# V Rising V Rising 1.1 Hot Fix 8 - Product: V Rising (https://whatsnew.fyi/product/v-rising) - Vendor: Stunlock Studios - Date: 2025-05-16 - Original notes: https://store.steampowered.com/news/app/1604030/view/801188751558574623 - Permalink: https://whatsnew.fyi/product/v-rising/releases/2025-05-16-v-rising-1.1-hot-fix-8 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reworked Mace Q, Claw Q, and Whip Q rotation curves to reduce jankiness when casting in the opposite direction of walking inputs while having latency - **fixed** — Items would in some cases be taken from non-treasury chests when crafting or building - **fixed** — Minor issues with jewel and legendary names - **fixed** — Typos in various text - **fixed** — Spacing overflow issues in crafting stations in several languages - **fixed** — Chain lightning could trigger on floors above or below a player while in a castle - **added** — Safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations - **fixed** — Replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent - **fixed** — Order of load game saves might not match the last connected - **fixed** — Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one - **fixed** — Gear level of servants would be set to zero upon revival - **fixed** — Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing items to be lost - **fixed** — Doors that had no floor attached would not fade properly on upper floors - **fixed** — Incursion hud could get stuck on the screen if the eye of mortium is dismantled - **fixed** — Players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep - **fixed** — Music player UI could break Greetings Vampires! More fixes to cap off the week! The following changes will be applied. ##### General - Did some slight reworks to Mace Q, Claw Q, and Whip Q rotation curves that should significantly reduce the potential jankiness of casting them in the opposite direction of your walking inputs while having latency. - Solved an issue where items would in some cases be taken from non-treasury chests when crafting/building. - Fixed some minor issues with jewel/legendary names. - Speaking of names, fixed some typos! - Fixed some spacing overflow issues in crafting stations in several languages to bring them in line with other localizations. - Fixed an issue where chain lightning could trigger on floors above or below a player while in a castle. - Added a safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations. - Fixed an issue where replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent. - Fixed an issue where the order of load game saves might not match the last connected. - Fixed a bug where Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one. - Fixed an issue where the gear level of servants would be set to zero upon revival. - Fixed an issue where the Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing the items to be lost to the shadow realm. - Fixed an issue where doors that had no floor attached would not fade properly on upper floors, leading to some very annoying raid defense designs. - Fixed an issue where the incursion hud could get stuck on the screen if the eye of mortium is dismantled. - Fixed an issue where players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep. - Fixed an issue where the music player UI could break. If you're having issues with the game, make sure to take a look at our [known bugs and fixes](https://guides.playvrising.com/hc/en-us/articles/26890019038749-Known-Issues-V-Rising-1-1) to see if there's a potential solution to get you back into Vardoran as quickly as possible! We're always grateful for your help in translating the game at [https://crowdin.com/project/v-rising-game](https://crowdin.com/project/v-rising-game) **IMPORTANT NOTE!** Please report any issues you encounter after this patch (https://bugs.playvrising.com/). **ADDITIONAL REMINDER!** Regularly back up your server saves! [Here's how to do it](https://guides.playvrising.com/hc/en-us/articles/6693122931485-How-to-backup-saves). Stay vigilant in the shadows of Vardoran, our fellow Vampires! Eternally yours, /Stunlock Studios