# ULTRAKILL Patch 15d Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2024-05-13 - Original notes: https://store.steampowered.com/news/app/1229490/view/4186736071072629110 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2024-05-13-patch-15d-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Malicious Faces not taking initial impact damage from explosions when made vulnerable with gasoline - **fixed** — Streetcleaner flamethrower flames not causing see-through enemy outlines effect - **fixed** — Cerberus gibs not being deleted when intended - **fixed** — Gasoline particles causing inconsistent fill when hitting multiple enemy hitboxes on the same frame - **fixed** — HUD Background Opacity option not working on the Speedometer when using Classic HUD - **added** — Speedometer now has options for horizontal only and vertical only - **fixed** — 0-3 and 4-2 mid-level shops still playing or muting music - **fixed** — Mannequins continuing to be parryable after landing from a launch on Brutal difficulty - **fixed** — Mover Arm breaking after letting go of a chess piece - **fixed** — 7-S pond not getting stained - **fixed** — Speedometer not taking into account objects the player is riding - **fixed** — SRS Cannon firing absurd amounts of simultaneous cannonballs when using a Dual Wield powerup - **fixed** — Sawed-On Shotgun playing the chainsaw spark particle effect during the core heat release animation - **changed** — Rocket Launcher hologram display slightly dimmer - **changed** — HUD weapon icon glow slightly dimmer - **fixed** — Slide particles being blue when the player has dodge frames stored but is not currently invincible - Fixed Malicious Faces not taking initial impact damage from explosions when made vulnerable with gasoline - Fixed Streetcleaner flamethrower flames not causing see-through enemy outlines effect - Fixed Cerberus gibs not being deleted when intended - Fixed gasoline particles causing inconsistent fill when hitting multiple enemy hitboxes on the same frame - Fixed the HUD Background Opacity option not working on the Speedometer when using Classic HUD - Speedometer now has options for horizontal only and vertical only - Fixed 0-3 and 4-2 mid-level shops still playing/muting music - Fixed Mannequins continuing to be parryable after landing from a launch on Brutal difficulty - Fixed the Mover Arm breaking after letting go of a chess piece - Fixed 7-S pond not getting stained - Fixed Speedometer not taking into account objects the player is riding - Fixed SRS Cannon firing absurd amounts of simultaneous cannonballs when using a Dual Wield powerup - Fixed Sawed-On Shotgun playing the chainsaw spark particle effect during the core heat release animation - Made Rocket Launcher hologram display slightly dimmer - Made HUD weapon icon glow slightly dimmer - Fixed slide particles being blue when the player has dodge frames stored but is not currently invincible