# VALORANT 1.0 — VALORANT Patch Notes 1.0 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-06-01 - Version: 1.0 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-0/ - Permalink: https://whatsnew.fyi/product/valorant/releases/1.0 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Reyna joins as the latest Agent from Mexico - **added** — Ascent map enters the map pool as an open playground for position and attrition warfare - **added** — Spike Rush beta mode delivers a fresh and more hectic flavor of VALORANT - **changed** — Sage Healing Orb cooldown increased from 35 to 45 seconds - **changed** — Sage Barrier Orb segment health reduced from 1000 to 800 - **changed** — Sage Barrier Orb duration reduced from 40 to 30 seconds - **added** — Friendly Barrier Orb walls now show on the minimap - **changed** — Raze Blast Pack maximum damage radius reduced from 2 to 1 meters - **changed** — Jett Cloud Burst smoke duration increased from 4 to 7 seconds - **changed** — Jett Tailwind automatically breaks Cypher's Trapwires after being briefly revealed - **changed** — Phoenix Blaze duration increased from 6 to 8 seconds - **changed** — Phoenix Blaze damage model updated to 1 every 0.033 seconds - **changed** — Phoenix Blaze healing updated to 1 every 0.16 seconds - **changed** — Phoenix Hot Hands healing model updated to 1 every 0.08 seconds - **changed** — Phoenix Curveball max flash duration increased from 0.8 to 1.1 seconds - **changed** — Phoenix Run it Back automatically reloads all weapons on respawn - **changed** — Omen Paranoia is now equipped instead of quickcast with improved hit detection especially at close range - **changed** — Omen Dark Cover enters phased world mode where he can see through walls to place smokes with RELOAD toggle - **changed** — Omen Dark Cover controls updated to use PRIMARY FIRE to increase distance, SECONDARY FIRE to decrease distance, and ABILITY KEY to throw smoke - **changed** — Omen Shrouded Step now shows teleport location on map with in-world indicator when vision is obstructed - **changed** — Omen From the Shadow can be cancelled while in Shade form by pressing ABILITY KEY again - **fixed** — Hit registration improvements - **fixed** — Split mid chokepoint reworked - **fixed** — Framerate drops during combat addressed If you’re reading this, it’s too late—VALORANT is launching. What’s new? Reyna is the latest Agent to join VALORANT—straight from the heart of Mexico. Ascent, an open playground for small wars of position and attrition, enters the map pool. Spike Rush (beta) also arrives to deliver a fresh and more hectic flavor of VALORANT. Sage, Omen, Phoenix, Raze and Jett all received a decent share of buffs and nerfs respectively to get them ready for launch. This patch also targeted the framerate drops some of you were getting during combat. The devil’s in the details, but know that getting performance where we want for all players is an ongoing process we hope to nail down in the next few patches. Improvements to hit registration, and a rework of Split’s mid chokepoint joins the healthy list of fixes and updates below. Good game, mad patch notes. GAMEPLAY AND BALANCE Agent Updates Sage - Healing Orb cooldown increased 35 >>> 45 seconds - We like how much Sage is able to heal in a single heal, but felt she was able to use it too frequently during a round. - Barrier Orb segment health reduced 1000 >>> 800 - Barrier Orb duration reduced 40 >>> 30 seconds - Friendly Barrier Orb walls now show on the minimap - Previous changes to Sage’s Barrier Orb helped give it more counterplay options in pistol/early round but it’s still having too much impact in any given round. Our hope is that the wall stays a powerful stalling tool, but asks you to think more about when in the round you want to use it. Raze - Blast Pack maximum damage radius reduced 2 >>> 1 meters - The Blast Pack has proven to be quite strong, especially when chained back-to-back. By reducing the inner maximum damage radius, we hope to reduce the average damage output of this ability while still keeping it powerful. Jett - Cloud Burst smoke duration increased 4 >>> 7 seconds - We feel like Jett has a strong, irreplaceable value in terms of her ability to deny trades. But we think her team-oriented output is a little too low. This should give her and her team a little more time to work off of her smokes. - Tailwind automatically breaks Cypher’s Trapwires after being briefly revealed - Tailwind force is powerful enough that Jett should easily be able to break free of any leash. This should allow her a little more freedom to make that aggressive, but risky play that creates space for her team. Phoenix - Blaze duration increased 6 >>> 8 seconds - We felt like the short wall duration, combined with the long cast time and short range, was forcing Phoenix to play a little too predictably around his wall. We’re bumping this up slightly to give him some more time to work with. - Blaze damage: 15 every 0.25s >>> 1 every 0.033 seconds - Blaze healing: 3 every 0.25s >>> 1 every 0.16 seconds - These Damage over Time/Healing over Time models are updated to match the recent changes to our other DoT abilities. Additionally, we’ve matched the damage/healing values to be half as effective as Hot Hands, primarily so that the total healing output of these two abilities is at parity (50 health each). We’re also doing this so that Blaze doesn’t become the de-facto “healing” ability compared to Hot Hands. - Hot Hands healing: 3 every 0.25s >>> 1 every 0.08s. - Updated the HoT model to match recent changes to the DoT abilities. - Curveball max flash duration increased 0.8 >>> 1.1 second - The flash duration is short given how quickly he can get his curveball out on an enemy caught out of position. Even still, it was a hair too short, especially to justify the new 200 credit price point. - Run it Back automatically reloads all weapons on respawn - This is closer to a quality of life improvement. Phoenix’s ult often puts him in a position to empty his clips right before getting sent back. It was very jarring for a Phoenix player to wait several seconds to respawn, only to then have to spend another second reloading—potentially under pressure. We think the several second respawn time is enough time to justify _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-0/]_