# ULTRAKILL Fraud Hotfix #2 - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2026-04-12 - Original notes: https://store.steampowered.com/news/app/1229490/view/498351387739950730 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2026-04-12-fraud-hotfix-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add a reduce HUD motion option which disables the weapon and HUD from swaying with velocity - **changed** — Make level time leaderboards scrollable and default to showing the user's own time, which is now highlighted - **added** — Add Wind state tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash extension or by dashing into an enemy step - **added** — Restore Dash Extension speedrun tech - **changed** — Improve consistency of duckboost speedrun tech - **changed** — Make SSJ speedrun tech framerate independent and prioritize it over dash jumps - **added** — Add a blue hookpoint to the vent to the maintenance room in 8-2 when the player is upside down - **changed** — Increase Dual Wield powerup duration in 8-2 secret arena from 30s to 90s - **changed** — Update Event Horizon and The Fall to match the updated mixes for the soundtrack - **added** — Add a music outro to the end of 8-3 - **changed** — Make magnets work across portals - **added** — Allow the player to mount rockets by holding down the jump button while pulling a rocket with the Whiplash - **changed** — Make Guttertank rockets rideable when pulled from below with the Whiplash, like normal rockets - **added** — Restore ability to shoot ridden rockets - **changed** — Make riding a rocket into an enemy always cause a red explosion - **added** — Allow players to keep the momentum of a rocket ride by performing a dive instead of a normal jump - **changed** — Allow Core Eject Shotgun's alt fire to be fired immediately after the weapon is drawn - **changed** — Allow Core Eject Shotgun's alt fire to be charged even while using the primary fire - **added** — Add a trail to ejected cores to make them easier to see and track - **changed** — Allow Core Eject and SRS Cannonballs to be pulled in front of the player with the Whiplash and inherit the player's velocity when done so ##### **Good luck. Have fun. _Read on._** **General changes:** - Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocity - Level time leaderboards are now scrollable and will default to showing the user's own time (which is now also highlighted) - Added "Wind state" tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash extension or by dashing into an enemy step - Restored "Dash Extension" speedrun tech - Improved consistency of "duckboost" speedrun tech - Made "SSJ" speedrun tech framerate independent and prioritized over dash jumps - Added a blue hookpoint to the vent to the maintenance room in 8-2 when the player is upside down - Increased Dual Wield powerup duration in 8-2 secret arena from 30s to 90s - Updated "Event Horizon" and "The Fall" to match the updated mixes for the soundtrack - Added a music outro to the end of 8-3 - Swapped mistaken "m" suffix on the Enemy Outline Activation Distance minor assist to "u" (units) for consistency - Added developer plushies for Aaron Burzynski, Kennady Ray, Rhiannon Mitchell and Vylet Pony **Weapon changes:** - Magnets now work across portals - The player can now mount rockets by holding down the jump button while pulling a rocket with the Whiplash - Guttertank rockets are now rideable when pulled from below with the Whiplash, like normal rockets - Restored ability to shoot ridden rockets - Riding a rocket into an enemy now always causes a red explosion - Players can now keep the momentum of a rocket ride by performing a dive instead of a normal jump - Core Eject Shotgun's alt fire can now be fired immediately after the weapon is drawn - Core Eject Shotgun's alt fire can now be charged even while using the primary fire - Added a trail to ejected cores to make them easier to see and track - Core Eject and SRS Cannonballs can now be pulled in front of the player with the Whiplash and will inherit the player's velocity when done so - The Knuckleblaster's explosion wave now pushes player projectiles (Core Eject, SRS Cannonball) in the direction the player is aiming at - Sawed-On Shotgun no longer resets the melee chainsaw's durability when swapping to another weapon in the middle of sawing - Increased the sawblade/launched chainsaw's cooldowns between colliding with the same enemy multiple times - Hitting the environment will now instantly reset a sawblade/launched chainsaw's same enemy hit cooldown - The double damage boost from punching a sawblade/launched chainsaw now only resets upon hitting a second enemy (hitting the same enemy multiple times retains the bonus), instead of resetting when hitting the environment or entering a magnet's area of influence - Shotgun projectiles and nails no longer get pushed around by explosions - Nailbomb damage is now determined by the amount of nails at time of explosion rather than at time of impact - Reduced the amount of bonus damage the default Piercer alternate fire gains from coins - Firestarter oil now properly shoots from the middle of the screen when playing with centered weapons - Firestarter Rocket Launcher can now consistently spray oil and fire rockets simultaneously - Cannonballs and Screwdriver screws can now also break breakables **Enemy changes:** - Reduced non-boss Swordsmachine phase change knockdown duration - Added a new Schism right in front of the player in the first encounter of 2-1 to incentivize the player to use the Knuckleblaster right away (and removed the single Stray from the second tower's interior) - Destroying an Idol or Deathcatcher now counts as a kill (levels with Idols and Deathcatchers have had their rank requirements updated to account for this) - Added a hint about being able to parry blessed enemies in the Idol bestiary entry - Reduced non-boss Mirror Reaper's health from 80 to 70 - Mirror Reaper's vertical swings can no longer hit a sliding player - Mirror Reaper h _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1229490/view/498351387739950730]_