# ULTRAKILL Back to the Cyber Grind - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2023-04-27 - Original notes: https://store.steampowered.com/news/app/1229490/view/3713823860120004264 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2023-04-27-back-to-the-cyber-grind What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 20 community-made arena patterns added into official Cyber Grind rotation - **added** — New song "HATEFUL" by HEALTH premiered in the game - **added** — New Cyber Grind original song "UltraChurch" by KEYGEN CHURCH - **added** — Music option added to Cyber Grind terminal to select songs from other levels - **added** — Red revolver variation "SHARPSHOOTER" added - **added** — Friends-only leaderboards added for time in every level - **added** — Armor material added to Sandbox spawner arm - **added** — HUD option added to disable the crosshair powerup meter - **added** — HEALTH and Quetzal Tirado added to the credits museum - **added** — Plushie models added for Jacob H.H.R., Tucker Wilkin, Lenval Brown, Stephan Weyte and Cabalcrow - **added** — Pickup and throw sounds added for Joy Young plushie - **added** — Sound, icons and haptic feedback added to the weapon wheel - **added** — Aim assist added to hitscan attacks that ricochet off surfaces - **added** — Radiant enemies can now spawn in Cyber Grind from wave 25 onwards - **added** — Uncommon waves from wave 25 onwards can now include 2 uncommon enemy types - **changed** — Switched to a different asset storage system for faster load times and less memory use - **changed** — When hitting an enemy while carrying a cannonball, if the cannonball cannot hit the enemy, the whiplash retracts instead of attaching to the enemy - **changed** — SRS Cannonballs now deal 7 damage instead of 5 if punched after bouncing off an enemy - **changed** — Cannonball direct hits will now dislodge Sentries - **changed** — Cannonball direct hits will now launch falling enemies further ##### Welcome back, Machines. _BACK TO THE CYBER GRIND_ ##### That's right, it's **BACK TO THE CYBER GRIND FOR YOU.** With *20* community-made arena patterns added into official rotation ** ##### And a brand new single from **HEALTH**... "HATEFUL" ** _ ##### Yes, we're premiering band's new music inside of ULTRAKILL now, **deal with it** _ ##### [Get the song here](https://i.hlth.band/HATEFUL) ##### **Not to forget:** a new Cyber Grind original song: ["UltraChurch"](https://youtu.be/vZ6wVzulIhM) by KEYGEN CHURCH ##### And we've added a "Music" option to the Cyber Grind terminal that allows the player select songs from other levels: **GROOVY** Plus uncommon waves from _Wave 25 onwards_ can now include 2 uncommon enemy types and **Radiant enemies** (speed and health only) can now start spawning in the Cyber Grind from wave 25 onwards (oh shit) ##### But that's certainly not all. We've added the red revolver variation **"SHARPSHOOTER"** _yeehaw_ ##### And added friends-only leaderboards (for time) in every level (Any rank and P rank) Also added "Armor" material to the Sandbox spawner arm and added a HUD option to disable the crosshair powerup meter, plus... added HEALTH and Quetzal Tirado in the credits museum. **Very important.** Plus plushie models for Jacob H.H.R., Tucker Wilkin, Lenval Brown, Stephan Weyte and Cabalcrow and Added pickup and throw sounds for Joy Young plushie :) **As for General Changes?** - Switched to a different asset storage system for faster load times and less memory use - Added sound, icons and haptic feedback to the weapon wheel - When hitting an enemy while carrying a cannonball, if the cannonball can't hit the enemy, the whiplash retracts instead of attaching to the enemy - Punching an SRS cannonball now resets its anti-instabreak cooldown - SRS Cannonballs now deal 7 damage instead of 5 if punched after it has bounced off an enemy - Cannonball direct hits will now dislodge Sentries - Cannonball direct hits will now launch falling enemies further - All surfaces of the P-2 red tunnel now share their damage cooldown to stop players from taking a separate hit of damage from each - Dash storage now has a consistent 1 second timer regardless of at what point of the dash the slide begins - Updated the "ULTRAKILL: A Development History" poster in the Developer Museum movie theater - Rockets no longer despawn while No Weapon Cooldowns cheat is on - Added aim assist to hitscan attacks that ricochet off surfaces - Added a slight delay to hitscan attacks that ricochet off surfaces for added clarity - Reduced sensitivity of trigger for Ferryman's uppercut - Updated 0-2's tip of the day to be accurate to the game's current state - Sandbox move, alter and delete arms can now be cycled through with the change variation button - Sandbox alter arm can now change the settings for damaging surfaces and materials - Fixed seasonal event cosmetics not working properly on P-2 bosses and KITR **And Fixes?** - Swordsmachines should no longer get stuck on stairs - Fixed a bug where the music in the Developer Museum would sometimes stop after a song instead of playing the next one - Fixed a bug where the player would be displaced to the 0,0,0 if riding a rocket directly upwards with back touching a wall - Fixed Gabriel not changing texture when entering another phase - Fixed an outline bug in Sisyphus Prime's second phase - Fixed P-2 arches not being tagged, causing players to slip on them - Fixed the P-2 pre-boss room's ceiling not having collision - Fixed enemies in the P-2 red tunnel sometimes snapping back up onto ground after falling - Fixed P-2 red tunnel not spawning in if circling around back and forth through the shortcut - Fixed a bug where the last arena of P-2 would open early if the Stalker died while being protected by an idol - Fixed a bug that would cause the player to be able to be slammed down through the floor on the first frame _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/3713823860120004264]_