# ULTRAKILL Patch 14: VIOLENT NIGHT Update - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2023-12-20 - Original notes: https://store.steampowered.com/news/app/1229490/view/3871471412481558046 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2023-12-20-patch-14-violent-night-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Layer 7: VIOLENCE - **added** — Added custom music support to Cyber Grind - **added** — Added autocomplete for the console - **added** — Added a hurt sound when being hurt by acid - **added** — Multiple buttons can now be bound to a single action - **added** — Added God mode cheat to make the player invulnerable - **added** — Added option to disable white screen flash when parrying - **added** — Added Advanced Options menu in General options for level specific tweaks - **added** — Added toggleable warning when overwriting a Sandbox save - **added** — Added quicksave button for the Sandbox - **added** — Added ability to make enemies fight each other in the Sandbox - **added** — Added ability to sandify enemies with the Sandbox Alter arm - **added** — Added ability to enrage enemies with the Sandbox Alter arm - **added** — Added invisible wall custom block to the Sandbox - **changed** — Punch and parry timing now have 3 frames of leniency - **changed** — Increased horizontal and vertical size of player's projectile parry zone - **changed** — Explosive projectiles and the Hideous Mass spear now have the same mercy frames after hitting a player as normal projectiles - **changed** — Alternate Sharpshooter Revolver now spins up almost instantly - **changed** — Reworked the text system to fix fonts appearing blurry - **fixed** — Explosions no longer kill enemies through walls ##### Additions: - Added Layer 7: VIOLENCE - Added custom music support to Cyber Grind - Added autocomplete for the console - Added a hurt sound when being hurt by acid - Multiple buttons can now be bound to a single action - Added God mode cheat to make the player invulnerable - Added option to disable white screen flash when parrying - Added "Advanced Options" menu in General options for level specific tweaks - Added "HEALTH - HATEFUL (Instrumental)" to the Cyber Grind jukebox ##### Sandbox: - Added a toggleable warning when overwriting a Sandbox save - Added a quicksave button for the Sandbox - Added ability to make enemies fight eachother in the Sandbox - Altars can now be edited to remove items with the Alter arm - Added ability to sandify enemies with the Sandbox Alter arm - Added ability to enrage enemies with the Sandbox Alter arm - Added Crystal of Madness to the Spawner arm menu - Added invisible wall custom block to the Sandbox - Alter arm can now change the force of a slingshot hookpoint - Alter arm can now change the size of custom Sandbox objects after they've been created - Alter arm can now change a Dual Wield powerup's duration ##### General Changes: - Punch and parry timing now have 3 frames of leniency (punching a few frames early will still count as a hit) [excluding projectile boosts] - Increased horizontal and vertical size of player's projectile parry zone - Explosive projectiles and the Hideous Mass spear now have the same mercy frames after hitting a player as normal projectiles - Some charge and enemy projectile sprites have been updated to match the greater visual fidelity of the game - Alternate Sharpshooter Revolver now spins up almost instantly, making it perfect for players who only use the Sharpshooter situationally - Rockets that have been frozen for a second or longer will always cause red explosions when hitting an enemy - Dying Mindflayers can now be punched with the Knuckleblaster to launch them - Punching a Screwdriver screw out of an enemy will now also deal its remaining damage to them - Reworked the text system to fix fonts appearing blurry - Songs in the Cyber Grind playlist now only load whenever used instead of all at once on level load, causing the game to freeze - Seasonal events only apply in levels the player has already played at least once - Level leaderboards are now hidden on first playthrough - Level leaderboards now includes a notification about the option to disable them - All level leaderboards in the level select can switch between Any or P-Rank with the last used weapon button - Added ability to scroll level leaderboards - Radiance speed modifier no longer affects projectile speed - Fixed Cyber Grind enemy point budget inconsistencies caused by start wave number - Changed the radiant enemy spawning formula in the Cyber Grind, making them less common and more consistent - Updated visuals for explosions - Pre-boss terminals no longer play music to not ruin the build-up - Changed the tab level stats overlay's secrets from a number to icons - State of "Don't touch X" challenges now resets on checkpoint reset if the player hadn't failed yet - Boss health bars now have secondary meters for bosses who are supposed to have them - An enemy spawning inside a rocket now consistently causes red explosions - Punch exhaustion now gets reset on respawn - Converted .mp4 video files into .webm - Removed the scrollbar from the Prelude level select - Player can now initiate a rocket ride with a whiplashed rocket even while moving upwards - Reduced the delay for a Swordsmachine's sword returning after a throw that doesn't hit anything - Player can now only be launched by one damageless explosion at a time - Diving (jump+slide at the same time) into a wall now allows the player to wall jump while keeping their momentum - Increased leniency for dive input - Replaced 2 Strays in 5-3 Roc _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/3871471412481558046]_