# ULTRAKILL Fraud Hotfix #1 - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2026-03-03 - Original notes: https://store.steampowered.com/news/app/1229490/view/494969887019500657 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2026-03-03-fraud-hotfix-1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — General optimizations - **added** — Added invisible colliders behind any open-ended portals in order to assist with portal occlusion as well as catch players who phase through without traversing - **changed** — Made tweaks to some Fraud encounters for a smoother difficulty ramp - **changed** — EnviroGibs are now instantiated asynchronously to reduce CPU strain on explosions - **fixed** — Greatly reduced out of bounds issues caused by portals - **added** — Pink hook points are now spawnable in the Sandbox - **changed** — Secondary Alternate Shotguns during dual wield as well as hits on Idols and Deathcatchers no longer count towards the yellow hit cooldown - **added** — Added a menu for manually removing level times from the leaderboards - **fixed** — The game now disallows and automatically removes 0:00.000 times from the leaderboard - **fixed** — Piercing hitscan attacks that can break a breakable object will now correctly pierce through it instead of being stopped by it - **changed** — Increased time between idle Providence dodges and changed them from double dashes to single dashes - **changed** — Providences that move backwards due to the player being too close no longer change altitude while doing so to make them easier to melee - **changed** — The beams of parried Providence projectiles now damage enemies and no longer damage the player - **changed** — Time between Deathcatcher pulses now increases per difficulty - **changed** — Made puppets transparent and rim-lit in order to make them more easily differentiated from important enemies - **changed** — Puppeted Cerberi no longer enrage - **changed** — Puppeted Providences no longer spawn hookpoints on death - **changed** — Radiant Deathcatchers now create radiant puppets - **fixed** — Deathcatchers can no longer puppet Idols in the Cyber Grind - **fixed** — Fixed the Deathcatcher terminal model heartbeat animation ** ##### MACHINES, WE HAVE A HOTFIX FOR YOU ** But before we get to the patch notes, I just wanted to take a second and say **WOW.** ** ##### The release of Ultrakill: Layer 8 - Fraud was HUGE. ** We had nearly **72,000** people playing the game at once. Nearly **triple** the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year. ##### More than giant multiplayer games like _Apex Legends_ and _Helldivers 2._ ** ##### **Crazy.** ** ##### We also launched some new merch... ##### Including **[MINOS PRIME PLUSHIES!](https://www.makeship.com/products/minos-prime-plush)** [](https://newbloodstore.com/collections/new) ##### Don't wannt buy stuff?! _Well we're also having a [giveaway!](https://gleam.io/q97Ho/the-new-blood-12-year-anniversary-giveaway)_ [](https://gleam.io/q97Ho/the-new-blood-12-year-anniversary-giveaway) ##### _Wanna know where all our money is going?!_ ##### **CHARITY!** [](https://x.com/NewBlood/status/2027114919393738965) ##### Here's some final notes from Hakita: - **THE SPOILER WINDOW IS UP TOMORROW! ** _HOPE YOU HAVEN'T BEEN POSTING ANY SPOILERS THIS PAST WEEK_ ːbigjohnː - The Fraud Soundtrack will be be out **TOMORROW** on (https://www.youtube.com/hakita) and [Bandcamp!](https://heavenpierceher.bandcamp.com/) - Another hotfix is coming SOON™ with even more improvements! Thank you for making [New Blood's 12 Year Anniversary](https://store.steampowered.com/sale/NewBlood2026) something to truly celebrate ːleatherneckː _*Cheers*_ ##### **Full Patch Notes** **General changes:** - General optimizations - Added invisible colliders behind any open-ended portals in order to assist with portal occlusion as well as catch players who phase through without traversing - Made tweaks to some Fraud encounters for a smoother difficulty ramp - EnviroGibs are now instantiated asynchronously to reduce CPU strain on explosions - (Hopefully) greatly reduced out of bounds issues caused by portals - Pink hook points are now spawnable in the Sandbox - Secondary Alternate Shotguns during dual wield as well as hits on Idols and Deathcatchers no longer count towards the yellow hit cooldown - Added a menu for manually removing level times from the leaderboards - The game now disallows and automatically removes 0:00.000 times from the leaderboard - Piercing hitscan attacks that can break a breakable object will now correctly pierce through it instead of being stopped by it **Enemy changes:** - Increased time between idle Providence dodges and changed them from double dashes to single dashes - Providences that move backwards due to the player being too close no longer change altitude while doing so to make them easier to melee - The beams of parried Providence projectiles now damage enemies and no longer damage the player - Time between Deathcatcher pulses now increases per difficulty (Brutal keeps the original 5 seconds) - Made puppets transparent and rim-lit in order to make them more easily differentiated from important enemies - Puppeted Cerberi no longer enrage - Puppeted Providences no longer spawn hookpoints on death - Radiant Deathcatchers now create radiant puppets - Deathcatchers can no longer puppet Idols in the Cyber Grind - Fixed the Deathcatcher terminal model heartbeat animation - Reduced Mirror Reaper damage taken from nails, sawblades and fire - Increased Mirror Reaper boss version health from 100 to 120 - Fixed Mirror Reaper not being able to navigate if spawned into other levels - Removed Mirror Reaper projectile barrage speed increase on out of reach players if in the Cyber Grind - Mirror Reaper hands can now be damaged and destroyed with non-explosive attacks - Added spawn effect and animation for Mirror Reaper outside of 8-2 - Reduced damage dealt to enemies by toxic clouds and pools - Added a sound effect when Mirror Reaper lands a swing - Mirror Reaper projectiles can now be destroyed with other _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/494969887019500657]_