# ULTRAKILL Patch 15c Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2024-05-11 - Original notes: https://store.steampowered.com/news/app/1229490/view/4186736071068018975 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2024-05-11-patch-15c-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added binds for swapping to each variation slot - **added** — Added "On swap to already drawn weapon" option for changing functionality when pressing a weapon key multiple times - **added** — Added Speedometer in HUD options - **added** — Added new higher resolution fire sprite - **changed** — Hitting a tram with the JumpStart now causes it to accelerate instantly and move at double speed for 5 seconds - **fixed** — Fixed JumpStart conduction proccing even if the zapped enemy doesn't have nails or magnets attached and isn't touching water - **fixed** — Fixed JumpStart conduction through magnets and coins causing an unintended minimum damage override - **changed** — Underwater gasoline explosions are now sparser - **changed** — Underwater gasoline explosions can now only hit an enemy once per continuous explosion string - **changed** — Gasoline projectiles now ignore dead enemies - **changed** — Gasoline no longer burns away when No Weapon Cooldowns cheat is on - **changed** — Alternate Shotgun's launch direction can now be changed during hitstop - **changed** — Alternate Shotgun can now always hit a core, even if already hitting an enemy or object at the same time - **fixed** — Hitting an Idol with a red hit from the Alternate Shotgun no longer triggers the cooldown - **changed** — Alternate Shotgun speedometer now also displays time left in the red hit cooldown - **added** — Added colored lights to the Alternate Shotgun to make it easier to see which variation is being used - **changed** — Changed the Core Eject trajectory and velocity inheritance to be similar to the Marksman coin's - **changed** — Increased style points gained with the Alternate Shotgun - **changed** — SRS Cannon now vibrates while charging the cannonball ##### Additions: - Added binds for swapping to each variation slot - Added "On swap to already drawn weapon" option for changing functionality when pressing a weapon key multiple times - Added Speedometer in HUD options - Added new higher resolution fire sprite ##### Weapon Changes: - Hitting a tram with the JumpStart now causes it to accelerate instantly and move at double speed for 5 seconds - Fixed JumpStart conduction proccing even if the zapped enemy doesn't have nails or magnets attached and isn't touching water - Fixed JumpStart conduction through magnets and coins causing an unintended minimum damage override - Underwater gasoline explosions are now sparser - Underwater gasoline explosions can now only hit an enemy once per continuous explosion string - Gasoline projectiles now ignore dead enemies - Gasoline no longer burns away when No Weapon Cooldowns cheat is on - Alternate Shotgun's launch direction can now be changed during hitstop - Alternate Shotgun can now always hit a core, even if already hitting an enemy or object at the same time - Hitting an Idol with a red hit from the Alternate Shotgun no longer triggers the cooldown - Alternate Shotgun speedometer now also displays time left in the red hit cooldown - Added colored lights to the Alternate Shotgun to make it easier to see which variation is being used - Changed the Core Eject trajectory and velocity inheritance to be similar to the Marksman coin's - Increased style points gained with the Alternate Shotgun - SRS Cannon now vibrates while charging the cannonball - SRS Cannon secondary fire is no longer affected by the primary fire's cooldown - Magnets can now again be broken with a ground slam - Screwdriver screws now only get destroyed when a dying Mindflayer explodes, rather than a second after the Mindflayer's health reaches zero - The visual motor spin speed on the Alternate Shotgun is no longer FPS-dependent - Improved optimization on enemy gasoline fill effect ##### Enemy Changes: - Malicious Faces and Soldiers lose their anti-explosion resistances when gasolined - Radiant Soldiers no longer have their radiance speed boost applied twice - Reduced Radiant Soldier speed boost from 2x to 1.5x - Reduced damage of Ferryman lightning bolt from 50 to 35 - Ferryman lightning bolts now flash before striking - Chargebacked lightning bolts can no longer deal damage to the player - Ferryman, Gutterman and Guttertank can no longer hit the player through a wall with a melee attack - Added hurt sounds for Virtues and Malicious Faces - Drones, Virtues and Malicious Faces no longer bleed when damaged by fire - Flesh Spawn no longer get set on fire when Flesh Prison/Panopticon does - Flesh Prison/Panopticon now has the same resistance to sawblades as nails - Cerberi no longer fall on Brutal difficulty while tackling or between two tackles - Insurrectionists can now be killed by fire when gasolined - Swordsmachines "Agony" and "Tundra" now properly take extra damage from JumpStart electricity and Firestarter fire respectively - Stalkers now take double damage from ground slams - Stalkers can now be puppeted ##### General Changes: - Slide speed particles are now blue when the player has stored invincibility frames - 6-1 doors now open faster when the player is moving fast - Unlocking the Drone Haunting cheat now displays a message to notify it has been unlocked - Added a unique weapon icon for the other 7-S tool - Hide UI cheat now also hides the dual wield powerup vignette, boss health bars, subtitles and the 7-S overlay - Shop music now gets muted if music volume is set to 0 - Malicious Face Sandbox prop is no longer only breakable with hitscan attacks - Made FUPs more consistent in non-cardinal directions (If you don't know what this means, don't worry about it) - Nerfed FUP speed to 60u/s (again, don't worry about it) - Changed name of Last Weapon to Last Used Weapo _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/4186736071068018975]_