Patch 16b Changelog
General:
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Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)
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Fixed game crashing on exit sometimes
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Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)
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Death screen now correctly instantly goes to black when killed by certain methods
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The "First Room" option of the Teleport cheat now properly places the player in bounds
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Reduced ground slam shockwave delay from 0.15s to 0.1s
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Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin
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Shop terminals that play no music also no longer play the SmileOS 2.0 jingle
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"Hide UI" cheat now correctly hides the Cheats Enabled overlay
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The level results clicking sound no longer continues playing while paused
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Fixed the crosshair colors option not displaying all colors
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Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option
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The Encore popups now work properly on controller
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Transferred the major assists popup to the new UI graphics style
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Underwater state no longer breaks when killing a fish underwater
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Player can no longer get stuck in an underwater state after exiting water
Weapons:
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Fixed "Remember Last Used Weapon Variant" not working
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Fixed the Last Used Weapon bind
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Fixed projectiles and explosions not causing environmental particle effects on impact
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Fixed the smaller Railcannon meter not working when weapon icons are disabled
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Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used
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Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet
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The Malicious Railcannon no longer uses the old lightning sprites when fully charged
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Fixed capitalization on the Pump Charge variation
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Corrected the color of the dual wield powerup
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Fixed the scrolling texture on explosions not working
Arms:
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Reduced punch exhaustion for Knuckleblaster
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Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching
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The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash
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Arm icon now shows up even when only one arm is equipped
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The whiplash icon in the shop now shows up as "?" until unlocked
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Fixed the spawner arm not being colored white
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5-S and 7-S no longer use the old arm model
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Added the punch exhaustion meter to the Classic HUDs
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Recolored the punch exhaustion meter to be easier to distinguish when not full
Enemies:
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Reduced Cerberus' radiance speed bonus on Brutal difficulty
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Fixed Cerberi dashing off ledges even when not enraged
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Lowered the volume and shortened the length of the radiant enemy spawn sound
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Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends
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Enemy sounds no longer muffle when in shallow water
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Added bigger enemy names in the terminal
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Fixed Schism beams dealing extreme damage to the player after being parried
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Removed a possible performance issue caused by Swordsmachines
Levels (General):
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Fixed occlusion culling issues in multiple levels
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Fixed z-fighting issues in multiple levels
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Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled
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Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled
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The main menu's sound is no longer high pitched when first booted up with lower game speed via major assists
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Prime Sanctum results screens now share the Encore result screen layouts
Prelude:
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Fixed players being able to fly out of bounds through the ceiling of a 0-1 and 0-E room
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Fixed a bug that caused the player to be displaced after picking up the Revolver in 0-1 while in Clash mode
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Fixed enemies not being able to walk under the crusher in the first crusher arena in 0-2
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Fixed the first Strays in 0-2 being able to walk inside a wall
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Fixed a rare issue where the grinders from the 0-2 bonus platforming section would clip into the secret fight arena
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0-3 Swordsmachine first fight no longer happens if the player backtracks to it after beating the second fight
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Fixed the 0-3 and 0-4 level select panels still only showing 3 secrets if the player has a save from before they were increased to 5
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Fixed an invisible collision in 0-S
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Fixed a missing ceiling in 0-S
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0-E now functions correctly while using the Disable Enemy Spawns cheat
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The player is no longer immune to 0-E's effects while at over 100 health
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Fixed a stuck spot behind a frozen crusher in 0-E
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The fan in the skulls room of 0-E no longer causes the player to be teleported out of bounds
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Returning to the 0-E skulls room after activation no longer causes snow to reappear
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Enemies in 0-E's snow arena can no longer fall through the snow
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Moved pipes in the first room to the right after the crossroads checkpoint in 0-E to reduce chances of the player getting stuck
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Fixed the player being able to stay invulnerable when taking damage in 0-E's second half
Limbo:
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Fixed the holographic leaves of Limbo trees sometimes causing the player to not be able to ground slam
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Fixed 1-2's level name appearing at the start of the level instead of the halfway point
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Reaching the first balcony of 1-2 without spawning all enemies will spawn them automatically to make them less easy to miss
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Fixed the Cerberus in 1-2 still using the old model
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Fixed the Cerberus in 1-2 having a spawn effect
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The Streetcleaners in 1-2 can now properly exit their room
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1-4 V2 can no longer fall back out the window it came in through
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1-4's tip of the day no longer shows 0-E's
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The 1-4 bookshelf can no longer be pushed into the corner to become stuck
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Fixed 1-E not getting a gold border after being P-ranked
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A few 1-E checkpoints can no longer be activated through walls and ceilings
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The player can no longer clip out of bounds by riding the locks in 1-E's pit room doors
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Fixed the unbreakable glass in 1-E not using the unbreakable glass texture
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Fixed the final arena in 1-E having its corner clip through into an earlier room
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Backtracking after placing the blue skull in 1-E will no longer deload its staircase
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Fixed an errant scrolling floor texture in 1-E
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Fixed players clipping through the walls of 1-E's pit room when standing on the doors
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The player can no longer go out of bounds by backtracking towards 1-E's lava room and falling into a fan
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Fixed the 1-E first Hideous Mass arena disappearing after returning with a blue skull
Lust:
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Fixed a missing collider in 2-3
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2-4 no longer plays 2-3's music when the player uses the Teleport cheat
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Updated UIs for 2-S and the Museum
Gluttony:
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Fixed 3-1's final room Filth not being able to walk onto the bridge
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Fixed 3-1's final room Drones spawning inside the walls
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Fixed the elevator pit from 3-1 to P-1 not rendering
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Removed some leftover old bone geometry in 3-1's final arena
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Two of the drones in 3-1's final arena no longer spawn inside the walls
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Fixed the Filth in 3-1's final arena being unable to walk onto the bone bridge
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The 3-2 eye is no longer cuttable with launched chainsaws and heated nails
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Fixed 3-2's death screen not having its black background
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The eyes can no longer spawn inside geometry in P-1
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Coins now correctly target Flesh Prison and Panopticon
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Fixed a hole in a 3-2 ceiling
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Fixed the P-1 entrance pit being invisible
Greed:
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4-3 no longer has the wrong Railcannon meter graphic
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Fixed gaps in 4-4's secret room walls
Wrath:
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Ferryman can no longer get stuck on top of the edges of the ship
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Fixed the limbs in 5-2's ocean not rendering
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Improved performance on Leviathan's second phase
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The boss death sequences in 5-4 and 7-4 now heal the player for dramatic effect
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Fixed 5-4's second phase music not playing
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Added a +DOWN TO SIZE style bonus for parrying Leviathan
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Fixed Leviathan's projectiles not working on Harmless difficulty
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Fixed Leviathan not dying when using the Kill All Enemies cheat in its first phase
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Fixed 5-S's terminal not being lit by outdoors lights
Heresy:
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The player can no longer pick up an intangible object by punching the top of a chain-carried coffin in 6-1
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Fixed the coffin chains clipping through the ceiling on the roof of the 6-1 chapel
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Fixed the 6-2 boss door opening too slowly
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Changed the skull above the P-2 door into a 3D model
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Moved a lamp in P-2 slightly to allow for speedrunning setups
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Fixed multiple out of bounds holes in the P-2 intro
Violence:
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7-2 Tram station no longer has a pillar that enemies can walk through
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7-3's music now pitches down correctly when marked for death
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Fixed Cerberi in 7-3 not infighting
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Fixed the ceiling bugged geometry of a doorway in 7-3
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7-4 now functions properly with Clash mode
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Added a rain sound effect to the end of 7-4
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Fixed the 7-S screen no longer saying "Thank you" after completion
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Fixed the final checkpoint in 7-S not appearing
The Cyber Grind:
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Fixed the Cyber Grind starting wave not being automatically loaded on level restart
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Fixed the Cyber Grind terminal not playing music
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The Cyber Grind fog setting minimum is now locked below the maximum to avoid visual bugs
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Fixed Cyber Grind glow not being the correct color when starting from a wave above 25
Museum:
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Fixed the Museum bins only destroying one plushie per bin
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Fixed the Museum Swordsmachine having the wrong pose
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Fixed the Museum vinyl player not having a texture
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Fixed the Museum theater screen lowering altar being the wrong color
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Fixed the Museum rocket ride rings only being visible from one side
Sandbox:
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Fixed skull altars not being deletable in the Sandbox
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Updated some unupdated Sandbox spawn menu icons