# ULTRAKILL Patch 17d4 Changelog - Product: ULTRAKILL (https://whatsnew.fyi/product/ultrakill) - Vendor: Arsi "Hakita" Patala - Date: 2026-04-25 - Original notes: https://store.steampowered.com/news/app/1229490/view/511863455583568864 - Permalink: https://whatsnew.fyi/product/ultrakill/releases/2026-04-25-patch-17d4-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched - **changed** — Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet - **fixed** — Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock - **changed** — 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies - **changed** — Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks - **added** — Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door - **fixed** — Fixed conduction sometimes not working when Max Gore Per Room has been set to 0 - **fixed** — Fixed aim assist not working through portals - **fixed** — Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs - **fixed** — Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena - **fixed** — Fixed the decorative turrets in 7-2 not functioning properly - **fixed** — Fixed the blood spray in 7-4's ending not working - **fixed** — Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early - **fixed** — Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled - **fixed** — Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level - **fixed** — Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty - **fixed** — Fixed the portal from the secret room's elevator in 8-2 not rendering correctly - **fixed** — Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles - **fixed** — Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal - **fixed** — Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void - Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched - Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet - Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock - 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies - Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks - Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door - Fixed conduction sometimes not working when Max Gore Per Room has been set to 0 - Fixed aim assist not working through portals - Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs - Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena - Fixed the decorative turrets in 7-2 not functioning properly - Fixed the blood spray in 7-4's ending not working - Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early - Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled - Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level - Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty - Fixed the portal from the secret room's elevator in 8-2 not rendering correctly - Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles - Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal - Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void - Fixed the Mirror Reaper's hit sound not playing - Fixed floating limbs appearing at the world origin of the Cyber Grind when the amount of gibs surpasses the maximum gib count or between waves - Powers no longer sometimes cause thin strings of gold when some of their gibs are deleted