# Unturned 3.25.8.0 Update Notes - Product: Unturned (https://whatsnew.fyi/product/unturned) - Vendor: Smartly Dressed Games - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/304930/view/498331728096528514 - Permalink: https://whatsnew.fyi/product/unturned/releases/2025-09-09-3.25.8.0-update-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New server config file format with a variety of benefits - **added** — Command-line flag -NoLevelConfigOverrides to prevent per-level config overrides - **added** — Command-line flag -UseLegacyJsonGameplayConfig to prevent config file conversion - **added** — Command-line flag -LogGameplayConfig to log all gameplay config overrides - **changed** — Singleplayer advanced settings menu now uses documentation as tooltips - **added** — Zombie footstep audio and an accompanying volume slider in the audio menu - **added** — Instanced foliage uniform scale option to more efficiently pack instances - **added** — Per-level max texture size to include in static batching atlas (Batching_Max_Texture_Size) - **added** — Level options to help with overriding clouds with custom particle systems - **added** — Interactability_RewardItem_Origin property to override dropper object's item state - **added** — Support for Steam run URLs changing server while game is already running - **added** — TextFormat FlagValues option for NPC math rewards - **added** — Separate gun eject casing after shooting option from gun action - **added** — Placeable options to override explosion effect transform - **added** — Two landmarks on Washington hinting at an upcoming map - **changed** — Foliage editor remove baked or remove manually-placed foliage modes can be enabled independently - **changed** — Non-craftable links in the selected item popup are faded similar to the crafting menu - **changed** — Use 2D Scope Overlay option in gameplay config no longer applies to players with dual-render scopes enabled - **changed** — Support underwater near-clip-plane mask in levels with more than 16 water volumes - **changed** — Vehicle AdditionalTransparentSections supports MaterialIndex and AllMaterials similar to other material properties ##### Server Config File Changes Important notice for **server owners**: this update converts the **Config.json** file into a more human-friendly format. For more details including why we changed this, pros/cons of the change, and how to revert (if necessary), please refer to this article in our docs: [New Config Documentation](https://docs.smartlydressedgames.com/en/stable/servers/server-configuration.html) ##### Changelog **Gameplay Config** - Added new server config file format with a variety of benefits. - Added "-NoLevelConfigOverrides" command-line flag to prevent per-level config overrides. - Added "-UseLegacyJsonGameplayConfig" command-line flag to prevent config file conversion. - Added "-LogGameplayConfig" command-line flag to log all gameplay config overrides. - Singleplayer advanced settings menu now uses documentation as tooltips. **Added** - Zombie footstep audio and an accompanying volume slider in the audio menu. (*special thanks below) - Instanced foliage uniform scale option to more efficiently pack instances. This is experimentally enabled on the PEI grass and should improve foliage rendering performance. - Per-level max texture size to include in static batching atlas (Batching_Max_Texture_Size). - Level options to help with overriding clouds with custom particle systems. - Interactability_RewardItem_Origin property to override "dropper" object's item state. - Support for Steam "run" URLs changing server while game is already running. - TextFormat FlagValues option for NPC math rewards. - Separate gun eject casing after shooting option from gun action. - Placeable options to override explosion effect transform. - Two landmarks on Washington hinting at an upcoming map. **Changed** - Foliage editor remove baked or remove manually-placed foliage modes can be enabled independently. - Non-craftable links in the selected item popup are faded similar to the crafting menu. - Use 2D Scope Overlay option in gameplay config no longer applies to players with dual-render scopes enabled. - Support underwater near-clip-plane mask in levels with more than 16 water volumes. - Vehicle AdditionalTransparentSections supports MaterialIndex and AllMaterials similar to other material properties. - Impact grenades can opt-in to destroy on impact on client (Explode_On_Impact_Destroy_On_Client), enabled for vanilla. - Translations for workshop files are now loaded even if base game translation is missing. **Fixed** - Restored player culling from 3.25.7.0 after fixing teleport-related bugs. (Thanks WawaEgo!) - Unable to set airdrop legacy ID without spawn: prefix. (Thanks ArmstrongReal!) - Level stuck loading if mod used Carepackage script to spawn barricade while loading. (Thanks ardaakbulut!) - Widened spawn table percentage label to prevent truncating percentage symbol. (Thanks WW-TC!) - Unable to paint trees in previously empty grid cells. (Thanks CPL!) - Several hats with mythical starting yaw off by 90 degrees. (Thanks Ozgulsefer3!) - Potential cause of a housing planner bug when using IMGUI. (Thanks TSB!) - Inactivate oven preventing crafting using nearby ovens. (Thanks TrueNinjafrog!) - Server-side bullet line-of-sight test using too-recent origin point. (Thanks KtoemYsw and "Kubusiek8 (hehe xd)") - Removed an outdated/unnecessary engine library. (Thanks GazziFX!) - Log performance warning when raising chat history length. (Thanks TSB, BoomViz, and Zombs-R-Cute!) - Sight zoom flicker when toggling tactical attachment. (Thanks hyjhkt!) - Raise housing planner placement rate limit. (Thanks TSB!) - Safezones and friendly sentries prevent detonator use. (Thanks yzdjmm!) - Default engine RPM increase/decrease rate to -1 (disabled), fixing some physically-accurate engine setups. (Thanks ZoliWorks!) - Vehicle swap seat response only partially handling invalid seat index. (Thanks Ghosticollis!) - Level stuck loading if NPC's equipped item had misconfigured animations. (Thanks Flodo!) - E _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/498331728096528514]_