What’s New

UNO — 🤝🎯COMMUNITY GOALS ARE HERE! + LEADERBOARD & MYDESIGN UPDATES🏆🎨

🤝🎯COMMUNITY GOALS ARE HERE! + LEADERBOARD & MYDESIGN UPDATES🏆🎨

Added
  • Introduce Community Goals, a new Event feature where players contribute towards shared objectives to unlock rewards
  • Add the first Community Goals event 'Play Action Cards' running until July 26, 2026, with an exclusive T. rex avatar as the reward
  • Verify UNO as Steam Deck Verified for portable play
  • Add 'Friends Only' filter to Leaderboards to compare scores against friends
  • Add 'Jump to My Score' function to instantly find your ranking in Leaderboards
  • Add 'Equip' checkmark in the MyDesign plan picker screen to equip plans without starting a game
  • Make AI opponents automatically use avatars and card backs associated with customised board cosmetic packs
Changed
  • Revamp Leaderboards with a brand new clearer and cleaner design
  • Update PC Leaderboard navigation to allow clicking and dragging the scrollbar and scroll multiple rows per mouse wheel notch
  • Simplify MyDesign Settings display options to 'Default' and 'My Designs' choices
Fixed
  • Fix an issue where DLCs would not display in the DLC menu for some players
  • Fix Quickplay matchmaking to distribute players across various match types including Free-For-All instead of prioritising 2v2 matches
  • Fix a glitch in Rabbids and Rayman DLCs where players could get stuck unable to choose the 'Play/Keep' option when deflecting a draw with specific cards
  • Fix a 1-2 second delay when swapping hands using the 7-0 rule
  • Fix colour picker wheel responsiveness to be instantly responsive when played
  • Fix a critical issue where playing specific DLC theme cards could cause the game to freeze
  • Resolve a bug where players would lose all inputs during online 2v2 Classic or DLC matches
  • Fix card descriptions getting stuck open during a DLC game
  • Fix a bug where an unresponsive player could cause an online game to freeze for everyone else
  • Fix an issue where a non-host player pressing 'Start Game' in an online lobby would cause their game to become unresponsive

Hi UNO™ players!

We’re Snap Finger Click, the independent team of developers working on UNO™.

We are excited to bring you a brand-new way to play together: Community Goals! We’ve also been hard at work making major improvements to our Leaderboards and MyDesign screens, plus a fresh batch of significant bug fixes and improvements. Let’s get into the details!

🤝 INTRODUCING: COMMUNITY GOALS 🤝

Community Goals is a new Event feature where players come together to contribute towards a shared objective. These are high-target goals that can only be achieved by the community working together to unlock a stylish reward!

Here’s how it works:

  • Play UNO™: You contribute to the goal simply by performing the action during an online or local match. You just need to be connected online to see the event and contribute.

  • Track Progress: Keep an eye on the community's progress via the banner on the Main Menu, or check your personal contribution in the Events screen and post-match results.

  • Earn Rewards: If the community successfully completes the goal, everyone who contributed at least a single point will earn the reward!

  • Go Beyond 100%: If the community smashes the goal before the finish date, the event stays active so you can keep contributing and see how high the percentage can go!

🦖 THE FIRST COMMUNITY GOALS EVENT IS LIVE NOW! 🦖

There’s no waiting around - our very first Community Goal is live RIGHT NOW! The first Community Goals event is Play Action Cards and it’s running until** July 26, 2026**. If the community reaches the target, everyone who contributed will win an exclusive T. rex avatar.

🟢 UNO™ IS STEAM DECK VERIFIED 🟢

This was a very popular player request, so we are very excited to share the good news. UNO™ is officially Steam Deck Verified! Whether you are chilling on the sofa or taking a long trip, you can now host your favourite game nights on the go 🕹️

🏆 LEADERBOARD IMPROVEMENTS 🏆

We've revamped the Leaderboards to make them better:

  • **Brand New Layout: A brand new design that’s clearer, cleaner, and easy to read. **

  • New Filters: You can now toggle a "Friends Only" filter to see how you stack up against your crew, and easily switch between "Weekly" and "Lifetime" (formerly Global) views.

  • Jump to My Score: No more endless scrolling! Use the new "Jump to My Score" function to instantly find your ranking.

  • PC Navigation Fixes: PC players can now click and drag the scrollbar, and the mouse scroll wheel has been updated to scroll multiple rows per notch instead of one.

🎨 MYDESIGN UPDATES 🎨

We've made customising your game smoother with some added features:

  • Equip Your Plans Easily: You can now equip your MyDesign plan directly from the plan picker screen with the new "Equip" checkmark, without needing to start a game first.

  • Simplified Settings: The display options in the Settings have been streamlined down to two clear choices: 'Default' (which uses opponents’ choice for cards, UNO calls, and VFX, but your choice for the board and music) and 'My Designs' (which uses your designs for everyone).

  • Thematic AI Avatars & Card Backs: When playing a regular match with a customised board, the AI opponents will now automatically use avatars and the draw pile will use the card back associated with that board's cosmetic pack.

🔧 PATCH NOTES & TECH UPDATES 🔧

As always, we’ve been tracking your reports and squashing bugs to improve your experience in UNO™. Here is what has been fixed in this update:

**Community Feedback, Gameplay & Quality of Life Fixes: **

  • Missing DLCs in Menu: Fixed an issue where DLCs would not display in the DLC menu for some players. A huge thank you to everyone who logged this in the Bug Reporter tool, as your detailed reports directly helped us track this down and get it sorted.

  • Quickplay Matchmaking: Fixed the community-reported issue where Quickplay was prioritising putting players into 2v2 matches. It will now put players into a variety of match types including Free-For-All (FFA).

  • Deflect a Draw Glitch: Fixed an issue in the Rabbids and Rayman DLCs where players could get stuck and were unable to choose the "Play/Keep" option when using the "Wild Blue Yonder" or "Punching Things" cards to deflect a draw.

  • **"Sluggish" Gameplay Fixes: **Addressed community feedback regarding a 1-2 second delay when swapping hands using the 7-0 rule and another issue where the colour picker wheel was not instantly responsive when played, making the game feel much faster and more responsive.

  • DLC Theme Card Freezes: Fixed a critical issue where playing specific DLC theme cards (such as Rayman's Escape or Party Mania's Wild Pile Up and Point Taken) could sometimes cause the game to freeze.

  • Online 2v2 Input Loss: Resolved a bug where players would suddenly be unable to use any inputs (controller, mouse, or keyboard) to play their cards during online 2v2 Classic or DLC matches.

  • **Card Descriptions Stuck Open: **Fixed an issue where the card descriptions could get stuck open during a DLC game.

  • **AFK Player Freeze: **Fixed a bug where a player going unresponsive could sometimes cause an online game to get stuck for everyone else.

  • Lobby "Start Game" Freeze: Fixed an issue where a non-host/client player pressing the "Start Game" button in an online lobby would cause their game to become completely unresponsive.

**UI & Visual Fixes: **

  • Just Dance VFX Glitch: Fixed a visual bug where joining an in-progress Just Dance online match during a Hot Number card effect would cause the visual effects to persist permanently and the background tracks to overlap for the rest of the session.

  • Card Hover Flickering: Addressed an annoying UI quirk on PC where placing the mouse cursor exactly between two cards in your hand would cause both cards to flicker rapidly.

  • Rabbids Visual Artifacts: Fixed a graphical issue in the Rabbids DLC where thin, dark lines would appear on the Rabbid character models when they turned their heads.

  • **“Just Dnace” Card: **Fixed an issue where an incorrect card called "Just _Dnace _Machine" could sometimes appear in the card descriptions during DLC games.

  • Polish & Chinese Language Fixes: Resolved a bug where some characters were not displaying correctly when the game was set to Polish or Chinese languages.

  • Lobby Disconnect Fix: Fixed an issue where the "Play again," "View player card," and "Exit" button prompts would remain stuck on the screen during a match if a player opened a profile in the lobby just before the game started.

Steam Deck Specific :

  • Resolution Lock: Resolved a bug that was forcing the game to boot at a hardcoded 720p resolution regardless of settings.

  • Persistent Cursor: Fixed an issue where the in-game mouse cursor would appear after a touchscreen interaction and refuse to disappear, persisting across menus and subsequent game launches.

  • Leaderboard D-Pad: Fixed an issue where D-pad navigation was disabled in the Leaderboards, forcing players to rely entirely on the touchscreen.

  • Oversized Steam Deck Profiles: Resolved a visual bug on the Steam Deck where player profile cards would appear oversized when opened from the Leaderboard.

  • **Valhalla Touch Input: **Added touchscreen support to allow a battle to be triggered using the touch input.

  • And More: Plus multiple other bug fixes and stability improvements to keep things running smoothly.

Found a bug that’s not on this list? You can use our bug reporter tool (https://www.ubisoft.com/en-us/game/uno/bug-reporter) to tell us about an issue in the game.

Jump into UNO™ now and start playing those Action cards! Let us know what you think in the comments below or join us on Discord:

discord.gg/snapfingerclick

Thank you for playing UNO™!

- Snap Finger Click

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