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Tree of Savior (English Ver.)

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Tree of Savior(abbreviated as TOS thereafter) is an MMORPG in which you embark on a journey to search for the goddesses in the…

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Changelog

New Special Class: Sagitta

Added
  • Introduce new Special Class Sagitta with passive ability Fatal Tempo that grants buff when using Ignition Pierce skill with max 6 stacks
  • Add Rank 1 skill Serrated Barb that fires a barbed arrow to accumulate Wedge stacks and deals Bleeding damage upon detonation
  • Add Rank 1 skill Breaching Point that fires a rotating arrow to accumulate Armor Break Wedge stacks and deals increased Critical damage upon detonation
  • Add Rank 1 skill Caustic Point that fires an arrow to accumulate Wedge stacks and forms an acid pool upon detonation that reduces enemy Evasion by 10%
  • Add Rank 1 skill modifier Caustic Point: Melting that increases Flechette hits by 2 when attacking enemies on the puddle with 50% additional SP consumption
  • Add Rank 2 skill Flechette that can only be activated after hitting with a Wedge Skill and deals damage to targeted enemy and surrounding enemies
  • Add Rank 2 skill modifier Flechette: Arc Pressure that grants Extreme Pressure buff increasing Sagitta skill damage by 30% for 3 seconds with 50% additional SP consumption
  • Add Rank 2 skill Ignition Pierce that fires a magic-infused penetrating arrow to instantly detonate all Wedge stacks on enemies
  • Add Rank 3 skill Outbreak Cap that accumulates Wedge stacks on a designated target and causes massive explosion dealing damage to enemies in a wide area upon detonation
  • Add Vaivora Vision - Fracture equipment that grants Sagitta all skill level 1 and increases final damage of Serrated Barb, Breaching Point, and Caustic Point by 10% each and Outbreak Cap by 100%
Passive

[table equalcells="1" colwidth="147,"][th colwidth="147"]

[th rowspan="2"]

After \ → [Ignition Pierce] successfully hits, \ skill can be used for 2 seconds

Grants \ buff when using \ skill (Max 6 stacks){nl}* Additional effect triggers and Outbreak Cap can be used when \ buff reaches max 6 stacks

[td colwidth="147"]

Fatal Tempo

Rank 1

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Fires a barbed arrow to accumulate \ Wedge stacks on the enemy. Deals Bleeding damage upon detonation.

[td colwidth="140"]

Serrated Barb

\

Casting Time: 0.3s

Max Lv. Skill Factor: 20,398% x 1

Skill Factor upon detonation: 20,398% x 6

Targets: 5

Cooldown: 8s

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Fires a heavy rotating arrow to accumulate [Armor Break] Wedge stacks on the enemy. Deals increased Critical damage upon detonation.

[td colwidth="140"]

Breaching Point

\

Casting Time: 0.3s

Max Lv (15). Skill Factor: 21,761% x 1

Skill Factor upon detonation: 21,761% x 5

Critical Damage +30% upon detonation

Target: 8

Cooldown: 8s

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Fires an arrow containing acidic solution to accumulate \ Wedge stacks on the enemy. Upon detonation, forms a pool of acid at the target's feet. Enemies on the pool take continuous acid damage and have their Evasion reduced.

[td colwidth="140"]

Caustic Point

\

Casting Time: 0.3s

Max Lv (15). Skill Factor: 16,984% x 1

Skill Factor upon detonation: 16,984% x 6

Duration: 3s

Targets: 5

Cooldown: 8s

Target Evasion-10%

[th colwidth="140"]

[th rowspan="2"]

Increases the number of hits of Flechette by 2 when attacking enemies on the puddle with the Flechette skill

SP Consumption +50%

Can only be changed in town.

[td colwidth="140"]

\ Caustic Point: Melting

Rank 2

[table equalcells="1" colwidth="140,"][th colwidth="140"]

A conditional skill that can only be activated shortly after hitting with an [Wedge Skill]. Deals damage to the targeted enemy and surrounding enemies.

[td colwidth="140"]

Flechette

Instant Cast

Max Lv (10). Skill Factor: 10,932% x 5

Targets: 10

Cooldown: 1s

[th colwidth="140"]

[th rowspan="2"]

Grants [Extreme Pressure] buff that increases Sagitta skill damage by 30% for 3 seconds after using Flechette

SP Consumption +50%

Can only be changed in town.

[td colwidth="140"]

\ Flechette: Arc Pressure

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Fires a magic-infused penetrating arrow forward. Enemies hit will have all types of Wedge stacks currently embedded in their bodies detonated instantly, triggering the effects of each Wedge debuff.

[td colwidth="140"]

Ignition Pierce

\

Casting Time: 0.5s

Max Lv (10). Skill Factor: 11,570% x 5

Targets: 10

Cooldown: 2s

Rank 3

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Accumulates \ Wedge stacks on a single designated target. Upon detonation, a massive explosion occurs centered on the target, dealing damage to enemies in a wide area.

[td colwidth="140"]

Outbreak Cap

\

Casting Time: 1s

Max Lv (5). Skill Factor: 30,523% x 1

Skill Factor upon detonation: 30,523% x 10

Targets: 15

Required Stack:6

Vaivora Vision - Fracture

  • Sagitta All Skill Level 1

  • Serrated Barb Final damage +10%

  • Breaching Point Final damage +10%

  • Caustic Point Final damage +10%

  • Outbreak Cap Final damage +100%

※Details may change upon actual release

New Special Class: Shardbringer

Added
  • Introduced Shardbringer special class with Dominator of Shards passive ability that grants Crystal Liberation buff after accumulating stacks by hitting Crystal Resonance afflicted targets
  • Added Crystal Sowing skill that plants crystal seeds into targets and inflicts Crystal Resonance debuff
  • Added Shard Gale skill that launches crystal shards forward and grants stacks when hitting Crystal Resonance afflicted targets, with Linked Barrage arts that removes casting time after using other skills
  • Added Crystal Zone skill that erupts crystal spikes in designated area and reduces movement speed of Crystal Resonance afflicted enemies, with AoE arts that increases magic circle range
  • Added Shard Ricochet skill that fires a crystal at target which ricochets to nearby Crystal Resonance afflicted enemies, with Shard Concentration arts for boss monsters
  • Added Crystal Spear skill that hurls a massive crystal spear piercing through enemies in a straight line
  • Added Obsidian Pulsar skill that erupts an obsidian spike consuming Crystal Resonance to deal damage that partially ignores Defense
  • Added Vaivora Vision - Ethereal Shard equipment that grants Shardbringer all skill level increase and final damage bonuses to Shard Ricochet, Crystal Spear, and Obsidian Pulsar
Passive

[table equalcells="1" colwidth="147,"][th colwidth="147"]

[th rowspan="2"]

Hitting a target afflicted with [Crystal Resonance] increases \ buff stacks (Internal Cooldown: 1 stack per second)

Grants the [Crystal Liberation] buff upon reaching 10 stacks of \

\

  • Max 10 stacks

  • Increases the minimum Critical Rate of Shardbringer skills by 1% per stack

  • Duration: 60 seconds

[Crystal Liberation]

  • Granted after removing \

  • Can cast Obsidian Pulser

  • Additionally increases Accuracy and Block Penetration by 10%

  • Duration: 10 seconds

[td colwidth="147"]

Dominator of Shards

Rank 1

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Extending their hand, the Shardbringer plants a crystal seed into the target ahead. Enemies struck are inflicted with the [Crystal Resonance] debuff.

[td colwidth="140"]

Crystal Sowing

Duration: 30 seconds

Targets: 15

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Launches sharp crystal shards forward to attack enemies. Hitting a target afflicted with [Crystal Resonance] grants 1 stack of .

[td colwidth="140"]

Shard Gale

Casting Time: 0.5s

Max Lv (15). Skill Factor: 14,516% x 3

Target: 8

Cooldown: 2s

[th colwidth="140"]

[th rowspan="2"]

Using a Shardbringer skill other than Shard Gale removes Shard Gale's casting time for 2 sec

Activates instantly, but is still treated as a casting skill

SP Consumption +50%

[td colwidth="140"]

Arts: Linked Barrage

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Crystal spikes erupt within the designated area. All enemies inside the area take continuous damage. If any enemy afflicted with [Crystal Resonance] is within the area, their Movement Speed is reduced.

[td colwidth="140"]

Crystal Zone

Casting Time: 0.5s

Max Lv (15). Skill Factor: 14,967% x 6

Duration: 3s

Targets: 8

Cooldown: 5s

[Crystal Resonance] Target MSPD -10%

[th colwidth="140"]

[th rowspan="2"]

The magic circle's range is increased by 20%

SP Consumption +30%

Can only be changed in town.

[td colwidth="140"]

Arts: AoE

Rank 2

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Fires a sharp crystal at the target. If the crystal strikes an enemy afflicted with [Crystal Resonance], it shatters and ricochets to up to 10 nearby enemies also affected by [Crystal Resonance], dealing chained damage. Hitting a target afflicted with [Crystal Resonance] grants 1 stack of .

[td colwidth="140"]

Shard Ricochet

Casting Time: 0.8s

Max Lv (10). Skill Factor: 9,818% x 11

Targets: 10

Cooldown: 10s

[th colwidth="140"]

[th rowspan="2"]

If the initial target is a Boss Monster, all remaining ricochets hit the Boss instead of shattering to other enemies

SP Consumption +100%

Can only be changed in town.

[td colwidth="140"]

Arts: Shard Concentration

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Hurls a massive crystal spear forward, piercing through enemies in a straight line. Hitting a target with [Crystal Resonance] grants 1 stack of .

[td colwidth="140"]

Crystal Spear

Casting Time: 0.8s

Max Lv (10). Skill Factor: 14,170 x 5

Targets: 10

Cooldown: 12s

Rank 3

[table equalcells="1" colwidth="140,"][th colwidth="140"]

A gigantic obsidian spike erupts ahead, impaling the target. The attack forcibly consumes the target’s [Crystal Resonance] debuff to inflict devastating damage that partially ignores Defense.

[td colwidth="140"]

Obsidian Pulsar

Casting Time: 1s

Max Lv (5). Skill Factor: 16,624% x 15

Duration: 5s

Targets: 15

Vaivora Vision - Ethereal Shard

  • Shardbringer All Skill Level 1

  • Shard Ricochet Final Damage

  • Crystal Spear Final Damage 50%

  • Obsidian Pulsar Final Damage 100%

※Details may change upon actual release

New Special Class: Incendier

Added
  • Introduce new special class Incendier with passive ability Ignition Point that grants stacks upon skill use, reaching maximum 14 stacks with 60 second duration and unlocking Dies Irae skill
  • Add Rank 1 skill Flare Blast that creates and fires a blazing sphere at enemies with 12,661% skill factor x3, maximum level 15, cooldown 3 seconds
  • Add Rank 1 skill Blazing Eruption that causes fire walls to surge forward with continuous damage, 12,288% skill factor x10, maximum level 15, cooldown 8 seconds
  • Add Rank 1 skill Gehenna that creates a blazing hellfire zone with continuous damage, 11,534% skill factor x10, maximum level 10, cooldown 10 seconds
  • Add Rank 2 skill Volcanic Geyser that erupts a giant pillar of fire at a designated location with continuous damage, 9,915% skill factor x20, maximum level 10, cooldown 15 seconds
  • Add Rank 2 skill Inferno that causes a rotating fire typhoon around the caster with continuous damage, 18,556% skill factor x10, maximum level 10, cooldown 15 seconds
  • Add Rank 3 skill Dies Irae that enters a state raining fire with continuous damage, resets all Incendier skill cooldowns, increases final damage of all Incendier skills by 10% maximum 12%, 2,950% skill factor x10, maximum level 5, cooldown reset upon activation
New Special Class: Incendier
Passive

[table equalcells="1" colwidth="147,"][th colwidth="147"]

[th rowspan="2"]

Obtains 1 stack of \ buff upon skill use

At maximum stacks, duration changes to 10 seconds, and can use Dies Irae skill

\ - Max 14 stacks / Duration: 60 seconds

[td colwidth="147"]

Ignition Point

Rank 1

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Creates a blazing sphere and fires it at an enemy. Upon hitting an enemy, it explodes and nearby enemies Receive damage.

Obtains \ stacks upon skill hit.

[td colwidth="140"]

Flare Blast

**

Casting Time: 0.8s

Max Lv (15). Skill Factor: 12,661% x 3

Targets: 5

Cooldown: 3s

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Causes fire walls to surge forward all at once. Enemies Receive continuous damage.

Obtains \ stacks upon skill use.

[td colwidth="140"]

Blazing Eruption

Casting Time: 0.8s

Max Lv (15). Skill Factor: 12,288% x 10

Target: 8

Cooldown: 8s

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Creates a blazing hellfire zone. Enemies within the zone Receive continuous damage, and obtains \ stacks upon skill use.

[td colwidth="140"]

Gehenna

Casting Time: 0.8s

Max Lv (10). Skill Factor: 11,534% x 10

Targets: 8

Cooldown: 10s

Rank 2

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Creates a giant pillar of fire that erupts through the ground at a designated location. Enemies within the pillar of fire's range Receive continuous damage. Obtains \ stacks upon skill use.

[td colwidth="140"]

Volcanic Geyser

Casting Time: 1s

Max Lv (10). Skill Factor: 9,915% x 20

Duration: 5s

Targets: 10

Cooldown: 15s

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Causes a fire typhoon that rotates around the caster. Enemies within range are swept away and Receive damage continuously.

Obtains \ stacks upon skill use.

[td colwidth="140"]

Inferno

Casting Time: 1s

Max Lv (10). Skill Factor: 18,556% x 10

Duration: 5s

Targets: 10

Cooldown: 15s

Rank 3

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Enters \ state and rains fire, nearby enemies Receive continuous damage. Resets cooldowns of all Incendier skills. Increase final damage of all Incendier skills. However, movement speed is decreased and damage Received from enemies is increased. Only Incendier skills can be used during the effect.

[td colwidth="140"]

Dies Irae

Casting Time: 1.5s

Max Lv (5). Skill Factor: 2,950% x 10

Duration: 10s

Incendier Skill Final Damage +10% (Max. 12%)

Targets: 15

※Details may change upon actual release

New Special Class: Commodore

New Special Class: Commodore
Passive

[table equalcells="1" colwidth="147,"][th colwidth="147"]

[th rowspan="2"]

[Zero-In] Buff Stack is increased when attacking a target with [Strike Grid] using \ Skill

[Full Barrage] buff is granted when [Zero-In] buff reaches 10 Stacks

[td colwidth="147"]

Command of Admiral

Zero-In
  • \ Skill Damage+3% per Stack against targets with [Strike Grid]
Full Barrage
  • Commodore Skill Damage +24% against targets with [Strike Grid]

  • Commodore Skill Critical Rate +10%

  • Doom Barrage skill available

Rank 1

[table equalcells="1" colwidth="141,"][th colwidth="141"]

[th rowspan="2"]

Critical Damage +40% (Critical damage does not exceed 42%)

[td colwidth="141"]

Bullseye

[table equalcells="1" colwidth="140,"][th colwidth="140"]

[th rowspan="2"]

Summons a magic circle that grants [Strike Grid] debuff to all enemies in the designated area.

When a target with [Strike Grid] is hit by \ skill, [Zero-In] Stack is increased.

Duration: 60s

Targets: 15

[td colwidth="140"]

Deadeye Mark

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Orders rapid artillery fire to the front, inflicting powerful damage to the enemies. If there are enemies with [Strike Grid] debuff within the area, [Zero-In] Stack +1 upon hit.

[td colwidth="140"]

Artillery Support

**

Max Lv (15). Skill Factor: 18,360% x 4

Targets: 5

Cooldown: 3s

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Loads a powerful penetrating shell and fires it forward. Pierces enemies in a straight line, inflicting damage.

Partly ignores defense when hitting a target with [Strike Grid].

[td colwidth="140"]

Ironpiercer

Casting Time: 0.5s

Max Lv (15). Skill Factor: 22,273% x 5

Ignores [Strike Grid] Target's DEF by 15%

Target: 10

Cooldown:6s

Rank 2

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Fires powerful Musket buckshots continuously to the front.

[td colwidth="140"]

Keelbreak

Casting Time: 0.8s

Max Lv (10). Skill Factor: 10,958% x 9

Targets: 10

Cooldown: 9s

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Inflicts powerful damage by slamming a giant anchor onto enemies in front.

[Zero-In] Stack +1 upon first hit if any of the targets have [Strike Grid].

[td colwidth="140"]

Anchor Strike

**

Casting Time: 0.8s

Max Lv (10). Skill Factor: 13,788% x 9

Duration: 5s

Targets: 10

Cooldown: 9s

Rank 3

[table equalcells="1" colwidth="140,"][th colwidth="140"]

Orders the entire fleet to fire. Artillery strikes all [Strike Grid] targets simultaneously, inflicting devastating damage.

[td colwidth="140"]

Doom Barrage

**

Casting Time: 1s

Max Lv (5). Skill Factor: 32,125% x 16

Targets: 15

※Details may change upon actual release

EP18-1 Update Preview

Hello, Saviors.

As we welcome 2026, the winds of change are blowing in Tree of Savior. A variety of updates await to make your adventures even more enriching.

In this update, we are introducing the ‘Guild Wardrobe’ where you can share the joy of collecting with guild members, the new raid ‘Sealed Dragon's Heights’, the new accessory ‘Armjinas’, and the new class ‘Kneller’.

Let’s take a look at the prepared news one by one and check out the upcoming content in advance.


1. New Guild Content: Guild Wardrobe

The** Guild Wardrobe** is a collection system where costumes can be registered to a guild. Additional stat buffs are activated according to the costume registration status, and these effects are applied to all guild members, strengthening the guild's overall power.

The costumes are composed of three grades: S / A / B, and the stat bonuses and the number of costumes that can be registered vary depending on the grade.

Also, when each collection reaches its maximum level, the ** function for that costume is unlocked. Borrowable costumes can be freely used by any guild member.

You can access the Guild** [Wardrobe UI]** via the Guild icon at the bottom right of the game screen.

Q. What are the key features of the Guild Wardrobe?
1) Guild Dignity

[Guild Dignity Effect] is a guild buff where the collection stats of the Guild Wardrobe are permanently applied to all guild members.

• When registering a costume in the wardrobe, the level of that collection increases, and the applied buff effects are strengthened.

• All currently applied effects can be checked in the [Guild Dignity Effect] UI within the Guild Wardrobe.

2) Borrow Costume

• For costumes that have reached the maximum level, any guild member can freely borrow them by clicking the [Borrow Costume] button. Please note that borrowed costumes are automatically returned after 7 days.

3) Costume Preview

• Clicking the [Costume Preview] button allows you to try on various costumes directly.

4) Guild Wardrobe Ranking

• The top 3 guild members who have registered the most costumes will have their Team Names recorded in the [Guild Wardrobe Ranking], to recognize their dedication to the guild.

Q. Where can I obtain Guild Wardrobe costumes?
1) Goddess' Glory

• Costumes registrable in the Guild Wardrobe can be obtained from the Goddess' Glory at all times.

2) \ Goddess' Glory

• Along with the Guild Wardrobe update, an \ Goddess' Glory NPC will be added so that Saviors can collect more costumes through gameplay.

• In the \ Goddess' Glory, only costumes registrable in the Guild Wardrobe can be obtained.

<\ Goddess' Glory NPC>

• You can proceed with the draw using '\ Goddess' Glory Vouchers' and 'Recycle Medals' through the NPC.

• '\ Goddess' Glory Vouchers' can be obtained through events.


2. New Episode 18-1: Resurrection of Zmei

It has been 2,500 years since the Goddesses and Demons united to seal away the calamitous three-headed dragon, ‘Zmei’. The balance between the two forces sustained the seal for ages, but with Giltine’s death, the power of the Abyss waned, and the seal began to crumble.

Now, the seal is on the brink of collapse, and Zmei is stirring deep within the heights to burn the world once more… Saviors must head to <Sealed Dragon's Heights> and engage in a battle more fierce than ever to stop the approaching calamity.

Along with the new region Sealed Dragon's Heights, the new boss Zmei has broken the seal, revealing its true form to the world.

Q. What are the features of the new boss Zmei?

A Part Break gimmick is newly applied to this upcoming boss raid.

What is Part Break? Zmei uses powerful skills with different body parts. Destroying a specific part will seal that part's skill or weaken it. However, please be careful as Zmei may become enraged depending on the part destruction.

Strategy Point! Zmei’s parts are divided into Front Legs, Wings, and Horn. To defeat Zmei, it is crucial to quickly destroy each part to effectively control its threatening skills.

Q. What rewards can you obtain after defeating Zmei?

Upon defeating Zmei (Hard), you can obtain cards corresponding to each of its head parts. These cards can be equipped in the Purple Card slots. When all three 10★ cards are equipped, a set effect is activated, granting additional Attack and bonus damage against Zmei.

Unlike existing normal Color Cards, enhancing these cards require different materials.

[Set Effect]

  • Additional Damage to Zmei [★*5%] (Based on your lowest Zmei Card ★)

[10★** Set Effect]**

  • ATK +4%

  • Additional Damage to Zmei +50%

[Set Item]

  • Zmei (Left)

  • Zmei (Middle)

  • Zmei (Right)

Q. I am curious about the raid difficulty and entry conditions.

To help Saviors adapt to the new combat system, the Goddess Raid ‘Sealed Dragon's Heights’ will first release the **Solo and Auto Match (Normal) **difficulties. (Hard difficulty is scheduled for release in late February; details will be announced later.)

[Entry Conditions]

Solo: Lv. 550 / Gear Score 33,500

Auto Match (Normal): Lv. 550 / Gear Score 34,500 or higher


3. New Class: Kneller

Class Tree: Wizard / Cleric

The guardian protecting the rest of the dead, the new class Kneller, will soon join Tree of Savior. Kneller wields the sound of the death knell and the power of the dead, showcasing a unique combat style that brands enemies with 'Mourning' to inflict fatal damage.

Q. I am curious about Kneller's skill mechanism.

Kneller stacks the ** debuff on enemies using ** skills, then uses ** skills at the appropriate timing to inflict decisive damage in an instant.

\ Skill - Grave Hands

◦ \ - [Non-Prop] / \ / \

◦ Casting Time 0.5 sec / Skill Factor 8,582% x 6 / Number of Targets 5.

\ Skill (Passive) - Resonance of Knell

◦ When a \ skill hits an enemy, the target is inflicted with 1 stack of \ debuff.

◦ Mourning: Max 15 stacks / Duration: 1 minute.

\ Skill - Death Knell

◦ \ - [Non-Prop] / \ / \

◦ Casting Time 1.5 sec / Skill Factor 25,179% x 16 / Final Damage increases by 1% per Mourning stack / Number of Targets 15

Please look forward to how Kneller’s knell, ringing with the power of the dead, will shake up the battlefield.


[Surprise Comment Event]

Saviors who share their thoughts on this update news will receive a gift!

Period: Until February 10, 23:59 KST

How to Participate: Leave a comment on this notice with your [Team Name] and [Opinion on the Update]!

Event Reward: Goddess Token (Austeja) x 300,000

※ Comment Example (Server / Team Name / Opinion)

• Zachariel / GM Grape: Being able to share costumes with guild members is amazing!

※ Notice Rewards will be sent to the in-game Lodge Message Box within 7 days after the event ends. Rewards will not be distributed if the Team Name is missing or written incorrectly.

※ Please note that the details above may change at the time of the official update.

Thank you.

[10th Anniv.] New Special Class: Grimmark

New Class: Grimmark

Inescapable Mark of Death.

A blood storm that drenches the battlefield.

Become Grimmark! The relentless hunter who never lets a single prey to escape.

Swordsman and Scout can now advance to the Grimmark class.

[url="https://treeofsavior.com/page/news/view.php?n=3493" style="pill" buttoncolor="#ff0000"]Click here for the full patch note

Rank 1

Hunting Mark

Sudden Penetration

Hamstring Pin

Spot Weakness (Passive)

Rank 2

Blood Surge

Bloody Pierce

Serial Thirst

Rank 3

Doompierce

10th Anniversary Events!
1. Complete Popo Boost Season 9 and choose your special class!
  1. Santa's Surprise Gift
  2. 10th Anniversary Winter Festival
  3. Defeat the Golden Sunfish!
  4. Christmas Collection Event
  5. 10th Anniversary Attendance Event!
**And more!

Chance to obtain limited companions and costumes!**

1. Leticia's Secret Cube of December
2. 10th Anniversary Glacial Treasures!