# ULTRAKILL Patch 15: The FULL ARSENAL Update - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2024-04-15 - Original notes: https://store.steampowered.com/news/app/1229490/view/6658083997567570555 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2024-04-15-patch-15-the-full-arsenal-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added 7-S - **added** — Added Alternate Weapon in 7-2 secret - **added** — Added Firestarter red Rocket Launcher variation - **added** — Added JumpStart red Nailgun variation - **added** — Added Sawed-on red Shotgun variation - **added** — Added Brutal difficulty - **added** — Conductor aftershocks now spread damage to nearby enemies and other conducting objects - **added** — Underwater electric attacks now cause conduction in all underwater enemies and the player - **added** — Added Sound Effects Volume option - **added** — Added Muffle Music While Underwater option - **added** — Added Puppeted alter arm option for enemies - **added** — Added console commands forcepuppet, forcesand and forcebossbar - **added** — Earthmover Rocket Launcher, Mortar and Tower are now spawnable with the Spawner Arm - **added** — Added Previous Variation bind, Q by default - **changed** — Bloodsplatter collision system has been rewritten to greatly improve the accuracy of environmental collisions - **changed** — Updated and reorganized the options menu - **changed** — Replaced Checkpoint pause menu button in intermissions with a Skip button - **changed** — Hitting a coin in a split state with an Alternate Revolver will now reset the draw state of all equipped Alternate Revolvers and play a shorter recovery animation - **changed** — Coins now increase the damage of the explosions of explosive hitscans - **changed** — Player healing block from getting hit by an explosion now only applies to bloodsplatters caused by explosions ##### Additions: - Added 7-S - Added Alternate Weapon in 7-2 secret - Added "Firestarter" red Rocket Launcher variation - Added "JumpStart" red Nailgun variation - Added "Sawed-on" red Shotgun variation - Added Brutal difficulty - Conductor aftershocks now spread damage to nearby enemies and other conducting objects - Underwater electric attacks now cause conduction in all underwater enemies (and the player) - Added Sound Effects Volume option - Added Muffle Music While Underwater option - Added "Puppeted" alter arm option for enemies - Added console commands "forcepuppet", "forcesand" and "forcebossbar" - Earthmover Rocket Launcher, Mortar and Tower are now spawnable with the Spawner Arm - Added "Previous Variation" bind, Q by default (Last Used Weapon is now unbound by default) ##### General Changes: - Bloodsplatter collision system has been rewritten to greatly improve the accuracy of environmental collisions - Updated and reorganized the options menu - Replaced "Checkpoint" pause menu button in intermissions with a "Skip" button - Hitting a coin in a split state with an Alternate Revolver will now reset the draw state of all equipped Alternate Revolvers, as well as play a shorter recovery animation - Coins now increase the damage of the explosions of explosive hitscans - Player healing block from getting hit by an explosion now only applies to bloodsplatters caused by explosions - Shockwaves now fade out instead of disappearing instantly - Increased style points for explosions that don't kill - Added new style bonuses for the S.R.S. Cannon - Screwdriver railcannon now has style bonuses - Reduced style points gained from a successful projectile boost from 150 to 90 - Auto-aim will now also target hookpoints - Nailgun magnets can now be fired immediately after changing to the weapon and will no longer interrupt standard firing - Added a sound effect to firing a Nailgun magnet - The hologram display of the Rocket Launcher will move to a more visible position when using the middle weapon position option - Player rockets are no longer attracted to magnets that are connected to an enemy if the enemy is dead - Trams will now instantly kill any enemies they hit - Added arrows to UI scrollbars to make it clearer they can be scrolled - Level stats HUD element and cheats overlay positions mirror when Weapon Position is set to Left in order to reduce overlay with other HUD elements - Capped SSJ speed to 100u/s - Ground slam no longer causes projectile interruptions - Added a "Cyber Grind Only" option to the Mission Restart/Quit Warning setting - No Weapon Cooldowns cheat now also stops magnet timers ##### Enemy Changes: - Minotaur now has an attack for hitting a target that's on its back - Reduced Cerberus orb damage from 35 to 20 - Idols now give style points when destroyed - Enemy projectiles will now get destroyed between Cyber Grind waves - Increased Knuckleblaster damage to Drones so a single punch can still kill a radiant Drone - Added a secondary bar to the Earthmover brain that shows the time until the next Idols spawn - Earthmover Brain now takes increased damage from parried projectiles - Added vertical line to Ferryman lightning windup to more clearly show where the lightning can be chargebacked - Dying Hideous Masses can now be whiplashed to - Punching a dying Mindflayer into a Gutterman now breaks its shield - Mannequins in the Cyber Grind now spawn on melee tiles instead of projectile tiles - Improved textures for Insurrectionists Angry and Rude - Enemy hitscans no longer cause hitstop when hitting an enemy rocket unless the player is riding on it - Reduced Guttertank Cyber Grind spawn cost and spawn cost increase from 55 to 40 - Ferryman parries can now also cause the Conductor bonus ##### Level Changes: - Added a new checkpoint near the start of 7-4 to reduce restart time - Added a new checkpoint after the fal _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/6658083997567570555]_