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V Rising

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Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive.

Latest · by Stunlock StudiosWebsite

Changelog

V Rising 1.1 Hot Fix 11

Fixed
  • Fixed an issue with many of the translations that were causing some lines to appear in English instead of the set language

Hello Vampires!

There was a localization issue introduced in the last patch that should work correctly now! Sorry for the inconvenience.

The following changes will be applied.

Localization
  • Fixed an issue with many of the translations that were causing some lines to appear in English instead of the set language.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising Patch 1.1.13.0

Changed
  • Reduced the range of Camouflage (Slashers) attack from 4 to 3.3 to properly match the VFX
  • Corrupted Blood hostile ghost now has reduced dash speed and pierces enemies, damage no longer triggers counters, and ghost damage cannot cause a fatal blow
  • Sanguine Coil cooldown increased from 6 to 7 seconds
  • Sanguine Coil default projectile speed reduced by 20%
  • Sanguine Coil healing on allies increased from 14-30% to 20-40%
  • Blood Rite duration and damage on follow-up attack reduced from 20-40% (5-second duration) to 15-30% (4-second duration)
  • Wraith Spear cooldown gained from canceling spell increased from 50% to 65%
  • Wraith Spear AoE jewel penalty per target reduced from 6-10% to 8-16%
  • Spectral Guardian now attacks 15% faster
  • Ball Lightning recast now has a 0.5-second delay before explosion
  • Veil of Storm dash duration reduced from 0.45 seconds to 0.4 seconds
  • Corrupted Skull bonus damage below threshold increased from 40% to 50%
  • Veil of Bones bonus damage when below threshold increased from 20-40% to 30-50%
  • Freeze Immunity damage bonus for trying to apply freeze on immune target increased from 25% to 30%
Fixed
  • Fixed a bug where Explosive Shot (Pistol) could take damage during the dodge roll
  • Fixed a bug where Snapshot (Crossbow) projectile could go through objects after it splits
  • Fixed several performance-related bugs server-side
V Rising Patch 1.1.13.0 Notes

After taking additional feedback, here’s a bit of a repost of the previous patch notes from our previous blog. For the sake of identifying changes between the previous notes and these ones, we’ve bolded the changes. Explanations have been left in for the purpose of context!

The patch should be going live at 12 GMT / 2 PM CEST / 8 AM EDT

IMPORTANT NOTE: This patch WILL NOT cause saves to break or reset.

Bug Fixes

An awkward little bug has been around for a while, where the dodge roll on the pistol could still take damage from some effects while mid-roll. This inconsistency was pretty frustrating, so we’re happy to finally crush it.

  • Explosive Shot (Pistol)

  • Fixed a bug where you could take damage during the roll.

  • Snapshot (Crossbow)

  • Fixed a bug where the projectile could go through objects after it splits.

  • Camouflage (Slashers)

  • The range of the attack has been reduced from 4 to 3.3 so that it properly matches the VFX.

  • Fixed a few performance-related bugs server-side.

General

One of the common issues referenced has been Corrupted Blood in both PvP and PvE contexts. In PvP, the ghosts spawned can become an advantage and are used to trigger free counters. In PvE, they act as a sometimes frustrating downside to using the blood that can add an overwhelming amount of complexity to a portion of the game that can already start to become a little overwhelming.

Our goal with this change to Corrupted Blood is to make it so that they no longer trigger counters. That takes away a significant portion of its PvP advantage, while touching something that is rarely used for such a small amount of value in PvE. Additionally, the dash speed reduction makes them a lot more manageable to dodge in PvE, and that additional touch of making them unable to cause a fatal blow means they’ll never be responsible for an outright death.

  • Corrupted Blood

  • The hostile ghost spawned by Corrupted Blood has its dash speed reduced and will now pierce enemies. The damage will no longer trigger counters. Damage from ghosts can no longer cause a fatal blow.

Balance Changes

Sanguine Coil can be a bit oppressive in PvP due to the amount of charges and fast projectile speed. We’re going to slightly reduce the speed, but also buff the healing to give it more of a strong identity in line with its original purpose for those who want to play a more supportive role in both PvP and PvE.

  • Sanguine Coil

  • Increased Cooldown from 6 to 7 seconds.

  • Reduce default projectile speed by 20%.

  • Increase healing on allies from 14-30% to 20-40% (Jewel Effect).

Blood Rite has outshone similar spells, making it often feel like the best option to pick for a counter spell. We’re tuning it down just a bit in hopes it makes other options more appealing.

  • Blood Rite

  • Reduce duration and damage on the follow-up attack from 20-40% (5-second duration) to 15-30% (4-second duration) (Jewel Effect)

For Wraith Spear, we feel like its mobility is being exploited a bit too much with cancel casts, so we’re making it a bit more costly to do. Its AoE jewel also felt unattractive, so we wanted to give it a little buff to give more alternatives for good AoE damage.

  • Wraith Spear

  • Cooldown gained from canceling the spell has been increased from 50% to 65%.

  • Reduced the penalty per target from 6-10% to 8-16% (Jewel Effect)

Spectral Guardian is a fantastic defensive ability, but it often gets neglected due to its lower damage compared to other ultimates. We’re adding a little bit more of an offensive advantage to it so that it feels less like a damage loss, and hopefully makes it a bit more attractive of an option.

  • Spectral Guardian

  • Now attacks 15% faster.

The recast of Ball Lightning can feel impossible to react to, and it has no visual feedback. Adding a small delay and improving the feedback of the recast will hopefully put this spell in a better position.

  • Ball Lightning

  • Added a 0.5-second delay before explosion on recast. (Jewel Effect)

Veil of Storm has been outshone by other veil abilities in many cases. Increasing its speed will make it a more interesting choice and fit the theme of lightning-fat spells.

  • Veil of Storm

  • Dash duration reduced from 0.45 seconds to 0.4 seconds.

Corrupted Skull damage feels low, so we’re looking at ways to improve the damage while also keeping its identity a little divergent from other similar spells of other schools. This might do the trick!

  • Corrupted Skull

  • Increase the bonus damage done below the threshold from 40% to 50%.

Veil of Bones is yet another underutilized veil ability. We’re hoping to make it a little more appealing while also leaning into its theme.

  • Veil of Bones

  • Increase the bonus damage when below the threshold from 20-40% to 30-50% (Jewel Effect)

Freeze Immunity can feel too punishing for players using frost builds against enemies like V Bloods. To make Frost feel a little more effective in PvE, we’re increasing the bonus damage you deal when trying to apply Freeze to immune targets, making it a solid choice even against units with freeze immunity.

  • Freeze Immunity

  • Damage bonus for trying to apply freeze on an immune target has been increased from 25% to 30%.

For Mosquito, the player character was the source of the damage, making Mosquito more of a visual representation of an AoE than being an actual “minion”, which many players found unintuitive. This change makes the Mosquito minion the source, making it more in line with other minion-summoning spells.

  • Mosquito

  • Damage dealt now scales with bonus minion damage.

  • No longer leeches health to the player through Spell Leech attribute.

The short distance of the dash, along with the quick duration, made it so that this dash was almost impossible to react to in PvP, so we’re tuning it closer to other veils while also trying to keep its identity, and also lengthening the distance in a way that should prove as an advantage in PvE.

  • Veil of Chaos

  • Dash duration changed from 0.3 seconds to 0.4 seconds.

  • Distance changed from 5 to 5.5.

Wisp Dance activation was way too fast, making it impossible to react against and also comboing in a particularly nasty way with Scholar Blood that wasn’t originally intended. Increasing the cast time will reduce the guaranteed activation damage and help ease back on the guaranteed combo.

  • Wisp Dance

  • Increased cast time from 0.15 seconds to 0.4 seconds.

The quick unblockable damage felt a tad too high. We’re moving some part of the damage to the end effect, which can be countered, to make it more rewarding to block while keeping the overall damage the same in all other contexts.

  • Arctic Storm

  • Reduced damage per tick by 15% and moved that damage to the final tick.

To make more ultimates a bit more attractive, we decided to lower the duration of Raging Tempest while keeping the damage the same. That means the overall damage per second is increased, and lets you hop back into the fight to keep up the pressure.

  • Raging Tempest

  • Reduced duration from 3 seconds to 2.5 seconds while keeping total damage dealt.

Curse has high output variance. Increasing its base duration heightens the base value without increasing the max damage potential into dangerous territory. Curse more reliably than ever!

  • Curse

  • Increased base duration by 0.5 seconds.

The Ice Block melts too fast, unfortunately. We’re increasing its shield to reward defensive usage of the ability.

  • Ice Block

  • Increased shield from 500% to 550% of your spell power.

It’s our impression that the initial heal from Blood Fountain is a bit too weak, especially in scenarios where the delayed healing is missed. We’re giving it a slight buff to help bolster another tool for those of you who were asking for more support playstyle options.

  • Blood Fountain

  • Increased initial heal from 50% to 55% of your spell power.

Cyclone’s bonus damage jewel gave it a bit too much damage output, so we’re lowering it to put it more in line with other damage-increasing jewels.

  • Cyclone

  • Bonus damage reduced from 20-40% to 14-30% (Jewel Effect)

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Lots of love and a pint of blood,

/The Marketing Team

V Rising 1.1 Hot Fix 10

Hello Vampires!

We’re doing a handful of bug fixes for more concerning issues we’ve found. These fixes are all server-based, so they’ll come into effect whenever the server you’re playing on updates. If you’re hosting a server, please update as soon as possible!

The following changes will be applied.

General
  • Fixed an issue where players could sometimes jump into unintended areas.

  • Added additional logic to prevent Vampires from being able to bypass closed doors.

  • Cast a terrible curse upon Dracula’s blood, preventing it from maintaining its form outside of the Shadow Realm.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising October Patch Notes

Hello Vampires!

The time for the October patch is upon us! Based on your feedback, we were able to fit a few extra features and bug fixes in, as well as alter some of the planned changes. While we do strive for some level of balance to the numbers side of the game, the most important thing for us is that the game feels good and fun to play. Largely, the following changes focus on balancing the numbers in small but meaningful ways while preserving and, in some ways, perhaps improving the overall game feel for everyone!

Now, onto the patch details!

The following changes will be applied at 11.00 CEST.

General
  • Players can no longer equip/swap passives while having the PvP buff active.

  • Players can no longer use Waygates as an Arena or Duel contestant.

  • Added admin commands to temporarily ban a player.

  • Command: BanCharacterTemp <#> <Minutes/Hours/Minutes/Months/Weeks/Years>

  • Command: BanUserTemp <PlayerID#> <#> <Minutes/Hours/Minutes/Months/Weeks/Years>

  • Added admin commands to mute a player in either voice or text chat.

  • Command: SetPlayerMuted <Voice/Chat/Both> <0/1>

  • Set 0 for unmuted, 1 for muted.

  • Command: SetPlayerMutedById <Voice/Chat/Both> <PlayerID#> <0/1>

Bugfixes
  • Combining the “storm” charged weapon effect gained from jewel effects on Lightning Curtain or Cyclone together with the static consume effect into stun on Veil of Storms no longer instantly stuns a target that was not affected by Static prior to getting hit.

  • Combining the “arctic” charged weapon effect gained from the jewel effect on Cold Snap together with the chill consume effect into freeze on Veil of Frost, no longer instantly freezes a target that was not affected by Chill prior to getting hit.

  • Combining the Veil of Illusion shield jewel effect together with Illusion Coating no longer grants a shield unless the target is already affected by weaken when striking the enemy.

  • Fixed a bug where the Frost Bat area damage jewel would override the damage of the Chillweave passive effect (increasing it up to 60% with maximum jewel tier)

  • Fixed an issue where Tendon Swing could trigger the FX incorrectly even when the attack was interrupted.

  • Fixed an issue where Tendon Swing could ignore post-cast cooldowns from other abilities.

  • Fixed an issue where the displayed Blood Quality could mismatch in different sections of the UI.

  • Fixed an issue where Carrion Swarm could pierce walls/structures

  • Fixed an issue where Curse projectiles could pierce walls/structures

  • Fixed an issue where Veil of Chaos would not trigger on the next Primary Attack when having high latency.

  • Fixed an issue where the skeleton “Agony” buff would only deal damage once when used on Bone Explosion (jewel effect) when multiple skeletons exploded at the same time.

  • Fixed an issue where Sword Shockwave could have multiple projectiles active through free-cast, breaking the recast.

  • Fixed an issue where a servant hunt displayed an incorrect location title.

  • Fixed a server crash that could occur during character creation.

  • Fixed Major and Minor Mortium Rift Incursion durations being flipped in the Server Settings popup.

Attributes
  • Spell Cooldown rate cap reduced to 30% from 35%.

  • Spell Leech cap reduced to 20% from 25%.

  • Bonus Spell power cap reduced to 30% from 35%.

  • Weapon Skill power cap increased to 45% from 40%.

Blood Types

Corrupted Blood

  • (90%) The shadow now only triggers on spells and not weapon skills, proc chance increased to 30% from 20% and the shadow no longer breaks crowd control effects such as incapacitate.

  • (90%) Spell and Physical charges reduced to 10 from 15.

  • (60%) Splash damage increased to 125% from 100% and no longer breaks crowd control effects such as incapacitate.

  • (60%) Attack Speed bonus reduced to 14% from 18%.

Draculin Blood

  • (0%) Reduced spell power to 12% from 14% (due to attribute cap change).

  • (30%) haste on spell hit reduced to 6% from 8%.

  • (60%) Reduced spell leech to 8% from 10% (due to attribute cap change).

  • (90%) Cooldown recovery rate from crit buff reduced to 30% from 40%.

Scholar Blood

  • (0%) Reduced spell power to 12% from 14% (due to attribute cap change).

  • (30%) Reduced spell cooldown recovery rate to 12% from 14% (due to attribute cap change).

Brute Blood

  • (90%) Parry physical damage bonus reduced to 15% from 20%.

Warrior Blood

  • (0%) Veil bonus damage increased to 40% from 30%.

  • (60%) Increased Weapon Skill Power to 18% from 16% (due to attribute cap change).

Passive Effects

Renewing Flames

  • Healing reduced to 15% from 25%.

Chillweave

  • Damage reduced to 25% from 40%.

Dark Enchantment

  • Cooldown increased to 40s from 30s.

  • Damage absorbed reduced to 250% from 270%.

Arcane Animator

  • Chance to spawn skeleton mage increased to 20% from 16%.

Overpower

  • Weapon charges increased to 8 from 6.

Soul Drinker (Rework)

Now grants 8% maximum health and heals self for 1% of your maximum health when a skeleton dies.

Hunger for Power (Rework)

Increases Spell Leech by 4%. After casting 6 consecutive spells, your damage is increased by 20% and your movement speed by 10% for 6s.

Spells

Bloodrite

  • Trigger area damage reduced to 60% from 80%.

  • (Jewel) The effect that increases damage on your next primary attack has been reduced to 20-40% from 30-50%.

  • (Jewel) Stealth now breaks if the player uses an ability while stealthed.

  • (Jewel) Immaterial Duration bonus reduced to 12-20% from 16-24%.

Polarity Shift

  • Casttime increased to 0.5s from 0.4s.

  • Movement speed during cast is reduced to 50% from 85%.

  • Cooldown increased to 9s from 8s.

Void

  • Casttime increased to 0.4s from 0.3s.

  • Post casttime increased to 0.3s from 0.2s.

  • Time before impact increased to 0.9s from 0.8s.

  • Damage reduced to 80% from 90%.

  • Jewel increasing damage reduced to 8-16% from 8-20%.

  • Jewel reducing cooldown charge rate reduced to 8-12% from 8-20%.

Mist Trance

  • Reduced Fear duration on jewel effect to 0.8-1.2s from 0.8-1.6s.

Frost Bat

  • Jewel effect dealing bonus damage to chilled or frozen target reduced to 20-32% from 20-40%.

Shadowbolt

  • Damage increased to 200% from 190%.

  • (Jewel) Effect increasing damage to an enemy affected by leech increased to 40-60% from 30-50%.

Chaos Volley

  • Damage increased to 125% from 120% per bolt.

Blood Fountain

  • Healing on secondary impact increased to 85% from 75%.

  • (Jewel) Effect increasing secondary impact damage increased from 12-24% to 16-32%.

Sanguine Coil

  • Casttime reduced to 0.4s from 0.5s.

  • Projectile velocity increased to 28 from 24.

Carrion Swarm

  • Bat hitbox increased to 0.55s from 0.45s (this also makes it easier to trigger jewel effects that require all bats to hit).

  • Projectile velocity increased to 26 from 22.

  • Can now be recast to summon a second swarm of bats (Damage has been adjusted for double cast)

  • Bat damage reduced to 30% from 50%

  • Bonus damage jewel reduced to 5-10% from 8-16%

  • Explode jewel damage reduced to 16-32% from 24-48%

  • Vampiric curse damage reduced to 30-50% from 40-60%

Rain of Chaos

  • Total damage increased to 415% from 380%.

Soulburn

  • Damage increased to 60% from 50%.

  • Cooldown reduced to 8s from 9s.

  • Casttime reduced to 0.35s from 0.4s.

  • Area increased to 3.8 from 3.6.

Unholy Chains

  • Slow effect increased to 10-40% from 10-30%.

  • Damage increased to 280% from 260%.

Spectral Wolf

  • Cast time reduced to 0.6s from 0.7s.

  • Movement penalty during cast reduced to 40% from 50%.

  • Projectile velocity increased to 22 from 20.

Cyclone

  • Cast time reduced to 0.4s from 0.6s.

  • Damage increased to 120% from 90%.

Crystal Lance

  • Damage increased to 170% from 160%.

Lightning Tendrils

  • Casttime reduced to 0.9s from 1s.

Mosquito

  • Damage increased to 130% from 120%.
Consumables

Chaos Coating

  • Damage reduced to 40% from 50%.

Blood Coating

  • Vampiric Curse damage increased to 50% from 40%.

  • The Blood Orb can no longer be picked up by enemy players (and is visualized with a “grayed” out effect to indicate this).

Weapons
Mace

Mace Slam (Q)

  • Cast time reduced to 0.55s from 0.65s.
Reaper

Howling Reaper (E)

  • Damage increased to 180% from 160%.
Twin Blades

Javelin (Q)

  • Return projectile velocity increased to 30 from 26.

  • Recasting the ability now does a spin attack when dashing towards the Javelin, dealing 80% physical damage to any enemy in your path.

  • Artifact version will freeze chilled enemies with the spin attack, as well as the returning projectile.

Sweeping Strike (E)

  • Tweaks to cast rotation to improve aiming.
Axes

Frenzy (Q)

  • Attack speed buff duration increased to 1.5s from 1.3s
Claws

**Lunge (Q) - Slight Rework **

  • Damage reduced to 90% from 120%.

  • Post cast duration reduced to 0.3s from 0.4s.

  • May now be recast once after hitting an enemy.

Skewering Leap (E)

  • Incap duration increased to 1.2s from 1.0s.

  • Self-stun duration on miss reduced to 0.45s from 0.7s.

Longbow

Guided Arrow (E)

  • Casttime reduced to 0.8s from 1s.

(Artifact) Oaksong

  • Multishot now also inflicts Static (still applies one stack of focus per hit).

  • Guided Arrow no longer deals bonus damage or stuns when fully charged, now instead inflicts a 0.5s stun on the initial hit if the target is affected by Static.

Pistols

Fan the Hammer (Q)

  • Can now move at 35% speed while channeling the attack.

  • Channeling duration reduced to 1.3s from 1.5s (increasing firing rate).

  • Cone size reduced by ~50% making the spread less random.

  • Reduced the knockback on bullet hit slightly.

  • The Endbringers now increase movement speed while channeling to 50% (previously 40%).

Explosive Bullet (E)

  • Reduced Impact damage to 115% from 125%.

  • Reduced the damage on Enbringers (Artifact) when consuming explosive shot into a chaos explosion to 50% from 75%.

Crossbow

(Artifact Rework) The Siren’s Wail

  • Primary Attack

  • Consuming Marked deals 10% bonus damage and inflicts Weaken.

  • Rain of Arrows (Q)

  • Fire 2 additional bolts. (No longer inflicts Weaken).

  • Snapshot (E)

  • Now forks towards each nearby enemy on hit; each projectile may consume Marked.

  • Consuming Marked deals 10% bonus damage and inflicts Weaken.

Whip

Aerial Whip Twirl (Q)

  • Cast time increased to 0.55s from 0.45s.
Slashers

Camouflage (E)

  • Movement forward during the follow-up attack was tweaked to fix an unintended collider offset

Elusive Strike (Q)

  • Fading snare duration reduced to 1.5s from 2s.

(Artifact) Cloud Dancers

  • Damage reduction on elusive strike changed to -30% from -20%.
Spear

A Thousand Spears (Q)

  • Reduced the move distance when stepping forward during the cast to 1.25 from 2.

  • Increased cooldown to 9s from 8s.

  • Increased Thrust recast time to 0.3s from 0.25s.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible! We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game.

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

V Rising is available now on Steam!

V Rising is also available on the PlayStation 5! Get it here!

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V Rising (https://www.threads.net/@vrisinggame)!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 9

Hello Vampires!

We’ve emerged from our crypt to carve out a couple of bugs, wrap them up, and bring them back inside for our nefarious dark magic rituals. Please do not ask me about the dark rituals, you really don’t want to know.

The following changes will be applied.

General
  • Added a confirmation request to the “Kill Prisoner” option in prison cells.

  • Fixed an issue where units spawned through objects like Spider Cave cocoons could sometimes disappear after being imprisoned.

  • Fixed Unholy VFX on the enemy “Skewering Leap” ability.

  • Fixed an issue where queuing up irradiant gruel in a prison cell could remain in que even if the unit mutated, causing the next inserted prisoner to instantly get fed irradiant gruel.

  • A few areas that did not properly animate or remain interactable while in the pause menu should now be working properly.

  • Fixed an issue where Dracula could sometimes get stuck in a phase 1 to 2 transition during very specific scenarios involving server restarts. He may still get stuck this way, but it will be temporary, and should sort itself out within a few hours.

  • Destroying a floor under a disabled item should no longer cause it to remain suspended in the air. I curse your items with gravity.

  • Under rare circumstances, a weapon could receive two coatings. This should no longer be possible.

  • Inflicted horses with a fear of chaos and illusion damage from weapon coatings, which they were previously indifferent to.

  • Players can no longer teleport while affected by the Golem buff.

  • Added support for sorting blood potions, as well as adjusted the bag sorting on several item types.

  • Fixed a bug where one Expose Vein animation made the Vampires intersect oddly.

  • Fixed an issue where dead Vampire Steeds could block dismantling elevated floors.

  • Fixed some issues with camera collision.

  • Added protections to prevent certain calculation errors from occurring, which should prevent some crashes related to daggers and horses.

  • Fixed a Night Maiden animation bug.

  • Fixed some visible gaps in doorways with wallpapers.

  • Added collision to prevent clumsy Vampires from falling into holes and getting stuck, which was just embarrassing for everyone.

  • Fix for the “wash basin” which was not fading properly when obscuring the camera.

  • We changed the way the game remembers Emotes and Shapeshift positions, which should help solve an issue where player Emote and Shapeshift choices would get reset between games.

  • Fixed an issue where you could get dagger stacks when not having a dagger equipped, which would stay permanently.

  • Fixed an issue where some small sun rays could sneak their way into the vineyard boss arena.

  • Fixed an issue where Arena Health Orbs could remain as indestructible objects after a castle is destroyed.

  • Fixed an issue where arenas and duels could become invisible when too many were taking place in one area. Removed the restriction that you can only see arena areas while in the same territory.

  • Fixed some typos! Always.

  • Rejoice, Vampires. Dark Silver Longbow is now written the same as the other Dark Silver weapons.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 8

Greetings Vampires!

More fixes to cap off the week!

The following changes will be applied.

General
  • Did some slight reworks to Mace Q, Claw Q, and Whip Q rotation curves that should significantly reduce the potential jankiness of casting them in the opposite direction of your walking inputs while having latency.

  • Solved an issue where items would in some cases be taken from non-treasury chests when crafting/building.

  • Fixed some minor issues with jewel/legendary names.

  • Speaking of names, fixed some typos!

  • Fixed some spacing overflow issues in crafting stations in several languages to bring them in line with other localizations.

  • Fixed an issue where chain lightning could trigger on floors above or below a player while in a castle.

  • Added a safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations.

  • Fixed an issue where replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent.

  • Fixed an issue where the order of load game saves might not match the last connected.

  • Fixed a bug where Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one.

  • Fixed an issue where the gear level of servants would be set to zero upon revival.

  • Fixed an issue where the Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing the items to be lost to the shadow realm.

  • Fixed an issue where doors that had no floor attached would not fade properly on upper floors, leading to some very annoying raid defense designs.

  • Fixed an issue where the incursion hud could get stuck on the screen if the eye of mortium is dismantled.

  • Fixed an issue where players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep.

  • Fixed an issue where the music player UI could break.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 7

Hello Vampires!

We’re darkening your doorstep to deliver more delectable bug fixes. A little balance tweak that should make corrupted blood a bit less oppressive in PvE and PvP alike, as well as fixing some wording and unintended behaviors. More to come!

The following changes will be applied.

General
  • Corrupted Blood’s chance of spawning a shadow is down from 30% per ability cast to 20% per ability cast. Damage from the shadows has been increased to 150% from 120%.

  • Fixed an issue where the vampire horse could land on an upper floor in your castle when called to a lower floor.

  • Fixed various typos.

  • Fixed an issue where Talons of the Lich Beast did not apply the correct buff on hit when using Skewering Leap.

  • Fixed an issue where clan invites could not be accepted in the clan menu.

  • Players can no longer feed on minions of the Blood Soul version of Bane the Shadowblade, preventing some edge case issues from occurring.

  • Fixed the Draculin blood tier 3 description. It no longer says it increases spell charges gained by 3%, but instead correctly states that it increases the spell charges gained by 3.

  • Fix to make Sir Magnus the Overseer stay in combat when he blocks himself in with icicles.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 6

Greetings Vampires!

We’re getting even more fixes in before the weekend so that you may indulge your blood lust as bug-free as possible in all of your rich upcoming free time.

The following changes will be applied.

General
  • Fixed more skinning issues on a few armor sets.

  • Fixed mesh clipping on the Undead General Helmet.

  • Fixed a potential server crash issue related to pathing.

  • Corrected an issue where Cassius’ sword could get stuck under ground, making the boss unkillable.

  • Added some missing collisions in a place where the player could jump into the abyss. So if you want to jump into the abyss, you’re going to have to try a little harder.

  • Fixed an issue on gamepad where the player could accidentally purchase an item from a vendor if not releasing the interact key quickly enough.

  • Fixed an issue where the stems of Cypress Saplings were showing incorrectly on upper floors.

  • Fixed an issue where the physics on Domina’s whip could get stuck in an incorrect state.

  • Minor fixes to make health restoration after duels and arena contests work consistently.

  • Fixed a typo in the Frost Bat spell description.

  • Fixed gamepad autoscroll not working in Servant Mission list.

  • Fixed servant perks layout order not being consistent with other missions.

  • Fixed an issue where players could gain health by spamming the Arena Start/Cancel Contest button.

  • Fixed an issue where the Dark Enchantment passive triggered when restoring a lower health state after a contest.

  • Fixed an issue with the highlight displays in the player inventory with “Pristine Leather Bag” and “Bat Leather Bag”, where it would identify an incorrect number of slots in some instances. Newly made bags should function properly, but older bags will still have the visual bug. Rest assured that this is a visual bug only, and your older bags are still giving you all of that precious space.

  • Quite a few more optimizations!

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 5

Greetings Vampires!

We’re adding a new patch today with a wide variety of fixes to address your most urgent needs! Additionally, we’re continuing to optimize the game so it can run more smoothly.

The following changes will be applied.

General
  • Fixed an issue where Vampire mounts could no longer be mounted. Please note that if your horse is currently bugged in this way, for the fix to take effect, you will have to resummon your horse. After it has been resummoned, it should not break again.

  • Fixed an issue where prisoners summoned to your base through a “Dusk Caller” over a long distance could get stuck in transit, and may never arrive, also causing players to be trapped in a “dominated subject” state. If you are still stuck in this state, you will have to use the “Release Target” ability to escape it. Unfortunately, this will kill the prisoner, but rest assured, there are still plenty of creatures to bend to your eternal will.

  • Fixed some skinning issues on several armor sets.

  • Fixed an issue where the names of some of the Gloomrot music box tracks were mixed up.

  • Fix for Wisteria Wall Growths that could sometimes clip through upper flooring.

  • Fixed an issue where blood pool blood infusions could not be shown on gamepad.

  • Fixed an issue where sometimes blood mixer blood quality would show incorrect values.

  • Fixed a typo in the “Stone Dust” tooltip where it referenced the “Smelter” instead of the “Furnace”.

  • Claw Skewering leap ability has been tweaked to make it hit more reliably if the server is lagging.

  • Added placement restriction where stairs cannot be placed on top of gravel pathing. This could create a situation where the stairs became unable to be deleted, due to its connection to the gravel pathing.

  • Fixed an issue where disconnected players could sometimes die from the sun within their castles.

  • Various optimizations were also added!

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 4

Greetings Vampires!

Hotfix time! We're implementing some more optimizations to help our servers run a bit better and provide a smoother overall experience! These changes are entirely server-side. They will be applying to Official servers on the next restart, and your private servers the next time you choose to update.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 3

Greetings Vampires!

We’re going to be applying a hot fix to help clean up a few bugs. Keep bringing them to us so we can keep slaying them.

The following changes will be applied.

General
  • Fixed an issue with getting stuck in permanent repair state when double-clicking a model.

  • Fixed an issue where feeding a prisoner fish while at 100% blood quality would unlock the “Perfect Test Subject” achievement.

  • Fixed an error that was resetting resolution settings.

  • Fixed some scrolling not working in forge menus.

  • Fixed an issue where Gaius the Cursed Champion could go back to resting state while his fight is still active, making him temporarily unavailable.

  • Fixed an issue where Gaius could, in some cases, not gain aggro on players already involved in his “contest”.

  • Fixed an issue where you were unable to transfer a stack from your inventory into a container by right-clicking if the entire stack did not fit.

  • Fixed an error where Erwin the Gallant Cavalier could unlock the Act 2 achievement.

  • Added various optimizations!

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 2

Hello Vampires!

Another Hot Fix! The Vampire bug slaying continues!

The following changes will be applied.

The following changes will be applied.

General
  • The Garden Lamp Post Flourish is now double-sided.

  • Fixed an issue where monster beam sequences would not play in some circumstances.

  • Fixed an issue where Nocturnal Opulence Stairs could clip through walls.

  • Fixed an issue with the Banquet Table that made decorations appear underneath the table surface.

  • Fixed an issue where lightning strikes could sometimes hit players inside castle rooms.

  • Renamed the “givecombatpreset” server admin command to “givecombatpresetandallunlocks” to properly reflect that it unlocks all progress.

  • A handful of server-side logic issues have been resolved.

  • Fixed an issue where Lucile the Venom Alchemist would throw a potion so hard that it would break Adam the Firstborn forever.

  • Fixed an issue that was causing server crashes.

  • Fixed an issue where Gaius the Cursed Champion could get stuck when resetting aggro.

  • Fixed an error with loading saves while Beatrice the Tailor was in her… “angry mood”.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 1

Hello Vampires!

Time for the first full Hot Fix of the patch! This one will be a server-side patch, and you may experience a slight interruption in play on Official Servers as they restart to apply the patch. It will let you know when it’s in the process of shutting down so you have time to get to safety! It should only take a few minutes to apply the patch, so please be patient.

The following changes will be applied.

General
  • Fixed prisons getting stuck with the wrong inventory state.

  • Fixed an issue where Jewelcrafting stations could be dismantled while crafting.

  • Fixed an issue where an arena was allowed to set up multiple contests at the same time, which could cause some odd interactions.

  • Fixed an issue with admin commands where GiveCombatPreset could put a user in a progression locked state.

  • Mortium Rift Incursion Interval setting now has its values restricted only to valid value options.

  • Fixed an issue where DLC was not properly connecting to Steam authentication, causing DLC items to be inconsistently unavailable.

  • Fixed an issue in server host settings where values for maximum connected users and maximum connected admins could be set to negative numbers, or numbers above the 128 hard cap.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.1 Hot Fix 0.1

Hello Vampires!

We’re going to be doing a small client-side hot fix to help with a few minor visual issues. We’re working on another more significant patch that will address some more critical fixes in the near future, and we’ll let you know as soon as it’s available to update.

This fix will take effect next time you close and reopen the game, and should not cause any interruption in play.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios

Update 1.1 Invaders of Oakveil OUT NOW!

Update 1.1 Invaders of Oakveil is NOW LIVE

Dive into the world of V Rising to play the new 1.1 update! Explore the once-pristine wilds of Oakveil, now beset by an invading force of raiders, infesting the land with dark magic to harvest in service of a terrible ritual. Megara the Serpent Queen, a powerful witch, commands her legion of Venom Blades to scour, corrupt, and bleed the land of a precious mystical resource: Venom Sap.

Explore the Oakveil Woodlands, learn the secret techniques of the Venom Blades, and face the Serpent Queen herself in a showdown of nocturnal apex predator and arcane prowess.

Catch up on everything new to V Rising on our website! Invaders of Oakveil is a major update and brings major changes to systems, new features, a new zone, a new enemy faction, and tons of quality-of-life mechanics we added based heavily on community feedback.

[

CHECK OUT THE PATCH NOTES HERE

](https://blog.stunlock.com/v-rising-1-1-patch-notes/)

The 1.1 Update: Invaders of Oakveil is available now!

Today, April 28, 2025, at 10 AM PST/ 1 PM EST / 7 PM CEST, V Rising will also be going on a 50% OFF SALE on Steam, as well as the Complete Bundle being an additional 20% off! Now’s your chance to join over 5 MILLION players in an epic Vampire journey of domination! Or, perhaps, you have a friend who needs the extra enticement to finally join you on your quest for blood. There has never been a better time to convert to a creature of the night!

https://store.steampowered.com/bundle/26189/V_Rising__DLC_Bundle/

While you’re at it, conquer the night in style!

The Eternal Dominance Pack - a new, fully cosmetic DLC is available now for 19.99 EUR/USD!! Indulge in rich silks, gold, and luxury in the first V Rising cosmetic DLC to feature a full range of color options for customizing your vampire finery!

https://store.steampowered.com/app/3604340/V_Rising__Eternal_Dominance_Pack/

Take the Night!

This major update would never have been possible without you, our players! Thank you for slaking your thirst for blood with us, and we sincerely hope you enjoy this addition to Vardoran that we’ve made with you firmly in mind.

See you in Oakveil, Vampires!

To keep up with all things V Rising, follow our socials down below.

Subscribe to our (https://playvrising.com/newsletter-signup/)! Join The V Rising Discord Server!

V Rising (https://www.tiktok.com/@playvrising)! V Rising (https://www.facebook.com/VRisingGame)! V Rising (https://twitter.com/VRisingGame)! V Rising (https://www.instagram.com/vrisinggame/)! V Rising (https://www.threads.net/@vrisinggame)!

Eternally Yours,

/Stunlock Studios

V Rising 1.0 Hot Fix #9.3

Hello Vampires!

We’ll be adding a small patch to V Rising today that should only affect your client, not your servers, so there shouldn’t be any issue waiting for servers to update or server restarts necessary to play. The only change should be a graphic on the server list identifying our Trusted Server Provider, which has changed from G-Portal to PocketHost.

The size of the update may appear large, but that's really all that's in it! Image files can be funny like that. So don't be alarmed.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.0 Hot Fix #9.2

Hello Vampires.

We’re going to be making a few changes to V Rising today to squash a pesky UI-breaking bug, and also add some new items to an already existing DLC pack in preparation for an upcoming event! We’ll be posting more on that in just a few hours. For now, here are the changes in today’s patch.

IMPORTANT NOTE: Please make sure you have updated your client! You may experience crashing issues if you do not update your client.

Changes in this patch, which should go live soon, will include:

  • Removed the ability for players to name themselves from a certain range of Arabic shorthand codes.

  • These codes cause the UI to break when encountered in a player name.

  • Any players who currently have names with these codes should display as “aaaa”, which will no longer cause UI issues.

  • Added new items to the Legacy of Castlevania Pack! More details on this will be revealed later, but if you want a preview, they should be available now!

There will be more V Rising news to be spooked about later this month! Happy Halloween!

We highly recommend restarting the game to ensure you get the latest version.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.0 Hot Fix #9.1

Hello Vampires.

Yesterday we patched V Rising with a small update to the Continue function in the main menu. You should now be able to see the name of the server you’re connecting to before choosing to connect to indicated over the button on the main menu. This is a relatively small change, but we’re just letting you know what we did so you aren’t too spooked by an unexplained update.

There will be more V Rising news to be spooked about later this month! Happy Halloween!

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.0 Hot Fix #9

Hello Vampires.

We’ll be patching V Rising today at 11:00 CEST. (EDIT: The patch did not go live at 11:00 CEST due to technical difficulties, but will be updated later today once they are resolved.)

Rising from our crypts once more to bring you a heavier hotfix, today’s patch includes a massive triple-digit grab bag of general, UI, and bug fixes, as well as a hefty dose of game balance adjustments.

We highly recommend restarting the game to ensure you get the latest version.

This update brings the following fixes:

General Fixes
  • Increased the strength of haptic feedback by 60%.
UI Fixes
  • Fixed stuttering that can occur when scrolling through the player list on servers with a lot of players.

  • Fixed stuttering that can occur when using the map with a gamepad.

  • Fixed an issue where the selection options would extend outside of the screen space in the social menu on servers with a lot of players.

  • Made it easier to see which server ruleset is selected in the Game Settings Ruleset tab.

  • Fixed an issue where players could get an inconsistent ordering of clan mates in the HUD.

  • Fixed an issue where players would sometimes not show in the clan HUD.

  • Fixed an issue where the tooltips on weapons would show incorrect information after the weapon had been unequipped when playing on a gamepad.

  • The Host game and Join game buttons are no longer visible when reading the Server Info in the server list.

  • Added gamepad UI optimizations.

  • Fixed issues with scrolling in the merchant UI while using a gamepad.

  • Fixed some layout issues in the Castle Heart menus when using a gamepad.

  • Fixed an issue where the Vampire Powers menu would forget what a bear is when playing with a gamepad. (Don’t ask.)

  • The Emote wheel is no longer displayed as empty when riding a horse.

  • Improvements were made to the feel of the V Blood menu when playing on a gamepad.

  • Fixed a rare “range exception” error that could occur when using a gamepad in the build menu.

  • Fixed UI issues that would occur when playing with HDR enabled.

  • Optimized the performance of health bars.

  • Fixed the selector being stupid and not showing the last items in the character creation menu if the selector was placed in a row with no additional items.

  • Fixed the “sun is rising” text getting stuck on the screen when teleporting to Dracula’s throne room.

  • Fixed an issue where the difficulty filter could not be selected with a gamepad in the dedicated server list.

Bug Fixes
  • Prevented accidental double taps when opening the map with a gamepad. This stops the map from opening and then immediately closing.

  • Fixed issue where adaptive triggers would stop camera input when playing with Controller Layout 2.

  • Fixed an issue where the navigation could break when swapping between the social menu and the systems menu with a gamepad.

  • Fixed an issue where navigation would become unresponsive when pressing the D-pad when editing settings with a value input.

  • Made the Tutorial System more optimized to help lower-end systems.

  • SYSTEM messages no longer display two timestamps.

  • The brightness slider on first startup is no longer affected by framerate issues.

  • Fixed a bug where the client would use the next parameter if provided with an empty value for saveFileName.

  • Fixed some issues with the pathfinding for the map marker guidance that would lead players down the wrong roads.

  • Fixed an issue where options were not properly saved if an autosave was occurring just as the option was changed.

  • Fixed an issue where the aim previews for the Great Sword would sometimes lock up.

  • Pressing Esc no longer closes the whole Private Game Setup when trying to deselect a text input field.

  • Fixed the missing walk animation for the Vampire Cultist when the unit is engaged in combat.

  • Fixed the Aim Preview for Ice Block to work properly when targeting allied players.

  • Fixed a performance issue with the bombs from the Gattlers and Zappers.

  • Improved the performance of the lightning strikes in North Gloomrot.

  • Improved performance of AI units to make the game run smoother.

  • Improved performance of bushes.

  • Sentry Officer Servants now bring their turrets with them when going on a mission.

  • Optimized the occlusion culling for animators

  • Servants now properly find their way home after a mission even if the castle was relocated while they were away.

  • Spells can now be properly thrown through archways in hedges.

  • Fixed some clipping issues for vampires with long hair.

  • Updated the visual effect on the EMP Bomb explosion to be more performant.

  • Improved the performance of several Frost and Storm spells and abilities.

  • Improved the performance of the Slashers’ Elusive Strike.

  • Fixed performance issues with Meredith the Bright Archer’s abilities.

  • Fixed performance issues with Quincey the Bandit King’s abilities.

  • Fixed performance issues with Matka the Curse Weaver’s abilities.

  • Fixed performance issues with Terrorclaw the Ogre’s abilities.

  • Improved how the game handles LODs to improve performance.

  • Improved performance of rendering characters.

  • Carriages no longer sometimes leave their colliders behind after being despawned.

  • Player characters can no longer move through collision when already in collision and SpellControlled.

  • Timers on buffs now properly update the time formatting when changing language.

  • Text on the arrow waypoint now updates when changing language.

  • Fixed a problem where the animator would be activated when the unit is in ragdoll state.

  • The vampire no longer sometimes turns white when dashing through lightning beams.

  • Fixed a number of bugs which could make parts of the vampire turn invisible when dashing to exit a shapeshift.

  • Fixed a crash that could occur when visual effect materials were incorrectly destroyed.

  • Fix for ledge jumping with bat form.

  • Chess boards now have the correct layout of black and white squares.

  • Fixed a bug where cooldown reduction on equipped Jewels lost their effect on server restart, until the Jewel was re-equipped.

  • Fixed the issue of not being able to set an empty value for AutoSaveSmartKeep via the command line parameter (-saveSmartKeep) by now allowing a value of "-".

Balance Updates

While we were looking at changes to make for this balance update, we reached out in a few public and private discords to get some community feedback on the most pressing issues related to PvP in the game right now to get the best idea we could do to alleviate current frustrations.

With that in mind, the changes we’re making are restricted to numbers adjustments to spells that needed a little tuning down like the defensive counters and buffs, but just as importantly some others that need a little boost to help make more options viable.

Some motivations for changes are as follows:

  • We received a lot of feedback that the Whip is too strong due to its attack speed and overall damage compared to other weapons that are harder to aim. Even though the whip overall has the lowest DPS(damage per second), we increased the primary attack’s cast time to make it slightly more reactable while also lowering the DPS. This will bring it more in line with other weapons.

  • In general, defensives have been pretty oppressive. We’ve tuned down the numbers on some of the shields and defensives provided. There are other issues with strengths on defensives that can’t solved with a simple numbers adjustment, but this will have to do for now!

  • Void is omnipresent in raiding when combined with scholar blood, having a large radius that it’s very difficult not to get value out of in narrow hallways when used excessively by many Vampires at once. We’ve reduced the radius to make it a bit easier to dodge and a bit harder to get value out of when used in large groups.

  • Many projectiles and targeting offensive abilities have had their damage tuned up to make them more competitive options compared to defensive spells.

  • There’s been some rebalancing in the frost school, off-setting some of the frustrating nature of the freeze setups by increasing the shielding the freeze gives a player, which should soften the blow of the first guaranteed hit they receive when being broken out of their frozen state.

  • Some underutilized ults have gotten some buffs!

Right now we’re starting work on the next update, and in that we’re going to be able to do more of the things we weren’t able to do now. For instance, we’re aware there are concerns in pvp around how much offensive utility directional shields have, but there’s no way to adjust them properly without changing their functionality significantly, which we’re restricted from doing in a minor patch such as this.

We’re also working on some fun systems that you can look forward to that are targeted at pvp lovers, like the much requested duel system.

Until then, please enjoy these adjustments that should make it a bit more fun to murder your fellow Vampire over, and over, and over again.

Weapons

Whip

  • Increased cast time of the primary attack to 0.5s from 0.45s and tweaked movement speed on cast.
Blood

Blood fountain

  • Increase damage done from 75% to 90%

  • Reduced cast time from 0.5s to 0.4s

Crimson beam

  • Increase damage done from 250% to 275%

Blood rage

  • Reduce spell mod shield from 40%-60% to 30%-45%

  • Reduce shield duration from 4s to 3s

Chaos

Aftershock

  • Increase damage done from 130% to 140%

Void

  • Reduce radius from 3.2 to 2.2

  • Reduce cluster bomb radius from 2.2 to 1.6

  • Reduce time to impact from 1s to 0.8s

  • Reduce knockback distance towards center from 2 to 1

Unholy

Unholy skeleton summons

  • Drastically reduced dynamic collision size against players

  • Improved accuracy of skeleton apprentices projectile cast

Illusion

Changes to jewels spawning Wisps

  • Increase speed of wisps

  • Reduced lifetime of wisps from 22s to 10s

  • Reduced healing from each spell mod wisp from 30%-60% to 30%-50%

Wisp Dance

  • Increase recast projectile damage done from 100% to 110%

Spectral wolf

  • Increase the number of bonus bounces from 1 to a range of 1-2.

Mosquito

  • Increase damage done from 100% to 120%

  • Change spell mod wisp move pattern to shoot out from the center a bit stronger to make it harder to quickly catch all 3 wisps.

  • Made players only capture 1 wisp when hugging the mosquito as it explodes.

Wraith spear

  • Reduced cast time from 1s to 0.8s

  • Reduced travel distance from 5 to 4 units

  • Reduce damage from 170% to 160%

  • Canceling the cast now sets the cooldown to 50% of full cooldown

Phantom aegis

  • Reduce shield absorb value from 200% to 180%
Frost

General

  • Increase absorb value from 50% to 65% of the frost freeze buff.

Ice nova

  • Increase damage done to chilled and frozen targets from 25%-40% to 35%-50%

Crystal Lance

  • Increase damage done to chilled and frozen targets from 30%-60% to 40%-70%

Frost bat

  • Increase damage done from 110% to 115%

  • Increase impact blast area damage from 20%-40% to 40%-60%

  • [Bug-fix] Fixed impact blast effect size to better match hitbox

Cold snap

  • Reduce shield absorb value from 100% to 80%

  • Reduce freeze duration from 2.5s to 2s (1.25s -> 1s vs players)

Veil of Frost

  • The jewel perk now applies a 3s Freeze, down from 4s. (2s -> 1.5s vs players)

Ice Block

  • Now shields for 500% of your spell power, up from 450%.

  • Now deals 150% initial magic damage, up from 100%.

Arctic Leap

  • Now deals 225% magic damage up from 200%.
Storm

Polarity Shift

  • Increase damage of travel start and travel end lightning nova triggers from 25%-50% to 40%-60%

Ball Lightning

  • Increase Detonate early spell mod damage from 25%-50% to 40%-80%

Lightning Curtain

  • Increase damage dealt per tick from 25% to 30%

  • Reduce shield gained by passing through the wall from 40%-60% to 30%-50%

Lightning Typhoon

  • Now gain a 125% fading haste, up from 100%.

  • Now occurs over a duration of 4s, up from 3.5s.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.0 Hot Fix #8.1

Hello Vampires.

We patched V Rising yesterday at ~15:00 CEST.

This mini hot-fix brought the following fixes and updates:

General
  • Added Ukrainian language.
Bug Fixes
  • Fixed an issue where a player could potentially enter another players castle via a map out-of-bounds exploit.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!

Eternally yours,

/Stunlock Studios

V Rising 1.0 Hot Fix #8

Hello Vampires.

We patched V Rising yesterday at 14:00 CEST.

This hotfix brings the following fixes:

General Fixes
  • A toggle option was added to allow players to use Bat Form while carrying Soul Shards.
Bug Fixes
  • Fixed an issue where tutorial popups could sometimes include duplicated keybinds.

  • Fixed an issue when playing on servers hosted in LAN mode. After connecting to the server, players could experience a situation in which many client features would stop responding.

  • Fixed a server crash that could occur when a castle was breached during a castle relocation transfer.

  • Fixed an issue with camera rotation during feed when using DualSense® controller Adaptive Triggers.

  • Fixed a crash that sometimes happened when exiting the game.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!

Eternally yours,

/Stunlock Studios

New Official V Rising Servers Opening Today!

Hello, vampires!

We’re happy to see many of you enjoying the hunt on our official servers! We’ve decided to open a few more options to relieve the current overpopulation.

Here are the servers that will open today, the 20th of June, between 16:00 and 16:30 CEST:

EUROPE

[EU-C] Official #1082 Weekend Raid | 3 Month Reset [EU-C] Official #1083 Weekend Raid | 3 Month Reset [EU-C] Official #1084 Weekend Raid | 3 Month Reset [EU-C] Official #1085 Weekend Raid | 3 Month Reset [EU-C] Official #1086 Weekend Raid | 3 Month Reset [EU-C] Official #1087 Weekend Raid | 3 Month Reset (Brutal) [EU-C] Official #1088 Weekend Raid | 3 Month Reset (Brutal) [EU-C] Official #1089 Weekend Raid | 3 Month Reset [EU-C] Official #1090 Weekend Raid | 3 Month Reset [EU-C] Official #1091 Weekend Raid | 3 Month Reset [EU-C] Official #1092 Weekend Raid | 3 Month Reset [EU-C] Official #1093 Weekend Raid | 3 Month Reset [EU-C] Official #1094 Weekend Raid | 3 Month Reset [EU-C] Official #1095 Weekend Raid | 3 Month Reset [EU-C] Official #1096 Weekend Raid | 3 Month Reset [EU-C] Official #1097 Weekend Raid | 3 Month Reset [EU-C] Official #1098 Weekend Raid | 3 Month Reset [EU-C] Official #1099 No Raid | 3 Month Reset

NORTH AMERICA

[US-W] Official #3016 Weekend Raid | 3 Month Reset [US-W] Official #3017 Weekend Raid | 3 Month Reset (Brutal) [US-W] Official #3018 Weekend Raid | 3 Month Reset [US-W] Official #3019 Weekend Raid | 3 Month Reset [US-W] Official #3020 No Raid | 3 Month Reset [US-C] Official #4017 Weekend Raid | 3 Month Reset [US-C] Official #4018 Weekend Raid | 3 Month Reset (Brutal) [US-C] Official #4019 Weekend Raid | 3 Month Reset [US-C] Official #4020 Weekend Raid | 3 Month Reset [US-C] Official #4021 No Raid | 3 Month Reset [US-E] Official #5025 Weekend Raid | 3 Month Reset [US-E] Official #5026 Weekend Raid | 3 Month Reset [US-E] Official #5027 Weekend Raid | 3 Month Reset (Brutal) [US-E] Official #5028 Weekend Raid | 3 Month Reset [US-E] Official #5029 Weekend Raid | 3 Month Reset [US-E] Official #5030 Weekend Raid | 3 Month Reset [US-E] Official #5031 Weekend Raid | 3 Month Reset [US-E] Official #5032 No Raid | 3 Month Reset

CHINA

Official #6004 Weekend Raid | 3 Month Reset Official #6005 Weekend Raid | 3 Month Reset (Brutal) Official #6006 Weekend Raid | 3 Month Reset Official #6007 Weekend Raid | 3 Month Reset Official #6008 No Raid | 3 Month Reset

AUSTRALIA

Official #7008 Weekend Raid | 3 Month Reset Official #7009 Weekend Raid | 3 Month Reset (Brutal) Official #7010 Weekend Raid | 3 Month Reset Official #7011 Weekend Raid | 3 Month Reset Official #7012 No Raid | 3 Month Reset

LATIN AMERICA

Official #8041 Weekend Raid | 3 Month Reset Official #8043 Weekend Raid | 3 Month Reset

JAPAN

Official #9008 Weekend Raid | 3 Month Reset Official #9009 Weekend Raid | 3 Month Reset (Brutal) Official #9010 Weekend Raid | 3 Month Reset Official #9011 Weekend Raid | 3 Month Reset Official #9012 No Raid | 3 Month Reset

Thank you for your continued support, and we hope to see you in Vardoran!

/The V Rising team

V Rising 1.0 Hot Fix #7

Hello Vampires.

We will start patching V Rising shortly.

This hotfix brings the following fixes and updates:

General
  • Added support for loading a specific auto-save using the “Load Game” option. This allows players to load previous saves in case the latest auto-save becomes corrupt. However, this won’t recover lost saved data or progress from auto-saving issues.

  • The “Leave Game” button in the System Menu now displays “Save & Exit” if you are the game’s host. This is to clarify that the game always saves when you leave it.

Bug Fixes
  • Fixed an exploit where players could clip through doors using the Sword Shockwave ability.

  • Fixed a bug where players sometimes could not select a waypoint to teleport or a coffin to respawn in.

  • Fixed a potential crash when navigating the Build Menu.

  • Fixed a potential crash triggered by a player destroying a Refinement station while another player looked at recipes.

  • Fixed a potential crash that could occur when interacting with Servants.

  • Fixed a potential crash caused by renaming stations or containers.

  • Fixed a crash related to castle relocation that could occur if a player left the territory during the relocation process while building.

  • Fixed a potential crash when interacting with the Devourer.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Enjoy your weekend in Vardoran!

Eternally yours,

/Stunlock Studios

V Rising 1.0 Hot Fix #6

Hello Vampires.

We aim to patch V Rising today at 8:00 UTC / 10:00 CEST.

This hotfix brings the following fixes and updates:

General
  • Merged the current “Accessibility” Options Menu tab settings into the “Graphics/Controller” setting tabs to reduce the total number of tabs, making it easier to navigate the Options menu.

  • The Spellbook menu ability bar can now be navigated with the left analog stick when replacing abilities using a gamepad.

Bug Fixes
  • Fixed an issue where replacing a window castle wall with a normal castle wall would cause attached objects such as curtains, castle window growth, or spider webs to yield their dismantle cost twice.

  • Fixed a server crash that could occur when attempting to dismantle floors in very big castles (castles beyond standard limitation settings).

  • The camera should now default to the lowest pitch setting when playing with a gamepad.

  • Fixed a bug where ability animations would not show correctly when having high attack speed.

Balance Changes

General balance tweaks to the offensive power of defensive spells and boosts to select offensive projectile and area spells. In general, physical damage, along with defensive spells, have proved to be too strong in comparison to offensive spell damage builds. These changes aim to even out the playing field slightly.

Additionally, some changes aim to reduce the power of stacking movement speed and movement-enhancing spells.

General

Whip Primary Attack

  • Damage changed to have the whip Primary Attack deal more damage on the tip and less on the line. Line damage changed from 50/50/55% to 45/45/50%, and tip damage changed from 20% to 25%.

Warrior Blood

  • Parry damage absorption was reduced from 50% to 40%.

Critical Strike Power Set Bonus Reduction

  • Reduced the Critical Strike Power set bonus on “Rogue” Armor Sets Tier 6 / Tier 8 / Tier 9. Reduced from 20/25/30 to 15/20/25%
Spells
Movement Speed Spell Changes

Power Surge

  • Movement Speed bonus reduced from 20% to 15%

  • Duration increased from 3.5s to 4s

  • Jewel increasing movement speed reduced from 3-8% to 3-6%

  • Jewel increasing lifetime reduced from 15-30% to 12-25%

Blood Rage

  • Movement Speed bonus reduced from 15% to 10%

  • Healing increased to 65% from 60%

  • Jewel increasing movement speed reduced from 3-8% to 3-6%

  • Jewel increasing lifetime reduced from 15-30% to 12-25%

Lightning Curtain

  • Movement speed bonus reduced from 30% to 20%

  • Movement speed bonus from jewel reduced from 10-20% to 10-15%

Offensive Spell Power Changes

Shadowbolt

  • Shadowbolt damage increased from 170% to 185%

Sanguine Coil

  • Damage increased from 75% to 80%

Chaos Volley

  • Projectile damage increased from 110% to 115%

Spectral Wolf

  • Damage increased from 125% to 140%

Wraith Spear

  • Damage increased from 160% to 170%

Frost Bat

  • Damage increased from 100% to 110%

Aftershock

  • Damage increased to 130% from 125%

Bone Explosion

  • Damage increased from 140% to 150%

Ice Nova

  • Damage increased from 140% to 150%
Defensive Spell Power Changes

Blood Rite

  • Damage reduced from 100% to 80%

  • Jewel Increasing damage reduced to 10-20% from 15-30%

  • Jewel spawning blood daggers, reduced damage from 25-50% to 20-40% per dagger

Cold Snap

  • Shield Duration reduced from 6s to 5s

  • Freeze Duration reduced from 3s to 2.5s

  • Jewel boosting movement speed reduced from 10-25% to 10-15%

Discharge

  • Stun duration reduced to 0.6s from 0.8s.

  • Jewel that allows you to recast, damage reduced from 25-50% to 15-30% and knockback effect power reduced by ~25%.

  • Jewel increasing stun duration reduced from 0.2-0.4s to 0.1-0.3s.

  • Jewel granting immaterial, duration reduced from 0.8-1.6s to 0.8-1.2s.

Storm School Effects
  • Jewel effect charging next primary attack damage reduced from 15-30% to 15-25% per stack.

  • Jewel effect that consumes static into stun, duration reduced from 0.3-0.7s to 0.3-0.5s.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!

Eternally yours,

/Stunlock Studios