# V Rising V Rising October Patch Notes - Product: V Rising (https://whatsnew.fyi/product/v-rising) - Vendor: Stunlock Studios - Date: 2025-10-15 - Original notes: https://store.steampowered.com/news/app/1604030/view/496083100136112688 - Permalink: https://whatsnew.fyi/product/v-rising/releases/2025-10-15-v-rising-october-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Players can no longer equip or swap passives while having the PvP buff active - **changed** — Players can no longer use Waygates as an Arena or Duel contestant - **added** — Added admin commands to temporarily ban a player with BanCharacterTemp and BanUserTemp - **added** — Added admin commands to mute a player in voice or text chat with SetPlayerMuted and SetPlayerMutedById - **fixed** — Combining storm charged weapon effect with static consume effect into stun on Veil of Storms no longer instantly stuns targets not previously affected by Static - **fixed** — Combining arctic charged weapon effect with chill consume effect into freeze on Veil of Frost no longer instantly freezes targets not previously affected by Chill - **fixed** — Combining Veil of Illusion shield jewel effect with Illusion Coating no longer grants a shield unless target is already affected by weaken - **fixed** — Frost Bat area damage jewel no longer overrides Chillweave passive effect damage - **fixed** — Tendon Swing no longer triggers FX incorrectly when the attack is interrupted - **fixed** — Tendon Swing no longer ignores post-cast cooldowns from other abilities - **fixed** — Blood Quality display no longer mismatches in different sections of the UI - **fixed** — Carrion Swarm no longer pierces walls and structures - **fixed** — Curse projectiles no longer pierce walls and structures - **fixed** — Veil of Chaos now triggers on the next Primary Attack even with high latency - **fixed** — Skeleton Agony buff now deals damage correctly when multiple skeletons explode at the same time with Bone Explosion - **fixed** — Sword Shockwave no longer has multiple projectiles active through free-cast breaking the recast - **fixed** — Servant hunt no longer displays incorrect location title - **fixed** — Fixed server crash that could occur during character creation - **fixed** — Major and Minor Mortium Rift Incursion durations in Server Settings popup are no longer flipped Hello Vampires! The time for the October patch is upon us! Based on your feedback, we were able to fit a few extra features and bug fixes in, as well as alter some of the planned changes. While we do strive for some level of balance to the numbers side of the game, the most important thing for us is that the game feels good and fun to play. Largely, the following changes focus on balancing the numbers in small but meaningful ways while preserving and, in some ways, perhaps improving the overall game feel for everyone! Now, onto the patch details! The following changes will be applied at 11.00 CEST. ##### General - Players can no longer equip/swap passives while having the PvP buff active. - Players can no longer use Waygates as an Arena or Duel contestant. - Added admin commands to temporarily ban a player. - Command: BanCharacterTemp <#> - Command: BanUserTemp <#> - Added admin commands to mute a player in either voice or text chat. - Command: SetPlayerMuted <0/1> - Set 0 for unmuted, 1 for muted. - Command: SetPlayerMutedById <0/1> ##### Bugfixes - Combining the “storm” charged weapon effect gained from jewel effects on Lightning Curtain or Cyclone together with the static consume effect into stun on Veil of Storms no longer instantly stuns a target that was not affected by Static prior to getting hit. - Combining the “arctic” charged weapon effect gained from the jewel effect on Cold Snap together with the chill consume effect into freeze on Veil of Frost, no longer instantly freezes a target that was not affected by Chill prior to getting hit. - Combining the Veil of Illusion shield jewel effect together with Illusion Coating no longer grants a shield unless the target is already affected by weaken when striking the enemy. - Fixed a bug where the Frost Bat area damage jewel would override the damage of the Chillweave passive effect (increasing it up to 60% with maximum jewel tier) - Fixed an issue where Tendon Swing could trigger the FX incorrectly even when the attack was interrupted. - Fixed an issue where Tendon Swing could ignore post-cast cooldowns from other abilities. - Fixed an issue where the displayed Blood Quality could mismatch in different sections of the UI. - Fixed an issue where Carrion Swarm could pierce walls/structures - Fixed an issue where Curse projectiles could pierce walls/structures - Fixed an issue where Veil of Chaos would not trigger on the next Primary Attack when having high latency. - Fixed an issue where the skeleton “Agony” buff would only deal damage once when used on Bone Explosion (jewel effect) when multiple skeletons exploded at the same time. - Fixed an issue where Sword Shockwave could have multiple projectiles active through free-cast, breaking the recast. - Fixed an issue where a servant hunt displayed an incorrect location title. - Fixed a server crash that could occur during character creation. - Fixed Major and Minor Mortium Rift Incursion durations being flipped in the Server Settings popup. ## ##### Attributes - Spell Cooldown rate cap reduced to 30% from 35%. - Spell Leech cap reduced to 20% from 25%. - Bonus Spell power cap reduced to 30% from 35%. - Weapon Skill power cap increased to 45% from 40%. ##### Blood Types **Corrupted Blood** - (90%) The shadow now only triggers on spells and not weapon skills, proc chance increased to 30% from 20% and the shadow no longer breaks crowd control effects such as incapacitate. - (90%) Spell and Physical charges reduced to 10 from 15. - (60%) Splash damage increased to 125% from 100% and no longer breaks crowd control effects such as incapacitate. - (60%) Attack Speed bonus reduced to 14% from 18%. **Draculin Blood** - (0%) Reduced spell power to 12% from 14% (due to attribute cap change). - (30%) haste on spell hit _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1604030/view/496083100136112688]_