# V Rising V Rising Patch 1.1.13.0 - Product: V Rising (https://whatsnew.fyi/product/v-rising) - Vendor: Stunlock Studios - Date: 2026-05-26 - Original notes: https://store.steampowered.com/news/app/1604030/view/679625078232581352 - Permalink: https://whatsnew.fyi/product/v-rising/releases/2026-05-26-v-rising-patch-1.1.13.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a bug where Explosive Shot (Pistol) could take damage during the dodge roll - **fixed** — Fixed a bug where Snapshot (Crossbow) projectile could go through objects after it splits - **changed** — Reduced the range of Camouflage (Slashers) attack from 4 to 3.3 to properly match the VFX - **fixed** — Fixed several performance-related bugs server-side - **changed** — Corrupted Blood hostile ghost now has reduced dash speed and pierces enemies, damage no longer triggers counters, and ghost damage cannot cause a fatal blow - **changed** — Sanguine Coil cooldown increased from 6 to 7 seconds - **changed** — Sanguine Coil default projectile speed reduced by 20% - **changed** — Sanguine Coil healing on allies increased from 14-30% to 20-40% - **changed** — Blood Rite duration and damage on follow-up attack reduced from 20-40% (5-second duration) to 15-30% (4-second duration) - **changed** — Wraith Spear cooldown gained from canceling spell increased from 50% to 65% - **changed** — Wraith Spear AoE jewel penalty per target reduced from 6-10% to 8-16% - **changed** — Spectral Guardian now attacks 15% faster - **changed** — Ball Lightning recast now has a 0.5-second delay before explosion - **changed** — Veil of Storm dash duration reduced from 0.45 seconds to 0.4 seconds - **changed** — Corrupted Skull bonus damage below threshold increased from 40% to 50% - **changed** — Veil of Bones bonus damage when below threshold increased from 20-40% to 30-50% - **changed** — Freeze Immunity damage bonus for trying to apply freeze on immune target increased from 25% to 30% ##### **V Rising Patch 1.1.13.0 Notes** After taking additional feedback, here’s a bit of a repost of the previous patch notes from our previous blog. For the sake of identifying changes between the previous notes and these ones, we’ve **bolded the changes**. Explanations have been left in for the purpose of context! The patch should be going live at 12 GMT / 2 PM CEST / 8 AM EDT **IMPORTANT NOTE:** This patch **WILL NOT** cause saves to break or reset. ##### **Bug Fixes** An awkward little bug has been around for a while, where the dodge roll on the pistol could still take damage from some effects while mid-roll. This inconsistency was pretty frustrating, so we’re happy to finally crush it. - **Explosive Shot (Pistol)** - Fixed a bug where you could take damage during the roll. - **Snapshot (Crossbow)** - **Fixed a bug where the projectile could go through objects after it splits.** - **Camouflage (Slashers)** - **The range of the attack has been reduced from 4 to 3.3 so that it properly matches the VFX.** - **Fixed a few performance-related bugs server-side.** ##### **General** One of the common issues referenced has been Corrupted Blood in both PvP and PvE contexts. In PvP, the ghosts spawned can become an advantage and are used to trigger free counters. In PvE, they act as a sometimes frustrating downside to using the blood that can add an overwhelming amount of complexity to a portion of the game that can already start to become a little overwhelming. Our goal with this change to Corrupted Blood is to make it so that they no longer trigger counters. That takes away a significant portion of its PvP advantage, while touching something that is rarely used for such a small amount of value in PvE. Additionally, the dash speed reduction makes them a lot more manageable to dodge in PvE, and that additional touch of making them unable to cause a fatal blow means they’ll never be responsible for an outright death. - **Corrupted Blood** - The hostile ghost spawned by Corrupted Blood has its dash speed reduced and will now pierce enemies. The damage will no longer trigger counters. Damage from ghosts can no longer cause a fatal blow. ##### **Balance Changes** Sanguine Coil can be a bit oppressive in PvP due to the amount of charges and fast projectile speed. We’re going to slightly reduce the speed, but also buff the healing to give it more of a strong identity in line with its original purpose for those who want to play a more supportive role in both PvP and PvE. - **Sanguine Coil** - Increased Cooldown from 6 to 7 seconds. - Reduce default projectile speed by 20%. - Increase healing on allies from 14-30% to 20-40% (Jewel Effect). Blood Rite has outshone similar spells, making it often feel like the best option to pick for a counter spell. We’re tuning it down just a bit in hopes it makes other options more appealing. - **Blood Rite** - Reduce duration and damage on the follow-up attack from 20-40% (5-second duration) to 15-30% (4-second duration) (Jewel Effect) For Wraith Spear, we feel like its mobility is being exploited a bit too much with cancel casts, so we’re making it a bit more costly to do. Its AoE jewel also felt unattractive, so we wanted to give it a little buff to give more alternatives for good AoE damage. - **Wraith Spear** - Cooldown gained from canceling the spell has been increased from 50% to 65%. - Reduced the penalty per target from 6-10% to 8-16% (Jewel Effect) Spectral Guardian is a fantastic defensive ability, but it often gets neglected due to its lower damage compared to other ultimates. We’re adding a little bit more of an offensive advantage to it so that it feels less like a damage loss, and hopefully makes it a bit more attractive of an option. - **Spectral Guardian** - Now attacks 15% faster. The recast of Ball Lightning can feel impossible to react to, and it has no visual feedback. Adding a small delay and improving the feedback of the recast will hopefully put thi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1604030/view/679625078232581352]_