# Unturned 3.25.10.0 Update Notes - Product: Unturned (https://whatsnew.fyi/product/unturned) - Vendor: Smartly Dressed Games - Date: 2025-12-04 - Original notes: https://store.steampowered.com/news/app/304930/view/507347176534311303 - Permalink: https://whatsnew.fyi/product/unturned/releases/2025-12-04-3.25.10.0-update-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Upgrade to Unity 2022 LTS for improved stability - **added** — New SMAA anti-aliasing option as an alternative to TAA or FXAA - **changed** — Major upgrade to the A* Pathfinding Project library used by zombies, fixing server-side pathfinding bugs and improving performance - **changed** — Vanilla sentries now immediately react to gunshots and melee hits by turning toward the attack source - **changed** — Workstation capability name search in crafting menu now filters blueprints producing items with that capability - **changed** — Raise detonator max selected charges from 8 to 16 - **changed** — Rework water transition into sky to avoid revealing underwater terrain topography - **added** — Add beard color option separate from hair color for NPCs and cosmetics - **changed** — Many cosmetics covering the lower face now use preferred beard color - **changed** — Cosmetics take priority over NVGs in singleplayer and PvE where they don't affect balance - **changed** — Revise server backup naming by appending tilde to extension instead of appending -backup to file name - **fixed** — Server not writing -backup files after 3.25.8.0 - **fixed** — Server not re-serializing Config.json when -UseLegacyJsonGameplayConfig is enabled - **changed** — Re-enable doppler effect with per-audio-source disabling by default during load for backwards compatibility - **added** — Add Enable Doppler Effect component to bypass disabling doppler effect - **changed** — Enable doppler effect on vanilla emergency vehicle sirens - **added** — Objects with dialogue can show different display name with Dialogue_Name localization key - **changed** — NPC hints in multiplayer use client's language if Keep_Localization_Loaded is enabled - **added** — Add level underwater fog effect density override for maps with longer underwater view distance - **added** — Levels can adjust default config per-difficulty (easy/normal/hard) ##### Engine Update We've upgraded to Unity 2022 LTS, primarily for improved stability. Related updates include: - New SMAA anti-aliasing option as an alternative to TAA or FXAA. - Major upgrade to the pathfinding library used by zombies (A* Pathfinding Project). This fixes a variety of server-side pathfinding bugs and may improve performance. - Taking advantage of some new performance optimizations. We'll be keeping a close eye on bug reports, as this kind of update has many side-effects. ##### Full Changelog ##### Quality of Life - Vanilla sentries immediately react to gunshots and melee hits. (They turn to where you attacked them from.) - Searching workstation capability names in crafting menu filters blueprints producing items with that capability. (For example, "Heat Source" will find Campfires.) - Raised detonator max selected charges from 8 to 16. Let the pyrotechnics commence! - Reworked water transition into sky to avoid revealing topography of underwater terrain. ##### Character Customization - Added beard color option separate from hair color. NPCs and cosmetics can use this, too. - Many cosmetics covering the lower face use your preferred beard color. - Cosmetics take priority over NVGs in singleplayer and PvE where they don't affect balance. (Ignoring the Priority_Over_Cosmetic setting.) ##### Servers Edit to clarify: if you are hosting a server using RocketMod, please update to the latest version (either bundled with the game or merging into your fork), as it includes a fix to assembly loading needed for the engine update! - LDM dependency-handling patch for 2022 LTS. (Thanks Senior-S, DanielWillett, and Paradox304!) - Revised server backup naming to improve terminal tab completion: rather than appending "-backup" to the file name, a tilde '~' is appended to the extension. For example, auto-completing "Conf" to "Config.txt" as the more common operation. - Fixed server not writing "-backup" files after 3.25.8.0. (Thanks CatzTimes!) - Fixed not re-serializing server Config.json when -UseLegacyJsonGameplayConfig is enabled. (Thanks CatzTimes!) ##### Audio 3.25.8.0 experimented with enabling the doppler effect, which was previously disabled project-wide. Many audio sources weren't configured with this in mind, so it was reverted in 3.25.8.1. This update re-enables it, and disables per-audio-source by default during load for backwards compatibility. - Added "Enable Doppler Effect" component to bypass disabling doppler effect. - Enabled doppler effect on vanilla emergency vehicle sirens. ##### Localization - Objects with dialogue (like interactable computers) can show a different display name with Dialogue_Name localization key. - NPC "hints" in multiplayer use client's language if Keep_Localization_Loaded is enabled. - Updated a few cases where translation fallback to default was unsupported. (Such as item names.) - Fixed Covert achievement description spelling mistake. (Thanks Zeenotzed5!) - Allow sending single-character chat messages because they can be meaningful in other languages. (Thanks CatzTimes!) ##### **Level Editing** - Added level underwater fog effect density override. Useful for maps featuring a longer underwater view distance. - Levels can adjust default config per-difficulty (easy/normal/hard). - Added option for per-navmesh vs per-zombie-table difficulty asset prioritization. - Resources can set Legacy_Rotation_and_Scale false to use newer surface alignment options. For example, we're using this to place mineable clay on cave ceilings in a future update. - Per-object savedata is more resilient to removing/moving objects in the level editor. (Thanks clue!) - Fixed missing level Has_Atmosphere option turning off stars. (Thanks Strekazyabrua!) - Fixed editing devkit node properties not marking the level dirty. (Thanks LocoCZ!) ##### NPC Modding - Added effect OnlyRelevantToInstigator and event InstigatorOnly options. For example, to limit showing a UI popup only _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/304930/view/507347176534311303]_