Patch 12b Changelog
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Added a shortcut at the start of P-2 that opens if the player has encountered the boss at least once
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P-2 boss no longer becomes unparryable in the second phase on Violent difficulty (second phase stamina increased to compensate)
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Reduced non-boss Ferryman health from 40 to 30
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Removed one Cerberus from the last P-2 arena
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Chargebacks will now ignore blessed enemies while targeting
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Restructured and repaced Flesh Panopticon's death for greater clarity
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Increased volume for all Sisyphus Prime voicelines
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Added a slight trail to Sisyphus Prime's teleports
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Reduced chances of Sisyphus Prime hitting the player through the floor
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Falling OOB during the P-2 boss fight will now reset the player or the boss back inside the arena
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Changed the physics of Stalkers to reduce the possibility of phasing through surfaces when magneted
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Added a failsafe to the last P-2 arena in case the Stalker dies prematurely
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Fixed a bug that allowed punching at an angle to break the Idols in P-2
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The red hallway in P-2 now deals a flat 30 damage and acts as a solid surface instead of dealing a non-lethal max 50 with a teleport back to ground
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Fixed a bug that caused Flesh Panopticon's death animation to not play out if the player paused during it
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Flesh Panopticon now opens its mouth properly while firing mortars
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Flesh Panopticon's mortars now spawn from its mouth rather than in front of it
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Fixed scrolling in P-2 terminals not working if the player has downscaling turned on
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Enemies hidden by Streetcleaner flames will now display outlines
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Alter arm can now make breakable sandbox objects unbreakable
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Fixed the Radiance effect being offset from enemy models
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Radiant Stalkers will now also make the enemies it sands radiant
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Fixed a bug that caused the "buffs forceradiance" console command to disappear
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Fixed "Remember Last Used Weapon" breaking the 6th weapon slot if the player's last used weapon in that slot was the second or third one
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Fixed a rare bug that caused the game to not load, resulting in just a black screen
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Fixed players being unable to change weapons while starting a level
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Stored dash frames are now drained at 20% rate while sliding
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S.R.S. Cannonballs can now be launched by pressing primary fire when charged
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S.R.S. Cannonballs now have a 1 second window after bouncing off an enemy before they can hit another in order to stop cannonballs from breaking instantly after a bounce
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If hit with an S.R.S. Cannonball right before landing from a jump, Insurrectionists will stay knocked down for longer
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Developer museum Rocket Race now gives rideable rockets infinite fuel
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Developer museum Rocket Race is now replayable
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Fixed the Gianni attack easter egg and 5-S time of day not resetting when restarting from death or via the checkpoint main menu option
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Reading the 5-S Testament will now mute the TV
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The exit for 5-S is no longer spawned in until the exit door opens
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Changed glow color of the P-1 skull on P-2 door from gold to red
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Fixed a bug that caused Flesh Panopticon's music to not reset its pitch on checkpoint restart
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Fixed Flesh Panopticon using the wrong name for Alter arm's health bar setting
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Fixed P-2 ending not activating if the boss is killed in Clash mode
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Fixed a bug that caused Mindflayers to not explode on death if the player activates a checkpoint during their death animation
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Using the "simpler explosions" graphics option will now also stop the Cannonball break effect from triggering when exploded
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Fixed fish sometimes swimming out of water
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Fixed enemies sometimes spawning sideways with the spawner arm
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Fixed Mysterious Druid Knight (& Owl)'s spawner arm preview clipping into the hand
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Fixed 5-S HUD not scaling down at low resolutions
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Changed positions of the Developer museum chess pieces to conform to standard chess rules
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Fixed a developer museum Swordsmachine's sword having an outline
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Force disabled outlines for players using CoreGL due to an unfixable outline bug
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Fixed a bug that caused Size 2 fish to not be catchable