# V Rising V Rising 1.0 Hot Fix #6 - Product: V Rising (https://whatsnew.fyi/product/v-rising) - Vendor: Stunlock Studios - Date: 2024-06-04 - Original notes: https://store.steampowered.com/news/app/1604030/view/4165345869861690479 - Permalink: https://whatsnew.fyi/product/v-rising/releases/2024-06-04-v-rising-1.0-hot-fix-6 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Merged the Accessibility Options Menu tab settings into the Graphics/Controller setting tabs to reduce the total number of tabs - **changed** — The Spellbook menu ability bar can now be navigated with the left analog stick when replacing abilities using a gamepad - **fixed** — Fixed an issue where replacing a window castle wall with a normal castle wall would cause attached objects to yield their dismantle cost twice - **fixed** — Fixed a server crash that could occur when attempting to dismantle floors in very big castles - **fixed** — The camera now defaults to the lowest pitch setting when playing with a gamepad - **fixed** — Fixed a bug where ability animations would not show correctly when having high attack speed - **changed** — Whip Primary Attack line damage changed from 50/50/55% to 45/45/50%, and tip damage changed from 20% to 25% - **changed** — Warrior Blood parry damage absorption reduced from 50% to 40% - **changed** — Rogue Armor Sets Critical Strike Power set bonus reduced from 20/25/30 to 15/20/25% - **changed** — Power Surge movement speed bonus reduced from 20% to 15% and duration increased from 3.5s to 4s - **changed** — Power Surge jewel movement speed reduced from 3-8% to 3-6% and lifetime reduced from 15-30% to 12-25% - **changed** — Blood Rage movement speed bonus reduced from 15% to 10% and healing increased to 65% from 60% - **changed** — Blood Rage jewel movement speed reduced from 3-8% to 3-6% and lifetime reduced from 15-30% to 12-25% - **changed** — Lightning Curtain movement speed bonus reduced from 30% to 20% and jewel movement speed bonus reduced from 10-20% to 10-15% - **changed** — Shadowbolt damage increased from 170% to 185% - **changed** — Sanguine Coil damage increased from 75% to 80% - **changed** — Chaos Volley projectile damage increased from 110% to 115% - **changed** — Spectral Wolf damage increased from 125% to 140% - **changed** — Wraith Spear damage increased from 160% to 170% Hello Vampires. We aim to patch V Rising today at 8:00 UTC / 10:00 CEST. **This hotfix brings the following fixes and updates:** ##### General - Merged the current “Accessibility” Options Menu tab settings into the “Graphics/Controller” setting tabs to reduce the total number of tabs, making it easier to navigate the Options menu. - The Spellbook menu ability bar can now be navigated with the left analog stick when replacing abilities using a gamepad. ##### Bug Fixes - Fixed an issue where replacing a window castle wall with a normal castle wall would cause attached objects such as curtains, castle window growth, or spider webs to yield their dismantle cost twice. - Fixed a server crash that could occur when attempting to dismantle floors in very big castles (castles beyond standard limitation settings). - The camera should now default to the lowest pitch setting when playing with a gamepad. - Fixed a bug where ability animations would not show correctly when having high attack speed. ##### Balance Changes General balance tweaks to the offensive power of defensive spells and boosts to select offensive projectile and area spells. In general, physical damage, along with defensive spells, have proved to be too strong in comparison to offensive spell damage builds. These changes aim to even out the playing field slightly. Additionally, some changes aim to reduce the power of stacking movement speed and movement-enhancing spells. ##### General **Whip Primary Attack** - Damage changed to have the whip Primary Attack deal more damage on the tip and less on the line. Line damage changed from 50/50/55% to 45/45/50%, and tip damage changed from 20% to 25%. **Warrior Blood** - Parry damage absorption was reduced from 50% to 40%. **Critical Strike Power Set Bonus Reduction** - Reduced the Critical Strike Power set bonus on “Rogue” Armor Sets Tier 6 / Tier 8 / Tier 9. Reduced from 20/25/30 to 15/20/25% ##### Spells ##### Movement Speed Spell Changes **Power Surge** - Movement Speed bonus reduced from 20% to 15% - Duration increased from 3.5s to 4s - Jewel increasing movement speed reduced from 3-8% to 3-6% - Jewel increasing lifetime reduced from 15-30% to 12-25% **Blood Rage** - Movement Speed bonus reduced from 15% to 10% - Healing increased to 65% from 60% - Jewel increasing movement speed reduced from 3-8% to 3-6% - Jewel increasing lifetime reduced from 15-30% to 12-25% **Lightning Curtain** - Movement speed bonus reduced from 30% to 20% - Movement speed bonus from jewel reduced from 10-20% to 10-15% ##### Offensive Spell Power Changes **Shadowbolt** - Shadowbolt damage increased from 170% to 185% **Sanguine Coil** - Damage increased from 75% to 80% **Chaos Volley** - Projectile damage increased from 110% to 115% **Spectral Wolf** - Damage increased from 125% to 140% **Wraith Spear** - Damage increased from 160% to 170% **Frost Bat** - Damage increased from 100% to 110% **Aftershock** - Damage increased to 130% from 125% **Bone Explosion** - Damage increased from 140% to 150% **Ice Nova** - Damage increased from 140% to 150% ##### Defensive Spell Power Changes **Blood Rite** - Damage reduced from 100% to 80% - Jewel Increasing damage reduced to 10-20% from 15-30% - Jewel spawning blood daggers, reduced damage from 25-50% to 20-40% per dagger **Cold Snap** - Shield Duration reduced from 6s to 5s - Freeze Duration reduced from 3s to 2.5s - Jewel boosting movement speed reduced from 10-25% to 10-15% **Discharge** - Stun duration reduced to 0.6s from 0.8s. - Jewel that allows you to recast, damage reduced from 25-50% to 15-30% and knockback effect power reduced by ~25%. - Jewel increasing stun duration reduced from 0.2-0.4s to 0.1-0.3s. - Jewel granting immaterial, duration reduced from 0.8-1.6s to 0.8-1.2s. ##### Storm School Effects - Jewel effect charging next primary attack damage reduced from 15-30% to 15-25% per stack. - Je _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1604030/view/4165345869861690479]_