# ULTRAKILL Patch 14c Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2024-01-17 - Original notes: https://store.steampowered.com/news/app/1229490/view/3955916441765575382 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2024-01-17-patch-14c-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added chess functionality to the Credits museum - **added** — Added optional separate punch binds for each arm - **changed** — Move arm, delete arm and modify arm can now be used in normal levels - **changed** — Updated Hideous Mass model and texture - **changed** — Reduced Mindflayer's radiance health buff from 2x to 1.5x - **changed** — Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind - **changed** — Increased secret orb requirement for the final weapon color template from 86 to 100 - **changed** — Increased recharge speed for nails - **changed** — Decreased delay for "Conductor" aftershock - **fixed** — Sawblades no longer get the nailbomb damage bonus - **changed** — Red errors in the console now default to being expanded - **changed** — Renamed controls menu weapon slots from numbers to weapons to make them easier to change - **fixed** — Screwdriver no longer breaks when attached to dead Guttermen - **fixed** — The timer in 7-1 now stops as soon as the boss' death animation starts - **fixed** — A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch - **changed** — Dying Mindflayers and dead Guttermen are now whiplashable - **changed** — Player can now heal off of dying Mindflayers - **added** — Added icons for some cheats that didn't have them yet - **changed** — Lowered priority for punching saws - **changed** — Raised priority for punching coins Changes: - Added chess functionality to the Credits museum - Added a optional seperate punch binds for each arm - Move arm, delete arm and modify arm can now be used in normal levels - Updated Hideous Mass model and texture - Reduced Mindflayer's radiance health buff from 2x to 1.5x - Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind - Increased secret orb requirement for the final weapon color template from 86 to 100 - Increased recharge speed for nails - Decreased delay for "Conductor" aftershock - Sawblades no longer get the nailbomb damage bonus - Red errors in the console now default to being expanded since people would forget to do so when posting bug reports - Renamed controls menu weapon slots from numbers to weapons to make them easier to change - Screwdriver no longer breaks when attached to dead Guttermen - The timer in 7-1 now stops as soon as the boss' death animation starts - A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch - Dying Mindflayers and dead Guttermen are now whiplashable - Player can now heal off of dying Mindflayers - Added icons for some cheats that didn't have them yet - Lowered priority for punching saws - Raised priority for punching coins - Added credits for the public domain songs "Take a Look at Molly" and "Gymnopedie No.1" in the Additional Music Credits book - Lowered 7-4 security system beam speed on Harmless and Lenient difficulties - Increased rocket speed reduction when ridden by player from 75% to 65% - Slightly lowered style requirements for 7-1, 7-2 and 7-4 - Reimplemented "Super Slide Jump" tech - Added a console command for forced stacktrace extraction for modders Fixes: - Fixed bugs relating to Whiplash binds - Fixed weapon wheel not working properly on controller - Fixed the doors in 5-3's second half opening the wrong way - Fixed the Hideous Mass armor not working correctly - Fixed the Cyber Grind leaderboard sometimes lagging when using custom music - Fixed "enemies ignore player" cheat not working on Leviathan - Fixed Fullbright cheat not working well with levels with heavy fog such as 7-3 - Fixed the level end leaderboard only showing up to 4 people - Player no longer moves with large objects as if standing on them while noclipping - Swordsmachine no longer attacks other enemies while blinded - Swordsmachine now properly targets Stalkers if any are around - Fixed Stalkers not targeting the player when no other targets are available - Fixed 4-2 circular checkpoints not re-enabling as intended - Fixed the Cyber Grind special enemies being unable to spawn on their earliest set spawn wave - Fixed a bug with the Cyber Grind uncommon enemy calculations sometimes causing double the intended amount of Virtues to spawn - Fixed Knuckleblaster shotgun shells no longer colliding with the ground - Fixed mismatched Violence layer "origName" values for modding purposes - Fixed the 1-1 challenge not working correctly if the player grabs a checkpoint before the time runs out - Fixed Guttertanks sometimes being parryable after death - Fixed the 7-1 boss not unlocking the enemy data strategy field when first fought - Fixed the 4-S tab stats menu counter - Fixed Ferryman's lightning no longer causing an explosion when chargebacked - Fixed the Advanced Strategy section for the Railcannon referring to the wait time as 15 seconds instead of 16 - Fixed an accidental reversion of the Revolver's data section into an earlier, shorter version - Fixed odd physics behavior with blinded dying Virtues - Cannonballs will now snap to be directly in front of the player's position if punched at a target that's close, to avoid being launched at odd angles - Fixed a bug that caused the audio to distort and break if the player spawns many blinded Guttermen - Fixed the Electric Railcannon's variation description overlapping with the Alre _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/3955916441765575382]_