# V Rising V Rising 1.0 Hot Fix #7 - Product: V Rising (https://whatsnew.fyi/product/v-rising) - Vendor: Stunlock Studios - Date: 2024-06-13 - Original notes: https://store.steampowered.com/news/app/1604030/view/6020830277266340851 - Permalink: https://whatsnew.fyi/product/v-rising/releases/2024-06-13-v-rising-1.0-hot-fix-7 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Support for loading a specific auto-save using the Load Game option to allow players to load previous saves if the latest auto-save becomes corrupt - **changed** — The Leave Game button in the System Menu now displays Save & Exit if you are the game's host to clarify that the game always saves when you leave it - **fixed** — Fixed an exploit where players could clip through doors using the Sword Shockwave ability - **fixed** — Fixed a bug where players sometimes could not select a waypoint to teleport or a coffin to respawn in - **fixed** — Fixed a potential crash when navigating the Build Menu - **fixed** — Fixed a potential crash triggered by a player destroying a Refinement station while another player looked at recipes - **fixed** — Fixed a potential crash that could occur when interacting with Servants - **fixed** — Fixed a potential crash caused by renaming stations or containers - **fixed** — Fixed a crash related to castle relocation that could occur if a player left the territory during the relocation process while building - **fixed** — Fixed a potential crash when interacting with the Devourer Hello Vampires. We will start patching V Rising shortly. **This hotfix brings the following fixes and updates:** ##### General - Added support for loading a specific auto-save using the “Load Game” option. This allows players to load previous saves in case the latest auto-save becomes corrupt. However, this won’t recover lost saved data or progress from auto-saving issues. - The “Leave Game” button in the System Menu now displays “Save & Exit” if you are the game’s host. This is to clarify that the game always saves when you leave it. ##### Bug Fixes - Fixed an exploit where players could clip through doors using the Sword Shockwave ability. - Fixed a bug where players sometimes could not select a waypoint to teleport or a coffin to respawn in. - Fixed a potential crash when navigating the Build Menu. - Fixed a potential crash triggered by a player destroying a Refinement station while another player looked at recipes. - Fixed a potential crash that could occur when interacting with Servants. - Fixed a potential crash caused by renaming stations or containers. - Fixed a crash related to castle relocation that could occur if a player left the territory during the relocation process while building. - Fixed a potential crash when interacting with the Devourer. If you're having issues with the game, make sure to take a look at our [known bugs and fixes](https://guides.playvrising.com/hc/en-us/sections/5449814982941-Known-Bugs-and-Fixes) to see if there's a potential solution to get you back into Vardoran as quickly as possible! We're always grateful for your help in translating the game at [https://crowdin.com/project/v-rising-game](https://crowdin.com/project/v-rising-game) **IMPORTANT NOTE!** Please report any issues you encounter after this patch (https://bugs.playvrising.com/). **ADDITIONAL REMINDER!** Regularly back up your server saves! [Here's how to do it](https://guides.playvrising.com/hc/en-us/articles/6693122931485-How-to-backup-saves). Enjoy your weekend in Vardoran! Eternally yours, /Stunlock Studios