# ULTRAKILL Patch 17d2 Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/1229490/view/512988720771629425 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2026-04-15-patch-17d2-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Secret room in 8-1 no longer working - **fixed** — Dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw - **fixed** — Error spam when moving a Malicious Face with the Spawner arm - **fixed** — Intro warning screen not playing - **changed** — Reverted Malicious Face beams being able to direct hit the player - **fixed** — Malicious Face not aiming at a player ridden rocket correctly - **fixed** — Coins previously hit by beams can now be punched into enemies properly again - **fixed** — Boss health bars not squishing vertically when multiple are active - Fixed a secret room in 8-1 no longer working - Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw - Fixed error spam when moving a Malicious Face with the Spawner arm - Fixed the intro warning screen not playing - Reverted Malicious Face beams being able to direct hit the player - Fixed the Malicious Face not aiming at a player ridden rocket correctly - Fixed a niche coin punching tech (coins previously hit by beams can now be punched into enemies properly again) - Fixed boss health bars not squishing vertically when multiple are active