# ULTRAKILL Patch 16c Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2025-03-03 - Original notes: https://store.steampowered.com/news/app/1229490/view/519706708688242273 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2025-03-03-patch-16c-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed the custom music option in the Cyber Grind - **fixed** — Fixed a bug that caused the player to clip through thin ceilings - **fixed** — Fixed the 5-2 idol room disappearing when entered - **changed** — Sped up punch exhaustion regeneration by 25% - **removed** — Removed all console logs and warnings since they caused performance hitches for some players - **changed** — Remember Last Used Weapon now carries over between levels - **fixed** — Last Used Weapon bind no longer considers each variation a separate weapon - **fixed** — Fixed the Sandbox rebuilt navmeshes not working - **fixed** — Fixed the tutorial graphics options not working - **changed** — Insurrectionists are now immune to the Cyber Grind laser grid - **fixed** — Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam - **fixed** — Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out - **fixed** — Enemy outlines no longer appear through walls sometimes - **fixed** — Fixed assist outlines not working in some levels - **fixed** — Fixed visual artifacting on the small railcannon meter - **fixed** — Fixed the small railcannon meter not working properly with the Always On Top option - **added** — Added flesh walls to the tops of the P-1 parasite decorations for collision - **fixed** — Fixed more P-2 OOBs - **changed** — Clash mode now ignores air friction when moving fast enough - **changed** — Clash mode camera now strictly follows the player's vertical position in free camera mode - Fixed the custom music option in the Cyber Grind - Fixed a bug that caused the player to clip through thin ceilings - Fixed the 5-2 idol room disappearing when entered - Sped up punch exhaustion regeneration by 25% - Removed all console logs and warnings since they caused performance hitches for some players - Remember Last Used Weapon now carries over between levels - Last Used Weapon bind no longer considers each variation a separate weapon - Fixed the Sandbox rebuilt navmeshes not working - Fixed the tutorial graphics options not working - Insurrectionists are now immune to the Cyber Grind laser grid - Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam - Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out - Enemy outlines no longer appear through walls sometimes - Fixed assist outlines not working in some levels - Fixed visual artifacting on the small railcannon meter - Fixed the small railcannon meter not working properly with the Always On Top option - Added flesh walls to the tops of the P-1 parasite decorations for collision - Fixed more P-2 OOBs - Clash mode now ignores air friction when moving fast enough - Clash mode camera now strictly follows the player's vertical position in free camera mode (ie. using the cheat outside 4-S) - Fixed the Prime, Testament and Sandbox terminals not playing music - Fixed Malicious Faces and all Drone-type enemies healing 10x from nails (Malicious Faces and Virtues still heal 3x) - Spawner arm altars now have proper collision - Fire damage from the Firestarter's gasoline no longer causes hard damage - Fixed the superheal and dual wield powerups being darker than they should be - The 2-4 tram can no longer instakill Corpse of King Minos - The exit to 7-S no longer opens without a skull with the Disable Enemy Spawns cheat enabled - Fixed the ceiling ribbing in 0-E's exit hallway not having collision - Dying in lava no longer leaves the underwater filter on screen - Fixed the 5-3 upside down staircase having the old handrail - Fixed the sandbox explosive barrel having no texture when shot