Patch 16c Changelog
- Added flesh walls to the tops of the P-1 parasite decorations for collision
- Sped up punch exhaustion regeneration by 25%
- Remember Last Used Weapon now carries over between levels
- Insurrectionists are now immune to the Cyber Grind laser grid
- Clash mode now ignores air friction when moving fast enough
- Clash mode camera now strictly follows the player's vertical position in free camera mode
- Fixed the custom music option in the Cyber Grind
- Fixed a bug that caused the player to clip through thin ceilings
- Fixed the 5-2 idol room disappearing when entered
- Last Used Weapon bind no longer considers each variation a separate weapon
- Fixed the Sandbox rebuilt navmeshes not working
- Fixed the tutorial graphics options not working
- Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam
- Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out
- Enemy outlines no longer appear through walls sometimes
- Fixed assist outlines not working in some levels
- Fixed visual artifacting on the small railcannon meter
- Fixed the small railcannon meter not working properly with the Always On Top option
- Fixed more P-2 OOBs
- Removed all console logs and warnings since they caused performance hitches for some players
-
Fixed the custom music option in the Cyber Grind
-
Fixed a bug that caused the player to clip through thin ceilings
-
Fixed the 5-2 idol room disappearing when entered
-
Sped up punch exhaustion regeneration by 25%
-
Removed all console logs and warnings since they caused performance hitches for some players
-
Remember Last Used Weapon now carries over between levels
-
Last Used Weapon bind no longer considers each variation a separate weapon
-
Fixed the Sandbox rebuilt navmeshes not working
-
Fixed the tutorial graphics options not working
-
Insurrectionists are now immune to the Cyber Grind laser grid
-
Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam
-
Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out
-
Enemy outlines no longer appear through walls sometimes
-
Fixed assist outlines not working in some levels
-
Fixed visual artifacting on the small railcannon meter
-
Fixed the small railcannon meter not working properly with the Always On Top option
-
Added flesh walls to the tops of the P-1 parasite decorations for collision
-
Fixed more P-2 OOBs
-
Clash mode now ignores air friction when moving fast enough
-
Clash mode camera now strictly follows the player's vertical position in free camera mode (ie. using the cheat outside 4-S)
-
Fixed the Prime, Testament and Sandbox terminals not playing music
-
Fixed Malicious Faces and all Drone-type enemies healing 10x from nails (Malicious Faces and Virtues still heal 3x)
-
Spawner arm altars now have proper collision
-
Fire damage from the Firestarter's gasoline no longer causes hard damage
-
Fixed the superheal and dual wield powerups being darker than they should be
-
The 2-4 tram can no longer instakill Corpse of King Minos
-
The exit to 7-S no longer opens without a skull with the Disable Enemy Spawns cheat enabled
-
Fixed the ceiling ribbing in 0-E's exit hallway not having collision
-
Dying in lava no longer leaves the underwater filter on screen
-
Fixed the 5-3 upside down staircase having the old handrail
-
Fixed the sandbox explosive barrel having no texture when shot