# ULTRAKILL Patch 17: FRAUD Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2026-02-25 - Original notes: https://store.steampowered.com/news/app/1229490/view/494969887019499531 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2026-02-25-patch-17-fraud-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Layer 8: FRAUD - **added** — Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony - **changed** — Hitting 3 or more yellow hits in a short period of time will now force the Alternate Shotgun to cool down to avoid spam - **changed** — Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits - **changed** — Increased the standard Piercer Revolver's charge shot limb and head hit multipliers (head: 2x to 2.5x, limbs: 1.5x to 1.75x) - **changed** — The standard Piercer Revolver's charge shot can now be split by coins - **changed** — Beam attacks now dissipate quickly instead of disappearing suddenly - **changed** — Chandeliers no longer drop from explosions except Knuckleblaster's - **changed** — Increased healing on non-lethal Knuckleblaster hits - **changed** — Increased the range, duration and knockback of Knuckleblaster explosions - **changed** — Soldiers can no longer block the Malicious Railcannon's explosion - **changed** — Direct hits with the Malicious Railcannon will knock down Insurrectionists - **changed** — Getting launched by the Alternate Shotgun will stop the player from being knocked back by explosions for a short period of time - **changed** — Increased the punchable radius of the Hideous Mass harpoon once it has attached to the player - **changed** — Redid Mindflayer's beam sweep calculation - **added** — Added telegraph lines to show Mindflayer's beam sweep's path - **changed** — Improved the accuracy of reflections for projectiles, core ejects and rockets - **changed** — Made the cube inside yellow hookpoints stand out more to more easily differentiate it from green hookpoints for colorblind players - **added** — Added an alternate version of the VCR OSD font as a fallback for characters the main font is missing - **fixed** — Fixed the street after the first arena in P-2 not being loaded in by default, sometimes causing Virtues to end up out of bounds Additions: - Added Layer 8: FRAUD - Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony Changes: - Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam - Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits - The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x) - The standard Piercer Revolver's charge shot can now be split by coins - Beam attacks now dissipate quickly instead of disappearing suddenly - Chandeliers no longer drop from explosions (except Knuckleblaster's) - Increased healing on non-lethal Knuckleblaster hits - Increased the range, duration and knockback of Knuckleblaster explosions - Soldiers can no longer block the Malicious Railcannon's explosion - Direct hits with the Malicious Railcannon will knock down Insurrectionists - Getting launched by the Alternate Shotgun will stop the player from being knocked back by explosions for a short period of time - Increased the punchable radius of the Hideous Mass harpoon once it has attached to the player - Redid Mindflayer's beam sweep calculation - Added telegraph lines to show Mindflayer's beam sweep's path - Improved the accuracy of reflections (ie. bouncing off a surface) for projectiles, core ejects and rockets - Made the cube inside yellow hookpoints stand out more in order to more easily differentiate it from green hookpoints for colorblind players - Added an alternate version of the VCR OSD font as a fallback for characters the main font is missing - Updated V2 2nd's thumbnail - Invincible Enemies cheat no longer also gives player infinite wall jumps - Updated the enemy enrage effect to be more distinct from blood puppets - Attaching magnets to Stalkers now makes them walk slower Fixes: - Fixed the street after the first arena in P-2 not being loaded in by default, sometimes causing Virtues to end up out of bounds - Fixed the walls next to the entrance and exit of the first P-2 arena not being tagged correctly, causing hitscan attacks to pass through - Sliding on walls no longer uses the particle effect of the material the player last stood on instead of the wall's - Fixed the screen ceilings in some Limbo levels not having the correct environmental hit particle - Fixed a bug that caused Gabriel's spiral swords to remain in the level indefinitely if the player respawns right as they're about to launch towards them - Fixed enemy previews on the Spawner Arm being mirrored horizontally - Fixed the Mannequin projectiles having incorrect light color while being charged - 0-E's tip of the day now uses the correct SmileOS2.0 red for highlights instead of orange - Fixed Gabriel getting stuck in a teleport loop if trying to attack the player while they're inside a surface that Gabe can't teleport inside of