# ULTRAKILL Patch 17d Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/1229490/view/512988720771629406 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2026-04-15-patch-17d-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved optimization on non-portal levels and the Cyber Grind - **changed** — Made the Friends leaderboard at the end of a Cyber Grind run scrollable - **changed** — The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves - **fixed** — If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the player is now teleported above it instead of getting stuck inside - **fixed** — Fixed enemies sometimes not dying when falling from a fatal height - **fixed** — Fixed a broken navmesh in 2-2's first area causing a group of Soldiers to spawn in the wrong location - **fixed** — Fixed the Sawed-On Shotgun's chainsaw appearing broken after respawning if it was broken before being launched - **fixed** — Fixed the Sawed-On Shotgun not being able to use primary fire while chainsaw meleeing - **fixed** — Fixed the Earthmover boss health bar replaying its intro fill animation when the player grabs a checkpoint - **fixed** — Fixed some enemies not rendering correctly in the 8-3 Dimensional Deathcatcher room - **fixed** — Fixed Major Assist game speed change not applying correctly after a level load - **fixed** — Fixed a small unintended crevice in 8-2 Reception - **fixed** — Fixed the right wall being offset by one unit in 8-3 Shifting Arena - **changed** — Made Wind state breaking breakables and glass more consistent - **fixed** — Fixed a mysterious black blob sometimes appearing on the portal from 8-3 Split Color Door to Night Street - **changed** — Ejected cores are no longer launched by non-Knuckleblaster explosions - **fixed** — Fixed Malicious Face beams not causing core ejects to nuke - **added** — Added a buffer safety system to the alt fires of the Core Eject Shotgun and SRS Cannon Rocket Launcher to avoid firing a 0 force projectile when switching to the weapon - **fixed** — Fixed Mannequins inheriting a broken version of the Husk chest explosion mechanic - **fixed** — Fixed the electricity particles of the Electric Railcannon and Malicious Railcannon not displaying correctly - Improved optimization on non-portal levels and the Cyber Grind - Made the Friends leaderboard at the end of a Cyber Grind run scrollable - The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them - If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the player will now be teleported above it instead of getting stuck inside - Fixed enemies sometimes not dying when falling from a fatal height - Fixed a broken navmesh in 2-2's first area causing a group of Soldiers to spawn in the wrong location - Fixed a bug that caused the Sawed-On Shotgun's chainsaw to still appear broken after respawning if it was broken before being launched - Fixed a bug that caused the Sawed-On Shotgun to no longer be able to use the primary fire while chainsaw meleeing - Fixed the Earthmover boss health bar replaying its intro fill animation when the player grabs a checkpoint - Fixed some enemies not rendering correctly in the 8-3 Dimensional Deathcatcher room - Major Assist game speed change now applies correctly after a level load instead of only after a time stop has triggered - Fixed a small unintended crevice in 8-2 Reception - Fixed the right wall being offset by one unit in 8-3 Shifting Arena - Made Wind state breaking breakables and glass more consistent - Fixed a mysterious black blob sometimes appearing on the portal leading from 8-3 Split Color Door to Night Street - Ejected cores are no longer launched by non-Knuckleblaster explosions - Fixed Malicious Face beams not causing core ejects to nuke - Added a buffer safety system to the alt fires of the Core Eject Shotgun and SRS Cannon Rocket Launcher to avoid the player accidentally firing a 0 force projectile when switching to the weapon - Fixed a bug that caused Mannequins to inherit a broken version of the Husk chest explosion mechanic - Fixed the electricity particles of the Electric Railcannon and Malicious Railcannon not displaying correctly - Fixed the Railcannon pips not working correctly sometimes when using a Dual Wield powerup - Fixed a bug that caused a Power's health bar to appear for a single frame at the beginning of his spawn animation in 8-3 - Coins no longer break if hit by multiple beams in quick succession - Made the Mirror Reaper's non-boss spawn sound louder - Fixed a bug that caused Size 2 fish to be uncatchable