# Unturned 3.25.7.0 Update Notes - Product: Unturned (https://whatsnew.fyi/product/unturned) - Vendor: Smartly Dressed Games - Date: 2025-07-03 - Original notes: https://store.steampowered.com/news/app/304930/view/498325386812196231 - Permalink: https://whatsnew.fyi/product/unturned/releases/2025-07-03-3.25.7.0-update-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Dual-Render Scope Quality setting now renders a 2D post-process effect when turned off instead of a 2D overlay, providing more visual similarity while maintaining performance benefits - **added** — Use 2D Scope Overlay gameplay option to restore the dual-render off scope for all players on the server - **added** — Viewmodel Aiming Jump/Land Multiplier gameplay option to scale how much the first-person scope moves while aiming and jumping/landing - **added** — Viewmodel Aiming Misalignment Multiplier gameplay option to scale how much the first-person scope moves at all times - **added** — First-Person Recoil Multiplier gameplay option to scale magnitude of recoil and spread while in first-person perspective - **added** — First-Person Aiming Recoil Multiplier gameplay option to scale recoil while aiming in first-person perspective - **added** — First-Person Aiming Zoom Recoil Reduction gameplay option to divide recoil by the scope's zoom level - **added** — Housing Planner can now automatically craft any structural item from parts in inventory, including unpacking stacked supplies and crafting from scrap metal - **added** — Housing Planner buttons show the number of items in inventory plus the number automatically craftable from supplies - **changed** — Destroying or salvaging placed item stacks now recovers the item stack - **added** — Hotbar shows equipped item's durability or quality - **added** — Option to prevent loading small clutter details, requiring per-map support by level creators - **changed** — Water planar reflections now use main camera's LOD settings to reduce discrepancies between reflections and visible content - **added** — Add -Cinematic command-line flag to turn off all level-of-detail features for promotional screenshots - **added** — Server info screen and pause menu buttons to copy server code for friends to use in Join Directly menu - **added** — Invite Friends button in pause menu during multiplayer to open Steam Overlay dialog for inviting online friends - **added** — Server code support in rich presence join functionality for joining LAN servers through Steam friends list - **changed** — Combined barricade and structure instantiation queues to prevent seeing into loading bases - **changed** — Blueprint details panel shows primary item's stats and extended description - **changed** — Crafting tooltip mentions when blueprint is ignored in reasons it cannot be crafted - **changed** — Reduced available information about distant players to make ESP and radar cheats less useful Behind the scenes, this update is mostly features for two upcoming maps from the original curated map program, but still packs a variety of nice quality-of-life improvements: ##### Scope Equality Players with different scope quality settings are now on a more level playing field: The **Dual-Render Scope Quality** setting (previously labeled _Scope Quality_) renders the world a second time, zoomed-in for your scope. Prior to this update, turning it off replaced the 3D scope with a 2D overlay. Some players used this as a competitive advantage because it wasn't affected by jumping, movement, near-death shake, etc. After the update, turning the option off is much more visually similar, and keeps the performance benefit of not rendering the world twice. The gameplay tradeoff is now that dual-render _off_ can see more up close in the peripheral (but blurred), whereas dual-render _on_ retains peripheral vision of nearby surroundings. As an extra bonus, the scope now benefits from ambient occlusion, too! ##### Restoring Pre-Update Scoped Gameplay **Edit 2025-07-08:** the 3.25.7.2 patch adds the **Use 2D Scope Overlay** gameplay option to restore the dual-render off scope for all players on the server. We've introduced several new gameplay options for players and server hosts looking for fast-paced combat: - **Viewmodel Aiming Jump/Land Multiplier:** Scales how much the first-person scope moves while aiming and jumping/landing. Reducing this to zero keeps the character's aim centered while falling. - **Viewmodel Aiming Misalignment Multiplier:** Scales how much the first-person scope moves at all times, including while jumping/landing. Reducing this from 1 to a low value like 0.1 enables characters aim to always stay on target. - **First-Person Recoil Multiplier **and **First-Person Aiming Recoil Multiplier:** Scales magnitude of recoil and spread while in first-person perspective. - **First-Person Aiming Zoom Recoil Reduction:** At zero (default) recoil is unaffected. At one, recoil is divided by the scope's zoom level. A value somewhere in between makes shooting with scopes much easier. _Special thanks to everyone who shared feedback on this change during the preview phase—it was some of the highest engagement with the preview branch we've seen to date!_ ##### Crafting with the Housing Planner Quickly craft any structural item while building your base! Each button shows the number in your inventory plus the number automatically craftable from supplies in your inventory: The **Housing Planner** (craftable from a **GPS** and **Rangefinder**) was first introduced to streamline base-building by quickly switching between items and speeding up salvaging. This update takes it a step further, thanks to the recent improvements to the crafting-related code, enabling it to automatically craft any structural item from the parts in your inventory. This includes automatically unpacking stacked supplies, crafting metal structures directly from scrap metal, and bypassing workstation requirements. ##### Forum Closure After 8 years online, we'll be closing our official offsite [SDG Forum](https://forum.smartlydressedgames.com/) later this year. Our sincere thanks to everyone who's participated in it over the years, from game feedback to helping each other to chaotic meta-discussion! The forum will be read-only mode by July 30th, before fully closing on November 1st. Over time, player feedback and support has become spread across many different platforms. We believe shifting resources from the SDG Forum elsewhere will better serve the majority of players. While the SDG Forum will no longer be available, you can still: - Discuss the game and make suggestions in our official communities ((https://steamcommunity.com/app/304930/discussions/) and (https://discord.com/invite/unturned)) or the community-run [r/Unturned subreddit](https://www.reddit.com/r/unturned/). - Report bugs through our [Issue Tracker on GitHub](https://github.com/Sma _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/498325386812196231]_