# ULTRAKILL Patch 13b Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2023-04-28 - Original notes: https://store.steampowered.com/news/app/1229490/view/3713823860124731153 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2023-04-28-patch-13b-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Radiant stalkers no longer cause sandified enemies to become radiant - **added** — Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book - **changed** — KITR will now follow the player even if in Clash mode - **fixed** — KITR will no longer mercilessly devour the player if in Clash mode - **fixed** — Standard Sharpshooter revolver can no longer break heavy breakables - **changed** — Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage - **changed** — Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver) - **fixed** — Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket - **fixed** — Fixed question mark weapon icon not working for the cut weapons - **fixed** — Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing - **fixed** — Fixed MDK not dying correctly when jumped on in Clash mode - **fixed** — Sharpshooter alt fire no longer explodes Gabriel's spiral swords - **fixed** — Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies - **changed** — Swordsmachine is now affected by gravity during its animations - **fixed** — Fixed the glowing arrow on the side of the Alternate revolver not being visible - **added** — Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion) - **fixed** — The level end stats and level leaderboards no longer round time differently - **changed** — Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards - **fixed** — Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward - **fixed** — Fixed a bug that caused Size 2 fish to be uncatchable - Radiant stalkers no longer cause sandified enemies to become radiant - Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book - KITR will now follow the player even if in Clash mode - KITR will no longer mercilessly devour the player if in Clash mode - Standard Sharpshooter revolver can no longer break heavy breakables - Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage - Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver) - Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket - Fixed question mark weapon icon not working for the cut weapons - Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing - Fixed MDK not dying correctly when jumped on in Clash mode - Sharpshooter alt fire no longer explodes Gabriel's spiral swords - Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies - Swordsmachine is now affected by gravity during its animations - Fixed the glowing arrow on the side of the Alternate revolver not being visible - Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion) - The level end stats and level leaderboards no longer round time differently - Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards - Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward - Fixed a bug that caused Size 2 fish to be uncatchable