# ULTRAKILL Patch 14b Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2023-12-24 - Original notes: https://store.steampowered.com/news/app/1229490/view/3871471412494688187 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2023-12-24-patch-14b-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Guttertanks now stagger and become parriable when not hitting anything with a punch - **fixed** — Freezecharged rockets no longer cause red explosions when shot with a revolver - **changed** — Improved performance in 7-1 - **changed** — Improved performance in 7-3 - **changed** — Improved performance in 7-4 - **fixed** — Fixed bug that would cause 7-4 final encounter to begin without the player being inside - **fixed** — Fixed hole in the side of the 7-4 boss - **fixed** — Fixed collision bugs in 7-4 - **changed** — Console commands now also get autocompleted by pressing enter instead of just tab - **fixed** — Fixed level stats overlay not working in P-1 and P-2 - **added** — Added level stats overlay support for the Cyber Grind - **fixed** — Fixed the radiant spawn rate in the Cyber Grind not working correctly - **fixed** — Fixed a ceiling in the bomb station in 7-2 not having collision - **changed** — Made the panel to open the way after the 7-2 ambush clearer - **fixed** — Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside - **fixed** — Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint - **fixed** — Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside - **fixed** — Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them - **fixed** — Fixed Gabriel's spawner arm preview's swords being offset from his body - **fixed** — Timers for yellow hookpoints now reset on checkpoint restart - Guttertanks will now stagger and become parriable when not hitting anything with a punch - Freezecharged rockets no longer cause red explosions when shot with a revolver - Improved performance in 7-1 - Improved performance in 7-3 - Improved performance in 7-4 - Fixed bug that would cause 7-4 final encounter to begin without the player being inside - Fixed hole in the side of the 7-4 boss - Fixed collision bugs in 7-4 - Console commands now also get autocompleted by pressing enter instead of just tab - Fixed level stats overlay not working in P-1 and P-2 - Added level stats overlay support for the Cyber Grind - Fixed the radiant spawn rate in the Cyber Grind not working correctly - Fixed a ceiling in the bomb station in 7-2 not having collision - Made the panel to open the way after the 7-2 ambush clearer - Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside - Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint - Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside - Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them - Fixed Gabriel's spawner arm preview's swords being offset from his body - Timers for yellow hookpoints now reset on checkpoint restart - The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint - The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level - Mindflayer beam caused by Knucklebaster launch can no longer hurt the player - Guttermen now spawn more frequently in the Cyber Grind - Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer - Added a parry flash to landmines when they're activated - Fixed Whiplash not working properly on controller - Fixed Stalkers moving around while blinded - Fixed enemies not being properly blinded while under the effect of a Crystal of Madness - Fixed Ferryman's lightning tracking the player even when targeting enemies - Fixed enemy blood sometimes not healing the correct amount - Fixed offset santa hats for V1, 4-4 V2 intro and skulls - Added a landmark for the 7-2 secret path to make it easier to find - Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks - Added more terminals in 7-4 - Increased size of Soldier spawn trigger in 7-4 - Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint - Moved 7-4 distant decoration slightly closer - Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them - Slightly reduced rotating speed of beams in 7-4 final encounter second half - Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty - Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter - Fixed Mannequin's charging projectile effect sometimes not disappearing on death - Fixed the 7-1 preboss terminal showing the wrong Tip of the Day - Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on - Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit - Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint - Whiplash pull will no longer get cancelled by a rocket in the way - Fixed a graphical bug in the Hakita credits book in the Credits museum - Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus - Fixed Hideous Mass corpse stretching out wildly when getting Mauriced - Fixed Gabriel teleporting like crazy while fighting large enemies like _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/3871471412494688187]_