# ULTRAKILL Patch 15b Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2024-04-19 - Original notes: https://store.steampowered.com/news/app/1229490/view/4213755760589621670 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2024-04-19-patch-15b-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- ##### Alternate Shotgun: - Increased Alternate Shotgun cooldown on red hit from 5 seconds to 7 seconds - Decreased Alternate Shotgun red hit damage from 12 to 10 - Added unique style bonuses for Alternate Shotgun - Fixed the Alternate Shotgun not losing freshness when used on core ejects or rockets - Alternate Shotgun no longer activates red hit cooldown when hitting a dead enemy - Alternate Shotgun now applies environmental hit pushback when hitting a dead enemy - Alternate Shotgun core eject vertical momentum is now no longer relative to the camera when looking downwards - Alternate Shotgun core eject cooldown now no longer resets on weapon change - Fixed an offset bug caused by picking up a dual wield while charging the primary fire of the alternate shotgun - Added short descriptions of each Alternate weapon when they get picked up ##### Sawed-On Shotgun: - Chainsaws no longer get stuck inside the player when punched with the Feedbacker before immediately swapping arms - Fixed the Sawed-On chainsaw sometimes continuing to damage enemies that are no longer in range - Fixed the Sawed-On chainsaw sometimes removing limbs off the wrong enemies - Chainsaw can now properly hit the same enemy again after being punched - V2 can longer be damaged with the chainsaw during its intro animation - Alternate Sawed-On Shotgun no longer instantly launches chainsaw if the player swaps back after swapping to another weapon while charging it - Made launched chainsaws a bit quieter - Added sparks when launched chainsaws hit enemies - A launched chainsaw's sprite becomes smaller while touching the player so it doesn't block their vision ##### JumpStart Nailgun: - Conduction now damages the magnets it conducts through to stop infinite conduction chains - Fixed the JumpStart nailgun not losing its higher firerate after a zapper is destroyed if the player continues to fire without pause ##### Firestarter Rocket Launcher: - Spraying gasoline on moving objects such as doors no longer causes physics anomalies - Fixed gasoline fire sustaining forever after a checkpoint restart - Firestarter gasoline now explodes instead of burning when underwater - Fixed gasoline stains under gasolined burning enemies lasting much longer than intended - Fixed gasoline stains not being easily visible on glass - Burning objects now also set gasoline stains on fire on contact - Fixed gasoline fill visuals not working properly on some enemies - Increased damage of fire on gasolined enemies from 0.2 to 0.5 per tick - Napalm firerate is no longer framerate dependant ##### 7-S: - Added "Hard Mode" in the Advanced Options - Added 7-S music to the Cyber Grind jukebox - 7-S no longer resets objective progress on checkpoint restart - Fixed a bug where the whiplash could grab skulls through blocking doors if really far away - Respawning at the 7-S courtyard checkpoint will now reset the red skull if the player is holding it to avoid softlocks - Added unique cubemaps to every 7-S room's completion reflection - Improved accuracy of 7-S bloodstains - Fixed the alternate skybox sometimes appearing black - Fixed inconsistencies with gib amount in 7-S based on gore settings - Ghost Drones now have an animation when being pulled - Increased range of Ghost Drone chirps to make them easier to find - Removed unintended colliders from 7-S clock - Blue skull case in 7-S now opens if Disable Enemy Spawns cheat is on ##### Brutal: - Hideous Mass harpoon health reduced to 3 on Brutal and 2 on other difficulties - Slightly reduced attack frequency of Virtues on Brutal difficulty - Added Brutal difficulty to the Boss Difficulty Override Major Assist - Fixed Gabriel's Brutal difficulty spiral swords attack staying after checkpoint reset - Ferrymen now have a global cooldown on lightning bolt summons to avoid them being stacked - Brutal Ferryman close range lightning bolt windup increased from 2 se _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/4213755760589621670]_