# ULTRAKILL Patch 12b Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2023-03-21 - Original notes: https://store.steampowered.com/news/app/1229490/view/3712694237950414318 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2023-03-21-patch-12b-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add a shortcut at the start of P-2 that opens if the player has encountered the boss at least once - **fixed** — P-2 boss no longer becomes unparryable in the second phase on Violent difficulty - **changed** — Reduce non-boss Ferryman health from 40 to 30 - **removed** — Remove one Cerberus from the last P-2 arena - **changed** — Chargebacks will now ignore blessed enemies while targeting - **changed** — Restructure and repace Flesh Panopticon's death for greater clarity - **changed** — Increase volume for all Sisyphus Prime voicelines - **added** — Add a slight trail to Sisyphus Prime's teleports - **fixed** — Reduce chances of Sisyphus Prime hitting the player through the floor - **fixed** — Falling OOB during the P-2 boss fight will now reset the player or the boss back inside the arena - **changed** — Change the physics of Stalkers to reduce the possibility of phasing through surfaces when magneted - **added** — Add a failsafe to the last P-2 arena in case the Stalker dies prematurely - **fixed** — Fix a bug that allowed punching at an angle to break the Idols in P-2 - **changed** — The red hallway in P-2 now deals a flat 30 damage and acts as a solid surface instead of dealing a non-lethal max 50 with a teleport back to ground - **fixed** — Fix a bug that caused Flesh Panopticon's death animation to not play out if the player paused during it - **fixed** — Flesh Panopticon now opens its mouth properly while firing mortars - **changed** — Flesh Panopticon's mortars now spawn from its mouth rather than in front of it - **fixed** — Fix scrolling in P-2 terminals not working if the player has downscaling turned on - **changed** — Enemies hidden by Streetcleaner flames will now display outlines - **changed** — Alter arm can now make breakable sandbox objects unbreakable - Added a shortcut at the start of P-2 that opens if the player has encountered the boss at least once - P-2 boss no longer becomes unparryable in the second phase on Violent difficulty (second phase stamina increased to compensate) - Reduced non-boss Ferryman health from 40 to 30 - Removed one Cerberus from the last P-2 arena - Chargebacks will now ignore blessed enemies while targeting - Restructured and repaced Flesh Panopticon's death for greater clarity - Increased volume for all Sisyphus Prime voicelines - Added a slight trail to Sisyphus Prime's teleports - Reduced chances of Sisyphus Prime hitting the player through the floor - Falling OOB during the P-2 boss fight will now reset the player or the boss back inside the arena - Changed the physics of Stalkers to reduce the possibility of phasing through surfaces when magneted - Added a failsafe to the last P-2 arena in case the Stalker dies prematurely - Fixed a bug that allowed punching at an angle to break the Idols in P-2 - The red hallway in P-2 now deals a flat 30 damage and acts as a solid surface instead of dealing a non-lethal max 50 with a teleport back to ground - Fixed a bug that caused Flesh Panopticon's death animation to not play out if the player paused during it - Flesh Panopticon now opens its mouth properly while firing mortars - Flesh Panopticon's mortars now spawn from its mouth rather than in front of it - Fixed scrolling in P-2 terminals not working if the player has downscaling turned on - Enemies hidden by Streetcleaner flames will now display outlines - Alter arm can now make breakable sandbox objects unbreakable - Fixed the Radiance effect being offset from enemy models - Radiant Stalkers will now also make the enemies it sands radiant - Fixed a bug that caused the "buffs forceradiance" console command to disappear - Fixed "Remember Last Used Weapon" breaking the 6th weapon slot if the player's last used weapon in that slot was the second or third one - Fixed a rare bug that caused the game to not load, resulting in just a black screen - Fixed players being unable to change weapons while starting a level - Stored dash frames are now drained at 20% rate while sliding - S.R.S. Cannonballs can now be launched by pressing primary fire when charged - S.R.S. Cannonballs now have a 1 second window after bouncing off an enemy before they can hit another in order to stop cannonballs from breaking instantly after a bounce - If hit with an S.R.S. Cannonball right before landing from a jump, Insurrectionists will stay knocked down for longer - Developer museum Rocket Race now gives rideable rockets infinite fuel - Developer museum Rocket Race is now replayable - Fixed the Gianni attack easter egg and 5-S time of day not resetting when restarting from death or via the checkpoint main menu option - Reading the 5-S Testament will now mute the TV - The exit for 5-S is no longer spawned in until the exit door opens - Changed glow color of the P-1 skull on P-2 door from gold to red - Fixed a bug that caused Flesh Panopticon's music to not reset its pitch on checkpoint restart - Fixed Flesh Panopticon using the wrong name for Alter arm's health bar setting - Fixed P-2 ending not activating if the boss is killed in Clash mode - Fixed a bug that caused Mindflayers to not explode on death if the player activates a checkpoint during their death animation - Using the "simpler explosions" graphics option will now also stop the Cannonball break effect from triggering when exploded - Fixed fish sometimes swimming out of water - Fixed enemies sometimes spawning sideways with the spawner arm - Fixed Mysterious Druid Knight (& Owl)'s spawner arm preview clipping into the hand - Fixed 5-S HUD not scaling down at low resolutions - Changed positions of the Developer museum chess pieces to conform to standard chess rules - Fixed a developer museum Swordsmachine's sword having an outline _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/3712694237950414318]_