# VALORANT 0.49 — VALORANT Patch Notes 0.49 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-04-28 - Version: 0.49 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-0-49/ - Permalink: https://whatsnew.fyi/product/valorant/releases/0.49 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Removed two Run it Back bugs affecting Phoenix - **fixed** — Players can now exit custom games with the Leave match button from the ESC menu - **fixed** — Fixed rare cases where the Spike would get stuck in the map - **changed** — Omen now immediately becomes vulnerable and no longer appears dark after leaving his alternate shadow form - **changed** — Reduced attenuation radius of the arrival sound on Omen's From the Shadows to 2250 - **changed** — Barrier Orb will only spawn a chunk of the barrier if supported by the ground, sometimes spawning only 2 barrier chunks instead of 3 - **changed** — Barrier Orb can no longer be placed on small pieces of geometry and must be placed on the ground or on top of boxes - **changed** — Updated Omen's visuals - **changed** — Updated Breach's visuals - **fixed** — Added curtains to the top of double doors on Haven to remove the Sage Barrier Orb boost exploit - **fixed** — Fixed issue with Cypher camera being placed on the Haven A Main boxes - **fixed** — Fixed multiple geometry issues on Haven, Bind, and Split to fix exploits and optimize gameplay - **changed** — Updated materials on Bind and Haven to make surfaces more consistent - **changed** — Changed color of Radianite crates to unify overall visuals - **added** — Added Competitive mode and ranked matchmaking, to go live in the near future - **added** — Added Ghost cheat option to custom games allowing flight around the map in no-clip mode - **changed** — Ability HUD no longer displays when entering drone camera as an observer - **changed** — Exiting drone camera now swaps back to the most recently viewed player if still a valid view target - **changed** — Swapping through players to view now iterates through an entire team before going to players on the other team - **added** — Added directional damage indicator visual to in-game HUD Can you believe we’re three weeks into the VALORANT Closed Beta? We wish it were four weeks so we can celebrate our one month anniversary, but we also don't want to seem clingy. Rejoice with a slew of patch notes full of quality of life updates. Phoenix mains can look forward to the removal of two Run it Back bugs, you can now actually exit custom games with the click of a button, the rare cases where the Spike would get stuck in the map should be history, and Observer mode benefits from a few improvements (more on the way!). You’ll see the addition of “Competitive mode” here and you’re gonna have to wait a little before it goes live. Yes, we’re excited too. Read all the changes below. Gameplay and Balance Omen - Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form - If you were to find enemy Omen teleporting in, it was often confusing when you should shoot him to get the kill (vs. sending him back). This change is to both account for an invulnerability bug and score some extra points of clarity - The attenuation radius of the arrival sound on Omen's From the Shadows has been reduced to 2250 - Attenuation is a big word, but the short of it is you have to be closer to Omen to echolocate where he’s teleporting to. We’re trying to give him some spook back since if you do find him, you should now have him dead to rights Sage - Barrier Orb will only spawn a chunk of the barrier if it is supported by the ground, this means it will sometimes only spawn 2 barrier chunks - Barrier Orb can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes - We love supporting boost gameplay, especially when multiple characters combine their abilities (looking at you Jett and Omen). However, we felt with the current placement requirements, characters were able to boost to too many unintended spots. With this change, players can still boost into some unexpected positions, but they hopefully won't be 30 feet in the sky and floating in the middle of the site to look through a tiny pinhole in the map. Character Updates - [Omen] Updated Omen’s visuals - [Breach] Updated Breach’s visuals Map Updates - Added curtains to the top of double doors on Haven to remove the Sage Barrier Orb boost that allowed players to see through a sliver of the door at the top - Fixed issue with Cypher camera being placed on the Haven A Main boxes - Multiple fixes to the geometry on Haven, Bind, and Split to fix exploits and help optimize gameplay—massive thanks to all of the folks who helped to identify these! We see you - Updated materials on Bind and Haven to make surfaces more consistent overall - Changed color of Radianite crates in order to unify overall visuals Competitive Updates - Added Competitive mode and ranked matchmaking, to go live in the near future Observer Mode - Added “Ghost cheat” as an option to custom games with cheats enabled, allowing you to fly around the map in no-clip mode - Ability HUD no longer displays when entering drone camera as an observer - Exiting drone camera will now swap back to the most recently viewed player if they’re still a valid view target - Swapping through players to view will now iterate through an entire team before going to players on the other team HUD & UI - In-game - New directional damage indicator visual - New low health and low ammo visuals - Removed character portrait from player’s minimap icon to better distinguish player icon; icon will receive additional color and polish in the future - Voice activity is now shown above allies’ heads - Added color to spike icon above ally’s head to make it easier to see - Fixed the ultimate ability icon above teammates’ heads showing as charged after gaining 1 ult point instead of when actually charged - Ping elements now fade when under player aim; previously only text faded - Out-of-game - Relocated Find Match button from social panel to Play screen; renamed to Start - Relocated Pr _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-0-49/]_