2.1.1 Update is out now!
Developer Notes
In regards to Flak Cannon tweaks our goal has been to:
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Make them more effective against very fast planes
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Make them more viable against aircrafts in general
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Do these things while avoiding making them overpowered in other situations
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More tweaking is bound to come - so we'd like to get more feedback
Known bugs that we are still working on:
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DEATHMATCH - You can get points for killing your teammates.
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DEATHMATCH - You can sometimes get double points for kills.
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DEATHMATCH - You will sometime spawn outside of your vehicle, die immediately and get forced into the build zone (just press backspace to be taken back into the match)
Highlights
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GENERAL - Fixed a bug where terrain was not correctly being rendered on integrated GPUs when playing on Minimum preset.
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GENERAL - Added a Power Core limit display to Servers info so you can see if a server has a limit set before joining it.
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BLOCKS - Added a Trigger Radius visual to the Dispensable weapons included in the Packing Heat DLC.
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BLOCKS - Flak Cannon Tweaks (these apply to both of them)
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Projectile Speed changed from 200 > 250
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Max Horizontal Aiming Angle changed from 15 > 30
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Max Upwards Aiming Angle changed from 15 > 30
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Max Downwards Aiming Angle changed from -15 > -30
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Auto Aim Max Distance changed from 300 > 500
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Blast Expansion Duration changed from 0.125 > 0.5
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Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Flak would damage the structure it was fired from.
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BLOCKS - Large Jet Tweaks
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Increased the Power Core cost from 4 > 5
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BLOCKS - Propeller Engine Tweaks
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Increased the Power Core cost from 4 > 6
Changes
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GENERAL - Updated the Server List view to by default show both Full and Not Full servers instead of hiding Full Servers.
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GENERAL - Updated the Server List view to by default also show Modded Servers.
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GENERAL - Filters selected on the Server List should now be stored across sessions.
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GENERAL - Added a Clear Filters button for easily going back to the Default Server List filters.
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DEATHMATCH - If you press Backspace in the Builder you will now be taken out of the Build Zone and respawned ready for combat.
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DEATHMATCH - Added messaging to when you join a Deathmatch server with banned blocks and/or limited Complexity and spawn without a structure due to that.
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DEATHMATCH - Added client messaging when the Host sets new Session Settings.
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DEATHMATCH - You can now change Time of Day in Deathmatch!
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BLOCKS - Mini Grenade Launcher Tweaks
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Blast Radius changed from 4 > 3
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Blast Damage changed from 300 > 200
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BLOCKS - Rocket Launcher Tweaks
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Max Horizontal Aiming Angle changed from 90 > 40
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BLOCKS - Shotgun Tweaks
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Max Horizontal Aiming Angle changed from 90 > 40
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BLOCKS - Air to Surface Torpedo Tweaks
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Changed the armed timer on the torpedo from 5s > 0.5s
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Made the Torpedo never trigger on source structure unless it is by direct physical contact.
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BLOCKS - Depth Charge Tweaks
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Changed the armed timer on the Depth Charge from 5s > 0.5s
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Changed the trigger delay on the Depth Charge from 2s > 0.25s
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Gave the dispensed projectile a period where the source structure would not trigger the explosion until the blocks left and then re-enter the trigger radius which allows us to reduce the armed time.
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BLOCKS - Mini Torpedo Launcher Tweaks
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Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from.
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BLOCKS - Underwater Torpedo Tweaks
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Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from.
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BLOCKS - The projectile from the Rocket Launcher now correctly inherits the Primary and Secondary color set on the block.
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BLOCKS - The projectile from the Underwater Torpedo now correctly inherits the Primary colour set on the block.
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BLOCKS - Updated the VFX when firing the old Dispensable blocks.
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BLOCKS - Added a new Ammo UI for the Flamethrower and fixed it so it more accurately displays available ammo.
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BLOCKS - Added a smoke trail effect to the Tank Cannon projectile for better visibility.
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BLOCKS - Updated the Description text for the new Dispensable blocks added with the Packing Heat DLC to highlight the amount of items you can dispense.
Fixes
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GENERAL - Fixed a Single Player disconnect that would occur in specific cases.
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GENERAL - Fixed a bug that would lead to an Oh No when structures with specific weld group set ups, commonly seen in Mechs for example, got destroyed in specific ways.
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GENERAL - Fixed a bug where transforming between damaged structures could sometimes lead to floating blocks.
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GENERAL - Fixed a bug where pressing Repair when in water would move the structure upwards towards the water surface.
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GENERAL - Added a five second request cooldown when changing filters on the Server List.
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GENERAL - Fixed a bug in the Server List where toggling Hide Full Servers would not also auto refresh.
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GENERAL - Fixed a bug where a block with Input bound to 1, 2, 3 or 4 would also get activated when changing to a Build Slot.
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GENERAL - Fixed a bug where a player would get ejected from a seat if they were transforming between structures quickly.
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GENERAL - Fixed a bug where the player would start moving upwards after respawning in specific circumstances.
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GENERAL - Fixed a bug where you could gradually move structures by spamming repair.
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GENERAL - Fixed a bug where transforming away from a structure with broken weapons or wheels and then back again would incorrectly restore the broken blocks.
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GENERAL - Fixed missing Localisation on the new Weapon Sub Categories.
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GENERAL - Fixed a bug where you could get stuck on a black screen if starting a respawn and then opening the Map right before it happens.
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GENERAL - Fixed searching for two words separated with a space not correctly showing results in the Server List.
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GENERAL - Fixed a bug in the Power Core UI in bottom left where it would look incorrect with 3+ digits.
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BUILDER - Fixed a bug where an Undo operation would incorrectly be available after having a structure outside of Build Slots, transforming into a Build Slot structure and then navigating back into out of Build Slots. If you used undo and redo at this stage you would get locked in the Builder.
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BUILDER - Fixed a bug where saving an existing structure would sometimes only allow you to save it as a new Blueprint.
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BUILDER - Fixed a bug where the block preview images in the inventory would stretch.
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BUILDER - Fixed a bug where we were using development terminology in the text displayed when trying to apply Block Skins to a block that doesn’t have a Skin.
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BUILDER - Fixed a bug where you could not navigate into a Blueprint Folder when using a Controller on Steam.
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BUILDER - Fixed a bug that could cause blocks to get stuck in a Rotate state if you spammed rotate and exited Builder at just the right time.
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BUILDER - Fixed a bug where the selection highlight on a block would blink green when moving over a block where no connection was possible.
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BUILDER - Fixed a UI bug where a Block Skin would incorrectly show as selected after viewing the DLC upsell and then dismissing it.
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BUILDER - Fixed a bug where the player would not correctly be taken into Builder in specific cases.
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BUILDER - Fixed a bug where a structure would be all white the first time you load that Build Slot in a session and would gain the correct colours once it was done being spawned.
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BUILDER - Fixed a bug with the camera not correctly rotating around the offset point.
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BUILDER - Fixed a bug where the Block Info Tooltip would not correctly appear if mousing over the Skins icon.
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BUILDER - Fixed a bug where the Menu button in top right did not have a selection highlight or tooltip.
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BUILDER - Fixed a bug which could lead to an Oh No when Undo’ing and Redo’ing in specific cases.
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BLOCKS - Fixed a bug where the fired Torpedos from the Mini Torpedo Launcher would immediately reappear on the weapon despite them not having actually reloaded yet.
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BLOCKS - Fixed a bug with the Firework block smoke visuals being a very obvious billboard.
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BLOCKS - Fixed a bug with the Smart Cannon Skin that meant you could not correctly apply Decals to it.
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BLOCKS - Fixed a bug with the dispensed Landmines falling through terrain if dropped immediately above it.
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BLOCKS - Fixed a bug with the dispensed Landmines where it could incorrectly become static before intended.
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BLOCKS - Fixed alignment issues with the Flak Cannon.
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BLOCKS - Fixed missing audio effects from both Energy Shield blocks.
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BLOCKS - Fixed a bug where Sea Mines dispensed very close to each other would explode.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed various spawn points having spawns that could place a player inside a nearby object.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where button hints in the top left would not be displayed when late joining a server or after a respawn.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where a Client could visually move the session settings sliders (though the changes were not applied).
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the Reset to Default buttons in Session Settings were not correctly greyed out for clients.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed numerous issues with navigation with Controller around the Session Settings UI.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the Recall stackable message would very briefly appear when leaving the Build Zone and respawning.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where Killfeed messages that appeared whilst in the Builder would wait until the player left the Builder and then display all at once.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the Killstreak Icon could get squished if the player had a really long name.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where if you were next to a Repair Token spawn and then used a Repair Token, you could not pick up that Repair Token without first leaving the pick up trigger and re-entering it.
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GREAT CARRIER REEF (DEATHMATCH) - Removed a silly Rock that was placed next to the Helipad.
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GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the last kill of a round would not be shown in the Killfeed.
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PIONEERS - Fixed text alignment issues with crafting costs on blocks that required three different resources.
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PIONEERS - Fixed an Ancient Blueprint in Pioneers that could no longer be spawned in due to the previous increase in Power Core cost of the Mini Gun.
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AIRBORNE - Fixed a bug where the Mines dropped by the Speeder in Satellite Desert would not correctly deal damage to the player.
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AIRBORNE - Fixed a multiplayer bug where if you continued a save in which you started the final mission in Single Player it could not correctly be completed as a Multiplayer Client.
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STRANDED - Fixed a bug with the Stranded Intro and Outro videos not playing correctly on Xbox One.
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HIGH SEAS - Fixed a bug with the water splashes from the top of large waves not being enabled.