# ULTRAKILL Patch 16b Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2025-03-01 - Original notes: https://store.steampowered.com/news/app/1229490/view/519706708688242073 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2025-03-01-patch-16b-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Reduced the chances of the player clipping through surfaces that are moving towards them - **fixed** — Fixed game crashing on exit sometimes - **added** — Added Disable New Shaders graphic option to fix the game only displaying a black screen on very old computers - **fixed** — Death screen now correctly instantly goes to black when killed by certain methods - **fixed** — The First Room option of the Teleport cheat now properly places the player in bounds - **changed** — Reduced ground slam shockwave delay from 0.15s to 0.1s - **fixed** — Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin - **fixed** — Shop terminals that play no music also no longer play the SmileOS 2.0 jingle - **fixed** — Hide UI cheat now correctly hides the Cheats Enabled overlay - **fixed** — The level results clicking sound no longer continues playing while paused - **fixed** — Fixed the crosshair colors option not displaying all colors - **changed** — Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option - **fixed** — The Encore popups now work properly on controller - **changed** — Transferred the major assists popup to the new UI graphics style - **fixed** — Underwater state no longer breaks when killing a fish underwater - **fixed** — Player can no longer get stuck in an underwater state after exiting water - **fixed** — Fixed Remember Last Used Weapon Variant not working - **fixed** — Fixed the Last Used Weapon bind - **fixed** — Fixed projectiles and explosions not causing environmental particle effects on impact - **fixed** — Fixed the smaller Railcannon meter not working when weapon icons are disabled ##### General: - Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena) - Fixed game crashing on exit sometimes - Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary) - Death screen now correctly instantly goes to black when killed by certain methods - The "First Room" option of the Teleport cheat now properly places the player in bounds - Reduced ground slam shockwave delay from 0.15s to 0.1s - Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin - Shop terminals that play no music also no longer play the SmileOS 2.0 jingle - "Hide UI" cheat now correctly hides the Cheats Enabled overlay - The level results clicking sound no longer continues playing while paused - Fixed the crosshair colors option not displaying all colors - Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option - The Encore popups now work properly on controller - Transferred the major assists popup to the new UI graphics style - Underwater state no longer breaks when killing a fish underwater - Player can no longer get stuck in an underwater state after exiting water ##### Weapons: - Fixed "Remember Last Used Weapon Variant" not working - Fixed the Last Used Weapon bind - Fixed projectiles and explosions not causing environmental particle effects on impact - Fixed the smaller Railcannon meter not working when weapon icons are disabled - Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used - Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet - The Malicious Railcannon no longer uses the old lightning sprites when fully charged - Fixed capitalization on the Pump Charge variation - Corrected the color of the dual wield powerup - Fixed the scrolling texture on explosions not working ##### Arms: - Reduced punch exhaustion for Knuckleblaster - Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching - The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash - Arm icon now shows up even when only one arm is equipped - The whiplash icon in the shop now shows up as "?" until unlocked - Fixed the spawner arm not being colored white - 5-S and 7-S no longer use the old arm model - Added the punch exhaustion meter to the Classic HUDs - Recolored the punch exhaustion meter to be easier to distinguish when not full ##### Enemies: - Reduced Cerberus' radiance speed bonus on Brutal difficulty - Fixed Cerberi dashing off ledges even when not enraged - Lowered the volume and shortened the length of the radiant enemy spawn sound - Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends - Enemy sounds no longer muffle when in shallow water - Added bigger enemy names in the terminal - Fixed Schism beams dealing extreme damage to the player after being parried - Removed a possible performance issue caused by Swordsmachines ##### Levels (General): - Fixed occlusion culling issues in multiple levels - Fixed z-fighting issues in multiple levels - Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled - Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled - The main menu's sound is no longer high pitched when first booted up with lower game speed via major assists - Prime Sanctum results screens now share the Encore result screen layouts ##### Prelude: - Fixed players being able to fly out of bounds through the ceiling of a 0-1 and 0-E room - Fixed a bug that caused the player to be disp _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/519706708688242073]_