# Unturned 3.25.2.0 Update Notes - Product: Unturned (https://whatsnew.fyi/product/unturned) - Vendor: Smartly Dressed Games - Date: 2025-03-17 - Original notes: https://store.steampowered.com/news/app/304930/view/615409552076048024 - Permalink: https://whatsnew.fyi/product/unturned/releases/2025-03-17-3.25.2.0-update-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — T-Pose gesture option - **added** — Crafting supply AllowEmpty and Prioritization options - **changed** — Trap damage includes owner for events - **changed** — Plugin UIs now support GUIDs - **changed** — Cargo data is now exportable for more assets including consumables and placeables - **changed** — Improved client-side performance of farmable items - **changed** — Improved server performance of connection to player lookup - **changed** — Server kicks players exceeding threshold of bad packets - **changed** — SNS transport checks connection Steam ID blocklist before accepting connections - **fixed** — Unable to place traps which damage tires - **fixed** — Unable to bind controls to Insert - **fixed** — Unable to salvage empty magazines - **fixed** — Prevent inputs from firing on the same frame as rebinding keys - **fixed** — Prioritize salvaging magazines with lowest ammo first - **fixed** — Exploiting plugin UIs to load cheat effects - **fixed** — Player destroyed error during server shutdown when client had not finished disconnecting - **fixed** — Duplicate visual bullets with several Ace skins - **fixed** — Potential fix for a terrain hole cutting bug - **fixed** — Editor loading multiple copies of the level simultaneously - **fixed** — Train bug at very start of non-looping track - **fixed** — Traps no longer wearing down with use - **fixed** — Purple Paintball Hopper missing salvage blueprint ##### Changelog **Added** - T-Pose gesture option. - Crafting supply AllowEmpty and Prioritization options. **Changed** - Trap damage includes owner for events. - Plugin UIs now support GUIDs. - Cargo data is now exportable for more assets (consumeables, placeables). - Improved client-side performance of farmable items. - Improved server performance of connection to player lookup. - Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance. **Fixed** - Unable to place traps which damage tires. [Thanks DerpyHoowes!] - Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!] - Unable to salvage empty magazines. [Thanks analizin!] - Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!] - Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!] - Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!] - Player destroyed error during server shutdown when client hadn't finished disconnecting. [Thanks PandahutMushy!] - Duplicate visual bullets with several Ace skins. [Thanks analizin!] - Potential fix for a terrain hole cutting bug. [Thanks AdamDN!] - Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!] - Train bug at very start of non-looping track. [Thanks Flodo!] - Traps no longer wearing down with use. [Thanks 一只大橘喵喵!] - Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!] - SNS transport checks connection Steam ID blocklist before accepting connections. - Animal errors when animation variant count was set to zero. - Incorrect spawn table invalid error when referencing redirector asset. - Germany mine spawn table not spawning dirtbikes. - Farm growth progress bar not updating properly. - Decal-type-object renderers being created on dedicated server. ##### Server Bad Packet Kicks By default, the server kicks clients sending intentionally invalid data. However, in some cases the server would ignore _unintentionally_ invalid data. This could be abused by cheaters to waste server performance. To address this, the update adds per-IP and per-SteamID rate limiting to those cases. Called "bad packet rate limiting" in the server configuration file, hosts can adjust the window and threshold needed to close a connection. We'll keep an eye out for reports of false positives and adjust the defaults if necessary.