# ULTRAKILL Patch 16d Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2025-03-26 - Original notes: https://store.steampowered.com/news/app/1229490/view/519709240792711255 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2025-03-26-patch-16d-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved performance - **added** — Added option to completely disable fog in the Cyber Grind - **changed** — Dash jumps performed via enemy step now only cost 1 bar of stamina - **changed** — Radiant Idols now have a rainbow-colored halo to make them easier to distinguish - **changed** — Alternate Shotgun can now launch dying Mindflayers - **changed** — Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them - **fixed** — Insurrectionists can no longer be killed by their boulder touching a death zone - **fixed** — Fixed the Last Used Weapon bind not remembering the last used variation - **fixed** — Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level - **fixed** — Fixed the scroll wheel when set to swap variations while the On Swap to Same option is set to First Variation - **fixed** — Bloodsplatters now work with the Disable New Shaders option - **fixed** — Fixed the 7-2 clock tower checkpoint not activating - **fixed** — Fixed the 1-4 Pick up to read tutorial not activating - **fixed** — Fixed tutorials breaking if a relevant key is unbound - **changed** — Hide UI cheat now also hides cutscene skip text and level specific UI elements, such as countdowns - **added** — Added an advanced option for disabling the scrolling textures of the P-2 red tunnel - **fixed** — Fixed inconsistencies in the launch force of the P-2 red tunnel hurt surfaces - **fixed** — Swordsmachines on Brutal difficulty can no longer cancel their attacks by catching a thrown sword - **fixed** — Firestarter fire no longer reduces the style rank - **added** — Added environmental impact effects to a couple weapons that were missing them - Improved performance - Added option to completely disable fog in the Cyber Grind - Dash jumps performed via enemy step now only cost 1 bar of stamina - Radiant Idols now have a rainbow-colored halo to make them easier to distinguish - Alternate Shotgun can now launch dying Mindflayers - Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them - Insurrectionists can no longer be killed by their boulder touching a death zone - Fixed the Last Used Weapon bind not remembering the last used variation - Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level - Fixed the scroll wheel when set to swap variations while the "On Swap to Same" option is set to "First Variation" - Bloodsplatters now work with the Disable New Shaders option - Fixed the 7-2 clock tower checkpoint not activating - Fixed the 1-4 "Pick up to read" tutorial not activating - Fixed tutorials breaking if a relevant key is unbound - Hide UI cheat now also hides cutscene skip text and level specific UI elements, such as countdowns - Added an advanced option for disabling the scrolling textures of the P-2 red tunnel - Fixed inconsistencies in the launch force of the P-2 red tunnel hurt surfaces - Swordsmachines on Brutal difficulty can no longer cancel their attacks by catching a thrown sword - Firestarter fire no longer reduces the style rank - Added environmental impact effects to a couple weapons that were missing them - Fixed custom color palettes not enabling correctly - Fixed the game speed major assist not applying correctly - Changing the game speed major assist no longer causes time to inch forward - Fixed sound glitching out after pausing and unpausing during the Cyber Grind score screen - 0-E heat buildup is now slower on lower difficulties - Fixed the 0-E skulls room ceiling fan dealing damage before being turned on - 1-E lava room Malicious Faces no longer walk off their pillars - 1-E's skybox stops changing while the player is exiting the level - Fixed dual wielded weapons sometimes not changing when swapping to another gun - Increased radius of igniting Firestarter gasoline for large explosions - Removed the last remaining instakill pits from 1-4, 1-E and 2-1 - Moved the 2-1 elevator test panel to no longer block a Stray's line of sight - Removed the collision from the lip of a pipe in 2-1's secret path - Changed the name of the style bonus gained by punching 4-4 V2 with the Knuckle blaster - Removed collision from the 4-S boulder run torches - 5-1 Sentries should no longer be able to walk inside of doors - 5-2 piers no longer cause excessive amounts of massive debris when hit by lightning - 5-S overlay now disappears when the player drops into the exit - 6-1's chandeliers now deflect projectiles when shattering - The 7-1 trams no longer cause blue rubble when ground slammed - Fixed the 7-1 secret Cerberi not having extra health - Removed unintended spawn effects from some 7-3 arenas - Fixed the Marksman coin's flash not facing the player - Toggling the Puppet option on an enemy no longer causes a duplicate enemy to appear - Dithering no longer breaks the intro calibration sequence - Fixed errors caused by the projector in the Museum - Fixed various occlusion culling bugs - Reduced z-fighting when using PSX Vertex Warping in the 0-4 rotating hallway - Fixed a hole in the 1-1 secret exit geometry - Fixed 1-S not being marked as completed if the player exits via the OOB clip - Fixed the 2-2 generator room particles not layering correctly - Fixed a navmesh issue in 2-2 not allowing Soldiers from the first room to walk up the stairs towards the generator room - Removed a small gap in the floor near the 7-S start room - Fixed the V1 diagram in the difficulty select not being correctly centered - Fixed a typo in the P-1 end terminal