# ULTRAKILL Patch 16: The ULTRA_REVAMP Update - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2025-02-24 - Original notes: https://store.steampowered.com/news/app/1229490/view/535468672209127999 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2025-02-24-patch-16-the-ultra-revamp-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Encore levels 0-E and 1-E - **added** — Added per-material footstep and scrape sounds - **added** — Added per-material environmental impact and scrape particles - **added** — Added performance option for disabling environmental impact particles - **added** — Added new death sequence - **added** — Added new main menu - **added** — Added new HUD - **changed** — Reworked all levels in Act I and Act II to improve visual parity - **changed** — All levels now have a baked lighting system that greatly improves performance - **changed** — Each type of terminal now has a unique model - **changed** — Each type of altar now has a unique model - **changed** — Red and blue skulls and altars now have different carved symbols on them to help colorblind players - **added** — Added an electric wall that can be dashed through in the dash tutorial - **added** — Added two new secrets in 0-3 and 0-4 each - **added** — Added visual noise effect when nearby Something Wicked for players who had difficulty hearing it - **changed** — Something Wicked now always runs once the player picks up the red skull - **changed** — Something Wicked's bestiary entry no longer shows what it looks like - **changed** — Schisms now fire slower projectiles which connect to each other via damaging beams - **changed** — Ground slam shockwaves no longer cost stamina ##### Additions: - Added Encore levels 0-E and 1-E - Added per-material footstep and scrape sounds - Added per-material environmental impact and scrape particles - Added performance option for disabling environmental impact particles - Added new death sequence - Added new main menu - Added new HUD ##### Level Changes: - Reworked all levels in Act I and Act II to improve visual parity - All levels now have a baked lighting system that greatly improves performance - Each type of terminal now has a unique model - Each type of altar now has a unique model - Red and blue skulls and altars now have different carved symbols on them to help colorblind players - Added an electric wall that can be dashed through in the dash tutorial - Added two new secrets in 0-3 and 0-4 each - Added visual noise effect when nearby Something Wicked for players who had difficulty hearing it - Something Wicked now always runs once the player picks up the red skull - Something Wicked's bestiary entry no longer shows what it looks like - 1-1 Nailgun magnet tutorial now resets the blue Nailgun's ammo to maximum - Changed the path to one of 1-2's soul orbs - Changed the placement of one of 1-3's soul orbs - 1-3 red skull path drop now ends in the opening hall instead of the blue skull path - Added a shortcut to 3-2 (requires Alternate Nailgun) - 3-2 Gabriel's axe throw now functions as one large projectile instead of two small ones - 4-4's Whiplash Hard Damage tutorial has now been moved to the first dry arena in 5-1 - Added belly flop to 4-S - Changed how the camera tracks the player in 4-S for easier distance gauging - Changed how air momentum works in 4-S for easier precision platforming - Stamina is now shown on wings in 4-S - 5-2 and 5-4's water now deals a flat 20 damage and bounces the player upwards instead of dealing a non-lethal 50 damage and teleporting them back on ground - Changed method for finding one of 5-3's soul orbs - Leviathan now has a new phase - Leviathan's projectile barrage is now a set pattern rather than randomized - Leviathan's lunge is now properly parriable - Added upside down city in 6-1 - Changed the hookpoint platforming segment in 7-4 into a tutorial for magenta attacks - The 7-4 countdown length now depends on difficulty - Updated 7-4 explosion sequence ##### Enemy Changes: - Schisms now fire slower projectiles which connect to each other via damaging beams - Radiant enemies now have a visual and sound effect for spawning or turning Radiant - Radiant Idols now cause their target to become Radiant when destroyed, rather than when active - Blessed enemies have a new visual effect to make them more distinct - Gabriel's spiral swords no longer break on hitting the environment until launched at player ##### General Changes: - Ground slam shockwaves no longer cost stamina - Ground slam shockwave hold now has a delay to reduce chances off accidental use - Ground slamming on airborne enemies will launch them downwards - Player can now slam bounce by jumping off of enemies, even if the slam killed that enemy - Increased the damage radius for ground slam - Increased the radius for jumping off enemies - Simplified punch exhaustion and made the arm HUD icon display it - Added a cooldown for conductive objects to reduce extremely complex recursive conduction loops - Bloodstains now account for curves, corners and edges, rather than staying flat and floating in the air - HUD messages now scroll in quickly instead of appearing all at once - The "Checkpoint" option in the pause menu is now disabled until the player has activated one - Levels that have multiple checkpoints with the same name in the Teleport cheat menu will now have a number appended to differentiate them more easily - Removed "Simple Nail Physics" performance option (now always on, since there's no downside to it) - Reduced Cerberus radiance speed bonus from 1.5 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/535468672209127999]_