# Unturned changelog > Unturned is an open-world zombie survival sandbox game. - Vendor: Smartly Dressed Games - Category: Games - Official site: https://smartlydressedgames.com/unturned/ - Tracked by: What's New (https://whatsnew.fyi/product/unturned) - Harvested from: Steam (app 304930) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/unturned) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 3.26.3.4 Patch Notes - Date: 2026-07-07 - Original notes: https://store.steampowered.com/news/app/304930/view/679628250084808180 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-679628250084808180 - **fixed** — Falling icicles mythical interfering with physics - **fixed** — Plugin GUIs with canvas scalers not updating until the next frame - **fixed** — Replicate server config ahead of spawning player in multiplayer **Fixed** - Falling icicles mythical interfering with physics. (Thanks Zombs-R-Cute and AustrailianBushman!) - Plugin GUIs with canvas scalers not updating until the next frame. (Thanks DanielWillett!) - Replicate server config ahead of spawning player in multiplayer. ### 3.26.3.3 Patch Notes - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/304930/view/704396144568960336 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-704396144568960336 - **fixed** — Updated sea level check to use static volumes optimization - **fixed** — Revised blood, radioactive blood, and paintball splatters decal variant to avoid an unfortunate potential lineup - **fixed** — Unable to set per-item-type workshop tag with submission menu localization installed - **fixed** — Unable to respawn at bed inside no-build zone with Bypass_No_Building_Zones enabled - **fixed** — Enable skin material override for Alien Antennas - **fixed** — Trains not destroying barricades when reversing - **fixed** — Enabled emission for Dizzy Stars star particles to match their trails - **fixed** — Divine Duneman shirt preview mistakenly emissive - **fixed** — Comment component editor not marking object dirty - **fixed** — Level asset Min_Stealth_Radius being ignored **Fixed** - Updated sea level check to use static volumes optimization. - Revised a blood, radioactive blood, and paintball splatters decal variant to avoid an unfortunate potential lineup. (Thanks Frosty_Gas_9486 and Jdance!) - Unable to set per-item-type workshop tag with submission menu localization installed. (Thanks hyj!) - Unable to respawn at bed inside no-build zone with Bypass_No_Building_Zones enabled. (Thanks FF!) - Enable skin material override for Alien Antennas. (Thanks Cali 2 team!) - Trains not destroying barricades when reversing. (Thanks Cali 2 team!) - Enabled emission for Dizzy Stars star particles to match their trails. (Thanks Rio Team!) - Divine Duneman shirt preview mistakenly emissive. (Thanks Bond00j7777!) - Comment component editor not marking object dirty. (Thanks DiFFoZ!) - Level asset Min_Stealth_Radius being ignored. (Thanks DiFFoZ!) ### 3.26.3.2 Patch Notes - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/304930/view/653728111564686178 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-653728111564686178 - **fixed** — Bypass_No_Building_Zones ignored by several redundant barricade-related checks **Fixed** - Bypass_No_Building_Zones ignored by several redundant barricade-related checks. ### 3.26.3.1 Patch Notes - Date: 2026-05-05 - Original notes: https://store.steampowered.com/news/app/304930/view/653727478219540865 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-653727478219540865 - **added** — Add "Prevent Level Skill Overrides" option for enabling leveling/skills on maps that disable it - **changed** — Levels with high numbers of volumes can opt-in to "Enable_Static_Volumes" which improves performance of volume overlap checks - **changed** — Separate "No Incoming Damage" safezone option from "No Weapons" to allow attacking safezone campers - **fixed** — Fix 2D Scopes with Dual Rendering Off not working with California 2 custom scope shaders - **fixed** — Fix Peacemaker suitcase timer for left-handed characters - **fixed** — Fix Press vest text for left-handed characters - **fixed** — Fix warning about UFO mythical auto random seed off - **fixed** — Fix California 2 shirt/pants missing 3D preview model ##### Changelog **Added** - "Prevent Level Skill Overrides" option for enabling leveling/skills on maps that disable it. **Changed** - Levels with high numbers of volumes can opt-in to "Enable_Static_Volumes" which improves performance of volume overlap checks. (Thanks RBMKBlaze, Ghosticollis, and MCrow!) - Separated "No Incoming Damage" safezone option from "No Weapons" to allow attacking safezone campers. **Fixed** - 2D Scopes with Dual Rendering Off not working with California 2 custom scope shaders. (Thanks AngelAbov3!) - Peacemaker suitcase timer for left-handed characters. (Thanks mileslucas169!) - Press vest text for left-handed characters. (Thanks oddowo and CPL!) - Warning about UFO mythical auto random seed off. (Thanks Dizzpie!) - California 2 shirt/pants missing 3D preview model. (Thanks TSB!) ### California 2 - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/304930/view/502855621608997213 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-502855621608997213 - **added** — Add California 2 map with extensive progression through multiple Deadzone tiers, 100+ NPC quests, and numerous activities, easter eggs, secrets, storylines, and hidden locations - **added** — Add new music for unique areas of California 2 map - **added** — Add translations for California 2 map text into Simplified Chinese, Traditional Chinese, Russian, and Ukrainian - **added** — Add -UnlockSteamAchievements command-line flag to unlock all Steam achievements - **changed** — Slightly improve performance for maps with high 1k+ zombie counts - **changed** — Lower stacked Experience Beret hour counts to line up with 2x, 3x, 4x - **fixed** — Fix custom asset bundles in Unturned/Bundles folder incorrectly overriding core asset bundle - **fixed** — Fix capturing cosmetic preview for items containing world-space particles - **fixed** — Fix Symbiont Peacemaker skin emissive texture - **fixed** — Fix spike in terrain on Yukon near the coast - **fixed** — Fix order of items null checks in drop item request - **fixed** — Fix kick cheaters sending unrequested screenshots to server - **fixed** — Fix Toy Ace, Sweet Sprinkles Avenger, Toy Avenger, Banana Desert Falcon, Old Soldier Desert Falcon, Yellowcake Maschinengewehr, and Yellowcake Yuri skin emissive textures - **fixed** — Fix clothing takes priority over cosmetics transfers mythical positioning We're proud to unveil 6+ years of work and collaboration on Unturned's biggest and most content-packed map of all time: welcome to the Golden State of **California**! **DEEP ENDGAME**: The extensive progression doesn't end at the first or even second tier of Deadzone, but goes further, offering bigger and better rewards for those willing to take risks. **PVE FRIENDLY**: With several NPC safezones offering 100+ quests and countless activities, easter eggs, secrets, storylines, and hidden locations to discover you'll be kept plenty busy. **TRULY MASSIVE**: At roughly 6x the size of California 1 this is far more than a remaster, it's our greatest undertaking to date. (That's not even counting the underground and secret out-of-bounds areas!) **BESPOKE SOUNDTRACK**: Enjoy new music for many unique areas of the map! **TRANSLATED**: All of the map's text is translated into Simplified Chinese, Traditional Chinese, Russian, and Ukranian! ##### New Achievements ##### Free Items New playtime drops are available for the duration of the event! (April 30th through May 28th) ##### Premium Items This project was created by August, Clue, Nolam, Spebby, Sultan, and Tiway. If you enjoy the map and would like to support them, consider checking out their new themed items in the Stockpile: [Red Mystery Box](https://store.steampowered.com/itemstore/304930/detail/21094) [Red Bundle](https://store.steampowered.com/itemstore/304930/detail/2002) [Operator Bundle](https://store.steampowered.com/itemstore/304930/detail/2004) [Blue Mystery Box](https://store.steampowered.com/itemstore/304930/detail/21090) [Blue Bundle](https://store.steampowered.com/itemstore/304930/detail/2001) [Crystalmancer Bundle](https://store.steampowered.com/itemstore/304930/detail/2003) Special thanks from the California 2 team to alamogordo_, ashsswag, Big Raider, cucuycharles, Dylan Rhodes, Flodo, LIMONN, MCrow, Nardo, Neonik, Phoebe, Rexmeck, Skypoint, Spyjack, staswalle, and all of the testers who have supported the development of the map over the years. **Additional Links** [California 2 Cosmetics Showcase](https://youtu.be/-HK5nIkaHN8) [California 2 Bug Report Thread](https://steamcommunity.com/workshop/filedetails/discussion/3707778928/796715497279417786/) [California 2 Feedback Thread](https://steamcommunity.com/workshop/filedetails/discussion/3707778928/796715497279417786/) [California 2 on the Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=3707778928) ##### FAQ **What happened to the "Environmental" map?** "Environmental" in the "Next Curated Map Teaser" post was referring to the _environment_ of the next map (California 2), not a map named Environmental. Our apologies for this miscommunication! **What is a Curated Map?** Curated maps are high-quality, community-led projects integrated into the game through the Steam Workshop. Throughout development we introduce new features to accomplish the team's vision, pushing forward the boundaries of the game's modding support. Newly released curated maps are automatically downloaded with the base game while they're being promoted. They can also be installed or uninstalled at any time through the map's Steam Workshop page or from your in-game mod list. **How do I report a bug I found on California 2?** Please report bugs directly to the map team on the Steam Workshop page: [California 2 Bug Report Thread](https://steamcommunity.com/workshop/filedetails/discussion/3707778928/796715497279417786/) **How can I share feedback about California 2?** You can share feedback on the Steam Workshop page: [California 2 Feedback Thread](https://steamcommunity.com/workshop/filedetails/discussion/3707778928/796715497279417786/) **How do I play California 2 on my multiplayer server?** - Install the map by adding its Workshop file ID (3707778928) to your server's WorkshopDownloadConfig.json file. - Load the map on startup by adding the **Map California2** option to your server's Commands.dat file _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/502855621608997213]_ ### 3.26.2.3 Patch Notes - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/304930/view/499478556610396809 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-499478556610396809 - **added** — Quadruple-stacked Experienced beret - **added** — Dialogue command for testing specific dialogue assets with /dialogue guid - **changed** — Sentries ignore vehicles if any passenger is their owner, not just the driver, or if locked by sentry's owner or group - **changed** — Levels can prevent selection if dependent workshop files are missing - **changed** — Particle systems are auto-removed from server prefabs, previously limited to particle system renderers - **fixed** — Two race conditions when loading assets - **fixed** — Hanuberry Seed harvesting for wrong item - **fixed** — No. 5 Blowtorch skin metallic overly strong ##### Changelog **Added** - Quadruple-stacked Experienced beret. - Dialogue command for testing specific dialogue assets. (/dialogue guid) **Changed** - Sentries ignore vehicles if any passenger is their owner, not just the driver. (Or if locked by sentry's owner/group, as before.) - Levels can prevent selection if dependent workshop files are missing. - Particle systems are auto-removed from server prefabs. (Previously limited to particle system _renderers_.) **Fixed** - Two race conditions when loading assets. (Thanks DiFFoZ!) - Hanuberry Seed harvesting for wrong item. (Thanks Kcah951!) - No. 5 Blowtorch skin metallic overly strong. (Thanks Umbra!) ##### California 2.0 Curated Map Trailer P.S. Check out the California 2.0 trailer! The map releases next Thursday, April 30th. ### 3.26.2.0: Wild Harvest - Date: 2026-04-02 - Original notes: https://store.steampowered.com/news/app/304930/view/533253197651772137 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-533253197651772137 ##### Fishing is more challenging, but also more rewarding! ##### Mine clay and smelt it into bricks! ##### Forage wild mushrooms, an alternative food source! ##### Summary - When a fish takes the bait you must reel it in before it's caught. Many new fish (and other items) can be found while fishing! - Craft a Pottery Kiln to smelt the new Clay resources into Bricks. You can now build any structure from Bricks, including (finally!) triangular trapdoor holes. - Berries have been rebalanced around individual stats, and complimented by new Wild Mushrooms. - Cook new recipes with new ingredients, and enjoy remastered eating animations for most food! - Much more, including options for building in Safezones and the return of Foliage Off! Check out the Full Changelog for more details. ##### Credits Dogfood created most of the awesome new items and animations in this update. MoltonMontro implemented the overwhelming number of balancing, writing, and level design changes. Huge thanks to them both for all their hard work! ##### Full Changelog **Clay & Base Building** - Added Clay which is mineable on all maps, often underwater. (ID 1926) - Added Pottery Kiln for making Bricks from Clay (and a couple other things). (ID 1927) - Added Ceramic Plate and Ceramic Bowl. (IDs 1928, 1930) - Added brick variants of floors, triangular floors, roofs, triangular roofs, holes, stairs, and ramps. (IDs 1979-1986) - Added triangular trapdoor holes. (IDs 1987-1990) - Triangular floors and roofs now have a unique model when held, dropped, or viewed in the inventory. **Fishing** - When a fish takes the bait you must complete a challenge before it's caught. (Requires map to support it, can be disabled from **Advanced Config**.) - Catchable loot is now map-specific. This means some fish are more common (or much rarer) depending on the map. - Fish are caught more frequently during rainstorms. - Wooden Rods are weaker than the standard rod. Each wood type has slightly different stats, acting as sidegrades to each other. The Upgraded Fishing Rod is a direct upgrade to the standard rod. - Added Seaweed. (ID 1958) - Added Shrimp. (IDs 1952-1953) - Added Goatfish. (IDs 1954-1955) - Added Northern Pike. (IDs 1959-1960) - Added Dolphinfish. (IDs 1956-1957) - Added Lobster. (IDs 1965-1966) - Added Giant Trevally. (IDs 1963-1964) - Added Tuna. (IDs 1961-1962) - Added Pike Blueprint for crafting the Pike, rarely available from fishing. (IDs 1867, 1992) **Mushrooms** - Added foragable mushrooms to all maps! They're somewhat rare and can typically be found under trees. - Updated the tutorial to include mushrooms. - Added Brown Cap and Red Spotted Mushrooms. (IDs 1932, 1934) - Added Roasted Brown Cap and Red Spotted Mushrooms. (IDs 1936-1937) - Added Mushroom Stew. (ID 1938) - Added Mushroom Pizza. (ID 1939) **Cooking** - Added Lobster Roll, a favourite of PEI locals! (ID 1977) - Added Poke Bowl. (ID 1974) - Added Salmon Meunière. (ID 1975) - Added Stargazy Pie. (ID 1976) - Added Seaweed Soup. (ID 1978) - Added Vegetable Stew. (ID 1931) - Added Baked Potato. (ID 1929) - Added Cooked Rice. (ID 1946) - Added Rice. (ID 1944) - Added Sugarcane. (ID 1948) - Added Sugar. (ID 1950) - Added sandwiches for all of the new fish. (IDs 1967-1973) - Added an alternative recipe for Pizza using Canned Beef. **Farming** - Added Brown Cap and Red Spotted Mushroom Seeds. (IDs 1933, 1935) - Seeds for Rice and Sugarcane can spawn in botanist shops and libraries. (IDs 1945, 1949) - Increased growth time of berry, potato, pumpkin, and tomato seeds. - Reduced growth time of corn and wheat seeds. **Berry Rebalance** - Each berry has been redesigned around a specific stat. This includes changing their names and colors. - Added the Hanuberry. (IDs 571-574) - Reduced berry pie crafting cost from 4 refined berries down to 3. **Consumeable Updates** - Updated eating animations for candy bars, canned foods, sandwiches, doughnuts, pancakes, _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/533253197651772137]_ ### 3.26.1.0 Update Notes - Date: 2026-01-22 - Original notes: https://store.steampowered.com/news/app/304930/view/496092615849018989 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-496092615849018989 ##### Changelog **Storage Modding Additions** - Can_Players_Open storage option to prevent interacting. - Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken. - Variants of SalvageItem placeable properties for pickup at full health. **Changed** - Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water. **Fixed** - Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!) - Objects with Editor-specific prefab not scalable. (Thanks August!) - Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!) - Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!) - Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!) - Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!) - Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!) - Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!) - Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!) - Default placeable salvaged item including tool items. (Thanks Antarctica256!) - Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!) ##### 3.26.1.1 Patch **Fixed** - Newly-spawned trains rubber-banding in multiplayer. (Thanks Dobs!) - Rocket launcher ragdoll effect modifiers working on zombies and animals but not players. (Thanks TSB!) - Exploiting forward rendering with fire/ice crown mythical to see underwater. (Thanks TSB!) ### 3.25.10.0 Update Notes - Date: 2025-12-04 - Original notes: https://store.steampowered.com/news/app/304930/view/507347176534311303 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-507347176534311303 ##### Engine Update We've upgraded to Unity 2022 LTS, primarily for improved stability. Related updates include: - New SMAA anti-aliasing option as an alternative to TAA or FXAA. - Major upgrade to the pathfinding library used by zombies (A* Pathfinding Project). This fixes a variety of server-side pathfinding bugs and may improve performance. - Taking advantage of some new performance optimizations. We'll be keeping a close eye on bug reports, as this kind of update has many side-effects. ##### Full Changelog ##### Quality of Life - Vanilla sentries immediately react to gunshots and melee hits. (They turn to where you attacked them from.) - Searching workstation capability names in crafting menu filters blueprints producing items with that capability. (For example, "Heat Source" will find Campfires.) - Raised detonator max selected charges from 8 to 16. Let the pyrotechnics commence! - Reworked water transition into sky to avoid revealing topography of underwater terrain. ##### Character Customization - Added beard color option separate from hair color. NPCs and cosmetics can use this, too. - Many cosmetics covering the lower face use your preferred beard color. - Cosmetics take priority over NVGs in singleplayer and PvE where they don't affect balance. (Ignoring the Priority_Over_Cosmetic setting.) ##### Servers Edit to clarify: if you are hosting a server using RocketMod, please update to the latest version (either bundled with the game or merging into your fork), as it includes a fix to assembly loading needed for the engine update! - LDM dependency-handling patch for 2022 LTS. (Thanks Senior-S, DanielWillett, and Paradox304!) - Revised server backup naming to improve terminal tab completion: rather than appending "-backup" to the file name, a tilde '~' is appended to the extension. For example, auto-completing "Conf" to "Config.txt" as the more common operation. - Fixed server not writing "-backup" files after 3.25.8.0. (Thanks CatzTimes!) - Fixed not re-serializing server Config.json when -UseLegacyJsonGameplayConfig is enabled. (Thanks CatzTimes!) ##### Audio 3.25.8.0 experimented with enabling the doppler effect, which was previously disabled project-wide. Many audio sources weren't configured with this in mind, so it was reverted in 3.25.8.1. This update re-enables it, and disables per-audio-source by default during load for backwards compatibility. - Added "Enable Doppler Effect" component to bypass disabling doppler effect. - Enabled doppler effect on vanilla emergency vehicle sirens. ##### Localization - Objects with dialogue (like interactable computers) can show a different display name with Dialogue_Name localization key. - NPC "hints" in multiplayer use client's language if Keep_Localization_Loaded is enabled. - Updated a few cases where translation fallback to default was unsupported. (Such as item names.) - Fixed Covert achievement description spelling mistake. (Thanks Zeenotzed5!) - Allow sending single-character chat messages because they can be meaningful in other languages. (Thanks CatzTimes!) ##### **Level Editing** - Added level underwater fog effect density override. Useful for maps featuring a longer underwater view distance. - Levels can adjust default config per-difficulty (easy/normal/hard). - Added option for per-navmesh vs per-zombie-table difficulty asset prioritization. - Resources can set Legacy_Rotation_and_Scale false to use newer surface alignment options. For example, we're using this to place mineable clay on cave ceilings in a future update. - Per-object savedata is more resilient to removing/moving objects in the level editor. (Thanks clue!) - Fixed missing level Has_Atmosphere option turning off stars. (Thanks Strekazyabrua!) - Fixed editing devkit node properties not marking the level dirty. (Thanks LocoCZ!) ##### NPC Modding - Added effect OnlyRelevantToInstigator and event InstigatorOnly options. For example, to limit showing a UI popup only _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/507347176534311303]_ ### 3.25.9.2 Patch Notes - Date: 2025-10-03 - Original notes: https://store.steampowered.com/news/app/304930/view/520851629825590922 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-520851629825590922 Earlier today, Unity (the game engine Unturned runs on) issued a high-severity security advisory, requesting developers to apply a new security patch. This update applies that patch. For more information, please refer to Unity's announcement: [https://unity.com/security/sept-2025-01](https://unity.com/security/sept-2025-01) ### 3.25.9.1 Patch Notes - Date: 2025-10-02 - Original notes: https://store.steampowered.com/news/app/304930/view/520851629825590791 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-520851629825590791 ##### Changelog **Added** - No Structures volume for preventing house building in certain areas. - Zombie difficulty asset per-speciality health overrides. **Fixed** - Double-escaping manual 'r' in converted server config. (Thanks DanielWillett!) - Separate Steer_Min/Max into Steering_Angle_Max and Steering_Angle_FullSpeed_Factor. (Thanks ZoliWorks!) - Preventing custom physics material for animal hits. (Thanks Gamingtoday093!) - Crewmate Helmet mic out of sync with Wolf Mask. - Urban Frag Goggles color. - Wireless Earbuds spelling typo. - Character hair not yet switched to zero specular. - **Post-release bugfix:** Typo in "Covert" achievement description. (Thanks SkennyGunnar!) ### Limestone - Date: 2025-09-22 - Original notes: https://store.steampowered.com/news/app/304930/view/500584162306032135 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-500584162306032135 ## ##### Welcome to Limestone Explore a mountainous, heavily armed, militarized state in the American Midwest. This map isn't for the faint of heart. Nights are pitch-black—light is your lifeline. Everything here is deadlier, ready to chew up anyone reckless enough to go it alone. You will not survive. **_According to a brochure from the visitor center:_** Tourist attractions include mountain climbing, target shooting, and fishing. But don’t forget about the county’s central city, Pinehurst! Try the delicious donuts at Double Deсked Donuts, visit the incredible exhibition at the city gallery, spend an unforgettable night at Hotel Boxter, and stop by one of the newest branches of the Kraymarkt supermarket chain. Rumor has it that the local mountains (and not only them) hide many secrets. Some are eerie, others very useful… if, of course, you know how to handle them. And while you explore the local landmarks and natural beauty, don’t forget about the wild animals! Unfortunately, they’re not as friendly as we are... Well then, we look forward to seeing you in Limestone National Park! [Limestone on the Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=3565225438) To host a server running the map add its workshop file ID (3565225438) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Limestone" (without quotes) in Commands.dat. This project was created by clue, janeks, and LVOmega. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile: [Limestone Mystery Box](https://store.steampowered.com/itemstore/304930/detail/21085) [Limestone Map Bundle](https://store.steampowered.com/itemstore/304930/detail/1995) [Limestone Athlete Bundle](https://store.steampowered.com/itemstore/304930/detail/1987) [Limestone Warden Bundle](https://store.steampowered.com/itemstore/304930/detail/1994) Special thanks from the Limestone team to adun, Alternus, August, Axyd, bambusák, Bananajome<3, biedak, blue, boxboijosh, BubblizFizzy, cucuycharles, Detanger, DexxzLDR, Duck, FLEX, Flodo, Gibby, InsignificantNull, Jakey, Jao, Kaef, Kel Cat, Kirichau, Kraynot, LiamDoesGame, Liebesleid, lighting, limestoner, Luci, Maestro, maple, markartwort, MASIK, MCrow, Mew, Nick, noduS~, NSTM, перловка, ПростоВолк, Prostate, R43CR, Remalid, rick, Schizoid, Spebby, Sultan, the man man man man man man man, Tridentgames, trigan, Vermald, Волколак, Xuenik, Zoliworks, _gun, and $NEWWEN$ for their help and support. ##### Additional Links [Limestone Feedback Thread](https://steamcommunity.com/workshop/filedetails/discussion/3565225438/600789889375713265/) [Limestone Bug Report Thread](https://steamcommunity.com/workshop/filedetails/discussion/3565225438/600789889375713540/) ##### Note for Achievement Hunters Players with 100% completion status who moved on from the game (Unturned is more than 11 years old now!) have shared feedback they want to maintain their 100% status without playing new maps. As a compromise, we've added an "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. To use this, add the flag (without quotes) to the game's launch options and run Unturned. Our best wishes and good luck to everyone playing through the map to unlock the achievements, have fun! ##### FAQ **What is a Curated Map?** Curated maps are high-quality, community-made projects integrated into the game through the Steam Workshop. They often highlight new features we've introduced during development, and push the boundaries of the game's modding support. Newly released curated maps are automatically downloaded with the base game while they're being promoted. They can also be installed or uninstalled at any time through the curated map's Steam Workshop page or from your in-game mod list. **How do I report a bug I found on Limestone?** Please [report bugs](https://steamcommunity.com/workshop/filedetails/discussion/3565225438/600789889375713540/) directly to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/500584162306032135]_ ### 3.25.8.3 Patch Notes - Date: 2025-09-11 - Original notes: https://store.steampowered.com/news/app/304930/view/500584162306032133 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-500584162306032133 ##### 3.25.8.3 Changelog **Fixed** - Localization and Spawns Editor not opening when translation for Steam UI language not installed. (Thanks Gekk Here and Kardiasfx!) - Respawn not respecting player culling feature. (Thanks GazziFX!) - Client skills UI not respecting server Skillset_Reduces_Skill_Cost config. (Thanks clue!) ##### 3.25.8.2 Changelog **Added** - Rubble_Respawn_All_Sections_Simultaneously true/false object option. - Players config option to enable skillset skill loss and disable cost reduction. - Level asset per-skill cost and cost increase override options. - Level asset per-skillset starting loadout options. **Fixed** - Shoreline pebbles messed up by foliage uniform scaling change. (Thanks TickTackM!) - Sky reflection capture including sun at nighttime. ##### 3.25.8.1 Changelog **Changed** - Increased length of player hit validation history on server from 500 ms to 1000 ms. **Fixed** - Unable to Detonate certain modded Charges without a collider on the barricade root. (Thanks to many reporters!) - Reverted enabling doppler effect because running near audio sources sounds really weird (for example, near a boombox playing music). (Thanks to many reporters!) ### 3.25.8.0 Update Notes - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/304930/view/498331728096528514 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-498331728096528514 ##### Server Config File Changes Important notice for **server owners**: this update converts the **Config.json** file into a more human-friendly format. For more details including why we changed this, pros/cons of the change, and how to revert (if necessary), please refer to this article in our docs: [New Config Documentation](https://docs.smartlydressedgames.com/en/stable/servers/server-configuration.html) ##### Changelog **Gameplay Config** - Added new server config file format with a variety of benefits. - Added "-NoLevelConfigOverrides" command-line flag to prevent per-level config overrides. - Added "-UseLegacyJsonGameplayConfig" command-line flag to prevent config file conversion. - Added "-LogGameplayConfig" command-line flag to log all gameplay config overrides. - Singleplayer advanced settings menu now uses documentation as tooltips. **Added** - Zombie footstep audio and an accompanying volume slider in the audio menu. (*special thanks below) - Instanced foliage uniform scale option to more efficiently pack instances. This is experimentally enabled on the PEI grass and should improve foliage rendering performance. - Per-level max texture size to include in static batching atlas (Batching_Max_Texture_Size). - Level options to help with overriding clouds with custom particle systems. - Interactability_RewardItem_Origin property to override "dropper" object's item state. - Support for Steam "run" URLs changing server while game is already running. - TextFormat FlagValues option for NPC math rewards. - Separate gun eject casing after shooting option from gun action. - Placeable options to override explosion effect transform. - Two landmarks on Washington hinting at an upcoming map. **Changed** - Foliage editor remove baked or remove manually-placed foliage modes can be enabled independently. - Non-craftable links in the selected item popup are faded similar to the crafting menu. - Use 2D Scope Overlay option in gameplay config no longer applies to players with dual-render scopes enabled. - Support underwater near-clip-plane mask in levels with more than 16 water volumes. - Vehicle AdditionalTransparentSections supports MaterialIndex and AllMaterials similar to other material properties. - Impact grenades can opt-in to destroy on impact on client (Explode_On_Impact_Destroy_On_Client), enabled for vanilla. - Translations for workshop files are now loaded even if base game translation is missing. **Fixed** - Restored player culling from 3.25.7.0 after fixing teleport-related bugs. (Thanks WawaEgo!) - Unable to set airdrop legacy ID without spawn: prefix. (Thanks ArmstrongReal!) - Level stuck loading if mod used Carepackage script to spawn barricade while loading. (Thanks ardaakbulut!) - Widened spawn table percentage label to prevent truncating percentage symbol. (Thanks WW-TC!) - Unable to paint trees in previously empty grid cells. (Thanks CPL!) - Several hats with mythical starting yaw off by 90 degrees. (Thanks Ozgulsefer3!) - Potential cause of a housing planner bug when using IMGUI. (Thanks TSB!) - Inactivate oven preventing crafting using nearby ovens. (Thanks TrueNinjafrog!) - Server-side bullet line-of-sight test using too-recent origin point. (Thanks KtoemYsw and "Kubusiek8 (hehe xd)") - Removed an outdated/unnecessary engine library. (Thanks GazziFX!) - Log performance warning when raising chat history length. (Thanks TSB, BoomViz, and Zombs-R-Cute!) - Sight zoom flicker when toggling tactical attachment. (Thanks hyjhkt!) - Raise housing planner placement rate limit. (Thanks TSB!) - Safezones and friendly sentries prevent detonator use. (Thanks yzdjmm!) - Default engine RPM increase/decrease rate to -1 (disabled), fixing some physically-accurate engine setups. (Thanks ZoliWorks!) - Vehicle swap seat response only partially handling invalid seat index. (Thanks Ghosticollis!) - Level stuck loading if NPC's equipped item had misconfigured animations. (Thanks Flodo!) - E _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/498331728096528514]_ ### 3.25.7.2 Patch Notes - Date: 2025-07-08 - Original notes: https://store.steampowered.com/news/app/304930/view/498325386812198889 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-498325386812198889 **Added** - **Use 2D Scope Overlay** option to server gameplay config. When enabled, all players use the old 2D scope instead of the 3D scope. This is particularly useful for backwards compatibility with modded dual-render scopes with small on-screen presence. **Changed** - Reduced default aiming viewmodel misalignment scale from 100% to 50% on Normal mode and 20% on Easy mode. - Increased zoom recoil reduction from 0% to 25% on Easy mode. - Reduced third-person recoil and spread multipliers from 200% to 100% on Easy mode. - Reverted enabling dual-render scope mipmaps because it feels blurrier while scoped-in. - Increased snapiness of sight aim-in curve. **Fixed** - Pause menu bug with spy command when Steam overlay is disabled. (Thanks xomakhamster!) - Typo parsing Items_Recovered_On_Salvage. (Thanks iBowie!) - Reverted stricter server bounds history for hits against players in vehicles. (Thanks KtoemYsw!) _Special thanks to KarmaWSYD for catching a bug on the preview branch switching between servers with 2D scope enabled/disabled!_ ### 3.25.7.0 Update Notes - Date: 2025-07-03 - Original notes: https://store.steampowered.com/news/app/304930/view/498325386812196231 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-498325386812196231 Behind the scenes, this update is mostly features for two upcoming maps from the original curated map program, but still packs a variety of nice quality-of-life improvements: ##### Scope Equality Players with different scope quality settings are now on a more level playing field: The **Dual-Render Scope Quality** setting (previously labeled _Scope Quality_) renders the world a second time, zoomed-in for your scope. Prior to this update, turning it off replaced the 3D scope with a 2D overlay. Some players used this as a competitive advantage because it wasn't affected by jumping, movement, near-death shake, etc. After the update, turning the option off is much more visually similar, and keeps the performance benefit of not rendering the world twice. The gameplay tradeoff is now that dual-render _off_ can see more up close in the peripheral (but blurred), whereas dual-render _on_ retains peripheral vision of nearby surroundings. As an extra bonus, the scope now benefits from ambient occlusion, too! ##### Restoring Pre-Update Scoped Gameplay **Edit 2025-07-08:** the 3.25.7.2 patch adds the **Use 2D Scope Overlay** gameplay option to restore the dual-render off scope for all players on the server. We've introduced several new gameplay options for players and server hosts looking for fast-paced combat: - **Viewmodel Aiming Jump/Land Multiplier:** Scales how much the first-person scope moves while aiming and jumping/landing. Reducing this to zero keeps the character's aim centered while falling. - **Viewmodel Aiming Misalignment Multiplier:** Scales how much the first-person scope moves at all times, including while jumping/landing. Reducing this from 1 to a low value like 0.1 enables characters aim to always stay on target. - **First-Person Recoil Multiplier **and **First-Person Aiming Recoil Multiplier:** Scales magnitude of recoil and spread while in first-person perspective. - **First-Person Aiming Zoom Recoil Reduction:** At zero (default) recoil is unaffected. At one, recoil is divided by the scope's zoom level. A value somewhere in between makes shooting with scopes much easier. _Special thanks to everyone who shared feedback on this change during the preview phase—it was some of the highest engagement with the preview branch we've seen to date!_ ##### Crafting with the Housing Planner Quickly craft any structural item while building your base! Each button shows the number in your inventory plus the number automatically craftable from supplies in your inventory: The **Housing Planner** (craftable from a **GPS** and **Rangefinder**) was first introduced to streamline base-building by quickly switching between items and speeding up salvaging. This update takes it a step further, thanks to the recent improvements to the crafting-related code, enabling it to automatically craft any structural item from the parts in your inventory. This includes automatically unpacking stacked supplies, crafting metal structures directly from scrap metal, and bypassing workstation requirements. ##### Forum Closure After 8 years online, we'll be closing our official offsite [SDG Forum](https://forum.smartlydressedgames.com/) later this year. Our sincere thanks to everyone who's participated in it over the years, from game feedback to helping each other to chaotic meta-discussion! The forum will be read-only mode by July 30th, before fully closing on November 1st. Over time, player feedback and support has become spread across many different platforms. We believe shifting resources from the SDG Forum elsewhere will better serve the majority of players. While the SDG Forum will no longer be available, you can still: - Discuss the game and make suggestions in our official communities ((https://steamcommunity.com/app/304930/discussions/) and (https://discord.com/invite/unturned)) or the community-run [r/Unturned subreddit](https://www.reddit.com/r/unturned/). - Report bugs through our [Issue Tracker on GitHub](https://github.com/Sma _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/498325386812196231]_ ### 3.25.6.0 Update Notes - Date: 2025-05-20 - Original notes: https://store.steampowered.com/news/app/304930/view/800062851651732960 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-800062851651732960 ##### Summary Thank you to everyone who shared feedback on workstations and the new crafting menu so far! This update aims to address many of the suggestions and feedback we have received. By very popular request: you can now enable **Click Blueprint to Craft** to always skip the details panel. This inverts the Skip Crafting Menu (**Shift**) hotkey to instead _show_ the details panel. Filtering should better match expectations (hopefully!), and the button for ignoring blueprints can cycle to a **Favorited** state for anything you use frequently. Please continue to let us know what you'd like to see improved! ##### Changelog **Crafting Menu Functionality** - Added "Click to Craft Blueprint" option, similar to old crafting menu behavior. - Added per-blueprint Favoriting option in the crafting menu details panel. Click the button below "Craft" to cycle between Default, Ignored (hide from blueprints list), and Favorited (starred, visible in favorites list). **Crafting Menu Appearance** - Restored faded background for non-craftable blueprints. - Blueprints always show # of # text even if required amount is available. - Item tooltips in details panel show item type and description. - Blueprint tooltip shows which category it belongs to. **Crafting Menu Filtering** - Searching by name clears other filters by defauflt. Hold shift to combine with other filters. - Clicking an active filter toggles it off. - Filtering tooltips now mention you can hold shift to combine filters. - Multiple category filters can be activated at the same time. - Reverted category filters to exclude blueprints with all input items missing. - Click "Favorites" to see starred blueprints regardless of whether you have the required items. **Workstations** - Added line-of-sight requirement to use workstations. - Reduced nearby workstations radius from 16 meters to 8 meters. **Fixed** - Crafting menu empty when opening side panel for blueprint missing an output item. [Thanks QERT2002!] - Vanilla /quest command only working with GUIDs. [Thanks Rio Team!] - Error crafting blueprint with missing output item. [Thanks Mark15612!] - Blueprint amount labels showing behind some item icons. [Thanks biedaktokox!] - Blueprint input item amount >255 not properly supported. [Thanks Blaze!] - Crafting menu empty when blueprint had no category tag. [Thanks Blaze!] - Default value for Add_Default_Actions broken. [Thanks Dizzpie!] - Maybe fix small gap between water surface and fog on huge maps. [Thanks BoomViz!] - Warn for identical blueprint input item configs. - NPC rewards list not actually using the newer format. - Renamed Context Action Skip Crafting Menu to Skip Crafting Menu. ### Workstations Update - 3.25.5.0 Update Notes - Date: 2025-05-14 - Original notes: https://store.steampowered.com/news/app/304930/view/498320947205376268 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-498320947205376268 This update introduces **workstations**! Workstations are a major change to crafting and progression. In order to craft most items, you will need to be near a workstation. Many recipes have been updated to require a workstation, although we've also tweaked a few recipes to be slightly more (or less) difficult to craft – requiring a certain skill or needing different ingredients than before. ##### Workstations We've made most of these changes based on survey and preview branch feedback. As this update releases, we're curious to hear your thoughts so that we can make further adjustments. For any players who don't want workstations: you can easily disable them with the “**Enable Workstation Requirements**” difficulty setting. _**EDIT:** Along with disabling Workstation requirements, players also have the option to skip the new "Details" menu with **Left Shift** by default. Additionally, mods can continue to add custom items without needing to tie them to a workstation._ You can still craft lots of items without workstations! For example: Rags, Bandages, Splints, Bedrolls, Spikes, Fertilizer, the Saw, and wooden structures can be crafted anywhere. To get started, build a **Simple Workbench** from wooden planks, scrap metal, and nails. ##### Screenshot Contest 2025 The results are in! This update adds many of your amazing screenshots as in-game loading screens, and you can expect more to show up in other places in the future. Thank you to everyone who joined in! We got **1,754** submissions from 316 brave photographers. If you didn't win, don't worry: we'd like to give more chances to win screenshot contests in the future, using what we've learned to improve and simplify the process. The winners names, sorted alphabetically: AidenGamingUk, Alesprite, Alder "cookiez" Daniel, analizin, AtlasPrime, Avertnus, Bananajome, BoomViz, BuLLeTCaTTe, Choose.357, Christiansen, Cogtail, cucuycharles, Dizzpie, Doodlebug54, Dyna, esuehu, ExtremeAnanas, Fish, Freddyhun, Go ahead :}, gonbom, Hungary360, IamHonk, InZane, ItsMeJake :), Jarvis D, JB Miller, JienSultan, John "Rea", John "SoullessMemes", Johny2Jackets, Kitsune, Konstaabel, Konstantin_Beankari, Le Arctic Fox, LinceDuty, MaplesBeef, Mariatheone, MatuZalon, Milloni_611, Mr Strootle, Mythzone, NoNameiqz, NyaNyaPatricia, Phobia, posshim, Reimzon, SaucyHooligan, SebaaX, sieo, Silver, SIMON6021, Slacks, Supreme, That One Beach Guy, TomatoChunks, Toste, TSB, VeeT, Vird, Wath, ZioZip23, Zyliath, z.btw, {WC}PistolPete, ..!BLACK N WHITE SPY!.. **Q. Which screenshots will be featured as loading screens (and/or elsewhere)?** We are prioritizing high-resolution screenshots. For loading screens, we chose peaceful environments; and for our website will mostly use action-packed shots. **Q. When will the winners get their prizes?** They should be received within 24 hours. If you don’t receive your prize, please contact us through our Support Site. _Steam requires that the game be launched within the past 30 days for the developer to be able to add items to a player's inventory. Your prizes may be delayed if your account hasn’t launched Unturned in the past 30 days._ **Q. What if I didn’t win?** We’re sorry if you’re disappointed! We’d like to provide more opportunities to win a screenshot contest in the future. We've learned a lot running this contest and hope to improve and simplify the process. ##### EULA When discussing open sourcing and the new curated map program with our lawyers, they advised us to also introduce an End User License Agreement (EULA). As such, this update adds a EULA to Unturned on Steam. We want to keep it as fair and reasonable as possible—and we believe the current revision closely matches the status quo and how players already interact with the game. Things like creating Steam Workshop mods, server plugins, fan-made animations, and other non-malicious content will always be allowed. [View the End User License Agreement](https://store.steampowered.com/eula/304930 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/498320947205376268]_ ### 3.25.4.0 Update Notes - Date: 2025-04-03 - Original notes: https://store.steampowered.com/news/app/304930/view/498317776823255394 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-498317776823255394 ##### Stacks of Crafting Supplies We're excited to reveal that we're collaborating with **Dogfood**, the creator of some of the most popular Unturned mods of all time, like **More Farming** and the **Oldie Firearm Pack**! In this update he's introduced stacking to the vanilla crafting supplies, and he's only just getting started! Keep an eye out for more of his upcoming vanilla changes—we're looking forward to sharing what he's working on next. [More Farming Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=1232252658) [Oldie Firearm Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=928394140) ##### Changelog **Added New Placeable Stacks of Crafting Supplies** - Stacked Logs. [IDs 1900-1902] - Stacked Planks. [IDs 1903-1905] - Stacked Sticks. [IDs 1906-1908] - Stacked Metal Scraps. [ID 1909] - Stacked Metal Sheets. [ID 1910] - Stacked Metal Bars. [ID 1911] - Stacked Wires. [ID 1912] - Stacked Cloths. [ID 1913] - Stacked Ropes. [ID 1914] - Stacked Bricks. [ID 1915] **Other Items** - The Rio Team added 19 more countries' soccer/football jerseys to playtime drops. - Updated textures for Coastguard Top and Coastguard Bottom. **Performance** - Vanilla street lights and traffic lights are included in static batching now, slightly improving rendering performance. - Far away visibility regions (grid cells dividing up the level) are more aggressively culled slightly outside the max visible distance which slightly improves culling performance. - Landmarks (lowest quality fallback LODs) and roads now use above-mentioned visibility regions to slightly improve culling performance. - Roads are now included in static batching which can slightly reduce draw calls, especially on maps with lots of roads. **Level Editor** - Paint foliage tool mode bypasses tree/resource obstruction check, allowing placement on objects. - Added "-PreviewLevelBatchingMeshExclusions" command-line option to highlight non-CPU-readable meshes excluded from static batching. **Fixes** - Moved settings saving to application quit to prevent hitching in settings menus. [Thanks QERT2002!] - Blending out-of-range player spotlight color with normal color. [Thanks CatzTimes!] - Unable to bind mouse side buttons after last update. [Thanks Kevin and Haopan7!] - Level foliage file unable to shrink when foliage was removed. [Thanks DanielWillett!] - Airdrops landing in the wrong spot on "insane" (8x8 km) size maps. [Thanks RBMKBlaze!] - Rio Belgium, Mexico, and Sweden soccer/football jersey fixes. - Stumps visible after tree respawns broken during speedtree removal. - Vehicle propeller motion blur staying enabled while inactive. - Playing animations now interrupt inspect animation audio. ##### Playtime Drops In consideration of the additional country jerseys to collect, we're extending playtime drops availability an extra week through **April 16th**! We've also added the ability to **craft** a random Rio de Janeiro Remastered playtime drop from the crafting menu! ### Rio de Janeiro Remastered - 3.25.3.0 Update Notes - Date: 2025-03-19 - Original notes: https://store.steampowered.com/news/app/304930/view/615409552076048049 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-615409552076048049 ##### Welcome to Rio (Remastered!) Rio de Janeiro aims to feel like a classic curated map while adding new features, new challenging spins on the gameplay, and quality-of-life improvements from newer maps. By popular request, playtime drops are returning for the duration of the update event! (March 19 through April 9) ##### Map Details For the full details on the map, check out the workshop page here: [View Rio de Janeiro Remastered on the Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=3416057692) To host a server running the map add its workshop file ID (3416057692) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Rio de Janeiro Remastered" (without quotes) in Commands.dat. This project was created by Zefirka, Leprechaun12, Nolamo, Flodo, JienSultan, and L2. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile: [Rio Mystery Box](https://store.steampowered.com/itemstore/304930/detail/21081) [Rio Map Bundle](https://store.steampowered.com/itemstore/304930/detail/1955) [Skull Sergeant Bundle](https://store.steampowered.com/itemstore/304930/detail/1960) Other links: [Feedback Thread](https://steamcommunity.com/workshop/filedetails/discussion/3416057692/601895505111349232/) [Bug Reports](https://steamcommunity.com/workshop/filedetails/discussion/3416057692/601895505111349048/) (https://steamcommunity.com/workshop/filedetails/discussion/3416057692/601895505111348993/) ##### Base Game Changelog **Added** - Rio de Janeiro Remastered curated map. - 49 new Rio-related playtime drops available during the release event. - Rio-themed main menu takeover. - Rio Map Mystery Box and Bundle with 20 items. - Rio's Skull Sergeant premium bundle. **Changed** - Weekly free item drops are re-enabled for the Rio release event. **Fixed** - Animals broken attack cooldown. [Thanks Владимир and Mark15612!] - Missing line under Gold suit arm and inconsitencies with Luck o' the Irish suit. [Thanks Zefirka!] - Missing newlines in server missing asset kick message. ##### Playtime Drops Note Players frequently ask us if playtime drops will return to the game. We acknowledge that this feature provides a lot of value to players, so we have considered a few options for reintroducing playtime drops to the game. To further gauge player interest, playtime drops are temporarily active for the Rio de Janeiro Remastered update event (March 19 through April 9). Your feedback during this period, and in any future survey(s), will help us decide if/how playtime drops could be permanently reimplemented. ##### Note for Achievement Hunters Players with 100% completion status who moved on from the game (Unturned is more than 10 years old now!) have shared feedback they want to maintain their 100% status without playing new maps. As a compromise, we've added an "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. To use this, add the flag (without quotes) to the game's launch options and run Unturned. Our best wishes and good luck to everyone playing through the map to unlock the achievements, have fun! ##### 3.25.3.1 Patch Changelog The Rio community team is currently focusing on performance improvements, popular requests, and bug fixes. Thank you to everyone sharing feedback! **Changes** - Rio Butterflies, Cascading Chips, and Toxic mythicals effects should use omnidirectional variant on backpacks and vests. [Thanks Feel!] - Fixed Blueprint identical warning when input amount was different. [Thanks Rio Team!] - Added "-LogAutoPlayAnimsInServerPrefabs" command-line option to help find Animation components with Play Automatically enabled in objects using Has_Clip_Prefab false. - Added Editor Asset Redirector support for trees/resources, terrain materials, and foliage. ### 3.25.2.0 Update Notes - Date: 2025-03-17 - Original notes: https://store.steampowered.com/news/app/304930/view/615409552076048024 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-615409552076048024 ##### Changelog **Added** - T-Pose gesture option. - Crafting supply AllowEmpty and Prioritization options. **Changed** - Trap damage includes owner for events. - Plugin UIs now support GUIDs. - Cargo data is now exportable for more assets (consumeables, placeables). - Improved client-side performance of farmable items. - Improved server performance of connection to player lookup. - Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance. **Fixed** - Unable to place traps which damage tires. [Thanks DerpyHoowes!] - Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!] - Unable to salvage empty magazines. [Thanks analizin!] - Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!] - Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!] - Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!] - Player destroyed error during server shutdown when client hadn't finished disconnecting. [Thanks PandahutMushy!] - Duplicate visual bullets with several Ace skins. [Thanks analizin!] - Potential fix for a terrain hole cutting bug. [Thanks AdamDN!] - Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!] - Train bug at very start of non-looping track. [Thanks Flodo!] - Traps no longer wearing down with use. [Thanks 一只大橘喵喵!] - Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!] - SNS transport checks connection Steam ID blocklist before accepting connections. - Animal errors when animation variant count was set to zero. - Incorrect spawn table invalid error when referencing redirector asset. - Germany mine spawn table not spawning dirtbikes. - Farm growth progress bar not updating properly. - Decal-type-object renderers being created on dedicated server. ##### Server Bad Packet Kicks By default, the server kicks clients sending intentionally invalid data. However, in some cases the server would ignore _unintentionally_ invalid data. This could be abused by cheaters to waste server performance. To address this, the update adds per-IP and per-SteamID rate limiting to those cases. Called "bad packet rate limiting" in the server configuration file, hosts can adjust the window and threshold needed to close a connection. We'll keep an eye out for reports of false positives and adjust the defaults if necessary. ### Screenshot Contest 2025 & 3.25.1.0 Update Notes - Date: 2025-02-27 - Original notes: https://store.steampowered.com/news/app/304930/view/506195274633317955 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-506195274633317955 ##### Screenshot Contest It's been a while since the last Screenshot Contest–and with some of the graphical changes over the years, it definitely shows! Welcome to the 2025 Screenshot Contest. From scenic views to action scenes—capture your cinematic screenshot(s) and submit them here: ~~**Submission Form**~~ Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the **Mythical Shutterbug Screenshot Contest Sweater** and **Mythical Shutterbug Instant Camera** cosmetics. Submissions are open until **April 15th**! Find the complete submission guidelines on the Submission Form. Get creative, and good luck! --- **EDIT:** Submissions have closed! We're happy to see so many participants – with nearly 1,800 submissions! Now – we're beginning to review the submissions. This process will take some time. Stay tuned for a future game update which will include many of the winning submissions. We're also looking to include some winning submissions out-of-game (such as on the game's store page) in the future as well! Once we've reviewed all submissions, we will begin distributing the **Screenshot Contest Sweater** and **Instant Camera (Shutterbug)** cosmetics to any winning participants. Those items can take up to 72 hours (after we've begun distribution) to arrive in your inventory. You should automatically receive a Steam notification once the item has arrived in your Steam inventory. Thank you for participating! :) ##### Changelog **Balance Tweaks** - All vanilla magazines can be salvaged. - Increased player movement air strafing acceleration. **Quality of Life** - Added a separate keybind [Left Shift] for skipping item context menu action crafting menu. - Added a HUD element when outbound voice chat is turned off (optional). Helpful if multiplayer safety menu was skipped. - Prevent quick-salvaging mythicals or items with kill counters or ragdoll effects. This should help reduce cases of accidentally deleting valuable items, but we can still assist through our support site when/if it happens. - Ping display now shows Steam Networking Sockets client transport calculated ping. This is more accurate than the (now fallback) ping calculation. **Anti-Cheat** - Show a disconnect message for HWID spoofer ban. (Previously a "shadowban.") - Removed once-per-input-frame limit on server-side line-of-sight checks. This better protects against bullet hit spoofing at the cost of higher server CPU usage. - Increased server hit validation leniency against players in vehicles. Reduces false negatives when shooting fighter jet pilots. **Servers** - Added warning on loading screen when game connection ping is higher than in server browser. - Changed default admin commands Internet server list filter to Any rather than No. - Servers with a GSLT can be bookmarked without setting "bookmark host." This makes it easier to reconnect to private servers. - Clarified anycast proxy is often used for DDoS protection in warning. - Added an option for server host to indicate an anycast A2S proxy is in use. When manually indicated the ping warning isn't red. **Server Curation** - Added support for built-in "recommended" curators. This will allow us to convert some of our moderation lists to the newer curation feature. - Added server curation option for default action: Show, hide, or move to bottom. - Curation list shows web list dat parsing errors. - Entering a workshop file URL in server curation field subscribes to it. **Modding** - Added NPC Vendor options to override item descriptions. - Added Destructible object option to alert nearby zombies. - Added animal option to prevent move during startle animation. - Added support for traps requiring power to deal damage. - Added gun option to require aiming to shoot. - Added gun default magazine support for spawn tables allowing paintball guns to spawn with a hopper attached. - Added Lunar New Year holiday _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/506195274633317955]_ ### 3.24.7.0 Update Notes - Date: 2024-12-19 - Original notes: https://store.steampowered.com/news/app/304930/view/658185520169354709 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-658185520169354709 ##### Crawler Tracks Previously, the Explorer and Tank essentially had four invisible wheels and handled similarly to a regular car. Now, you can spin yourself dizzy, and they should be much more adept at crossing uneven terrain! ##### Trees New tree models (version 3?) balancing the older vanilla art style with the (recently-removed) SpeedTree models. With these replaced, we're planning to run a new screenshot contest at the start of 2025! But first, we'd love to hear your thoughts on the models: [Steam Discussions Trees Feedback Thread](https://steamcommunity.com/app/304930/discussions/2/592883860567535985/) [SDG Forum Trees Feedback Thread](https://forum.smartlydressedgames.com/t/3-24-7-0-tree-feedback/25493) Credit for the new tree models goes to Toothy Deeryte! Contracting her to upgrade the trees was my first experience sharing the game's Unity project with a member of the modding community. She's a lovely, kind person and was patient with me as we experimented with collaborating this way. I'm feeling optimistic to work further with community members to upgrade the game in 2025! Huge thanks as well to Flodo for providing tons of helpful feedback to Toothy - I'll go more in depth about the story here in a "behind the scenes" blog post later. ##### Gameplay Changes This update **restores** the grip to the Maplestrike! The previous change was intended to help other weapons keep up, as the Maplestrike has dominated PvP since its addition. However, many players felt this change detracted from its identity, and it felt worse for non-PvP players than simply tweaking the base recoil. We only slightly increased the recoil in consideration of the other recoil-related changes in this update. Other notable changes to balance and gameplay include: - LMGs are now more effective at suppression, shooting 3-4x as many bullets at a time. We'd previously been considering specializing LMGs into suppression with near-miss effects, but are curious to see whether this is a more fun alternative. - Vanilla sentry guns are now "ammo efficient", with only a 25% chance (was 100%) to actually consume ammo/quality when firing. Hostile sentries gained an additional use, now being able to directly target enemy vehicles. We're hoping these changes will further encourage their use. - Explosions were rewritten to be more reliable and consistent. Small explosions like precision charges and explosive bullets in particular should see noticeable improvement. As above, we've started dedicated feedback threads to hear what you think of the gameplay changes: [Steam Discussions Balance Feedback Thread](https://steamcommunity.com/app/304930/discussions/2/592883860567536011/) [SDG Forum Balance Feedback Thread](https://forum.smartlydressedgames.com/t/3-24-7-0-balance-feedback/25494) ##### Server Browser Curation Players, server hosts, and modders now have much more control over the server list! Anyone can create a curation list for everything from sharing recommendations, to regional filtering, to protecting your network against spoofing. We'll be curious to see the novel uses published to the workshop! [Read Documentation](https://docs.smartlydressedgames.com/en/stable/servers/server-browser-curation.html) ##### Combo Crate Event The items chosen from the Combo Crate 2024 Workshop Event are now available. There were quite a few new creators with lots of great submissions - thank you to everyone who entered! All of the items are available in a box or complete set bundle: the Business Briefcase through the Stockpile, and the Artisan's Makeshift Mystery Box through crafting. ##### Winter Sale By popular request, the new items are releasing with the classic pricing, and the bundles are launching at a 25% discount. Additionally, items that we don't typically put on sale (like boxes) are discounted to the classic pricing, and if it's well-received we will revert the newer pricing! ##### Changelog **Added** - Improved physics for the Explorer and T _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/658185520169354709]_ ### 3.24.6.0 Update Notes - Date: 2024-10-17 - Original notes: https://store.steampowered.com/news/app/304930/view/4533527822073271607 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-4533527822073271607 ##### Gameplay Adjustments Despite sparking controversy on the preview branch, we've **removed** the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone. - Is there more variety in combat encounters, and is that more fun? - Can you Maplestrike Enjoyers out there maintain dominance? A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests. ##### Halloween 2024 Alongside our traditional Halloween content, we'll have a new craftable mystery box - the **Halloween Candy Bag** - courtesy of Toothy Deerryte and friends! The event will run from **October 20th** through **November 1st**, during which time you can craft them from **Menu > Survivors > Inventory > Crafting**. ##### Trees and Skybox Ambience Removals Two more controversial changes, sorry! Although the speedtree models looked nicer than the old ones, they were overly detailed compared with the rest of the vanilla art style. We've decided to stop putting it off and remove them along with the tree models graphics option. Other reasons included: - Their trunk shape wasn't quite 1:1 with the old models, so whether a player was seen as in or out of cover was inconsistent depending on graphics settings. - They're much more performance intensive. - Curated maps released after 2018 haven't included speedtree models. Some players changed up the lighting in a dramatic and cinematic way with the relatively niche "Use_Skybox_Ambience" option in a config file. Unfortunately, the differences were a double-edged sword because they limited level designers' ability to control the lighting, for example to experiment with pure-black nights. We've decided to remove the option, but similar lighting can still be configured in the level editor by matching ambient lighting to the sky color, so it's up to the creative vision of the level creator. Here's a post showcasing the difference with and without the option: [Skybox Ambience Comparison post by BoomViz on SDG Forum](https://forum.smartlydressedgames.com/t/preview-3-24-6-101-changelog/25174/10) ##### Item Price Consistency On **November 5th** we're going to be adjusting the Stockpile prices to all be consistent. For the past two years or so all new regular items have been a consistent $1.50 USD per item. This primarily affects older items, where pricing and bundle sizes were less consistent. For some items, this is an increase. While for others, it's a decrease. Please keep this in mind if you were considering any item purchases in the near future! Beyond this, we don't intend to mess with the base item price again. **EDIT:** This was originally planned for November 1st, but has been pushed back to November 5th instead due to the ongoing Steam Scream Fest sale. ##### Changelog **Added** - Flashbang Brightness, Explosion Camera Shake Intensity, and Damage Flinch accessibility settings in Options menu. - Button in Workshop > F1 menu to export all asset IDs to csv files in Extras/AssetIDs folder. - Server options to turn off Damage Aim Flinch and Explosion Camera Shake. - Inspect and preview on character for items in Stockpile. - Copy/paste freecam position and rotation from clipboard with Ctrl+C/V or "/copycameratransform" client-side command. - Melee weapon quest reward support for strong and weak attacks. - Random_Inclusive and Random_Exclusive operations for Flag_Math NPC reward type. - Support for vendors to add attachments to guns for sale. - Option to apply delayed quest rewards when interrupted. - Military spraypaints for each vanilla map. [IDs 1873-1877] - Halloween Candy Bag for upcoming Halloween 2024 event. - Main menu support for Stea _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/4533527822073271607]_ ### 3.24.5.1 Patch Notes - Date: 2024-08-21 - Original notes: https://store.steampowered.com/news/app/304930/view/4279069370771611002 - Permalink: https://whatsnew.fyi/product/unturned/releases/steam-4279069370771611002 ##### Changelog **Added** - "% Full" optional column for server browser. - New default server list sort using mix of ping, fullness, and player count. - Death barriers in PEI harbor foundation and Seattle bridge ramps. **Changed** - Clarify wording of online safety toggles current value. - Online safety menu can be shown again using new toggle at bottom of Options menu. - Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults. **Fixed** - Show original link URL in tooltips when rewritten for Steam link filter. - Broken fortification and garage alignment in slots with Y forward. [Thanks mos3025 and MrGoBi!] - Quick filter toggles zero size with IMGUI glazier mode. [Thanks TSB and RBMKBlaze!] - Third-person camera blocked while snapped to floor prone. [Thanks Happy12222!] - Jumping height adjusted for slight floor snapping height difference. [Thanks to many players!] - Snapping to slopes inadvertently making tree climbing easier. [Thanks to many players!] ##### Default Server List Sort Previously, servers were sorted from lowest to highest ping by default. Many of the lowest ping servers were near empty, however, so you'd need to click the Players column if you wanted to find busy communities. With this update the default sort now considers a mix of ping, player count, and how full the server is to put popular servers with a good connection at the top of the list.