# VALORANT 1.02 — VALORANT Patch Notes 1.02 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-06-23 - Version: 1.02 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-02/ - Permalink: https://whatsnew.fyi/product/valorant/releases/1.02 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Competitive Mode is now available with Radiant as the new top rank - **added** — Added surrender option in Competitive Mode - **changed** — Tagging effect adjusted to increase chances of escape near cover - **changed** — Menu UI improved with layout and navigation updates - **changed** — Viper Toxic Screen now burns through walls and places emitters at all valid locations - **changed** — Viper Snake Bite applies Fragile debuff that doubles damage taken for a short time - **changed** — Viper Poison Orb activation cooldown increased from 0.5s to 6s - **changed** — Smoke screen effects adjusted with decreased blind falloff value and decreased nearsighted intensity - **changed** — Bucky right-click accuracy values adjusted to fix movement inaccuracy discrepancy - **changed** — Competitive Mode rank iconography updated - **changed** — Expanded skill disparity range for playing with friends in rank placements - **fixed** — Fixed issue where Cypher Spycam blocked Spike defusal - **fixed** — Fixed issue where players could place Cyber Cage on Trapwire - **fixed** — Added prevention for Cypher Spycam going through teleporter doors on Bind when placed on frame from outside - **changed** — Jett Blade Storm now refreshes when used to kill Phoenix during Run It Back - **changed** — Reyna Soul Orbs now spawn when Reyna kills Phoenix during Run It Back - **changed** — Map adjustments to Haven, Ascent, Bind, and Split to allow clearing angles more straightforwardly and reduce locations requiring ability usage - **changed** — Collision and Nav Mesh improvements across maps - **changed** — Menu navigation updated with back buttons in upper left for main section views and detail views - **changed** — Detail view close buttons moved from upper right to upper left as back buttons You can stop spamming us now, because Competitive Mode goes live this patch. Most obvious change is that our top rank is now “Radiant” and we’ve added a surrender option, which will come in handy when you start losing to Radiant players. Tagging, the slowing effect you feel when hit by bullets, has been adjusted, in part to up your chances of escape if you’re near cover. We can’t help you much if you’re dancing in the open. Lots of love has gone into improving the Menu UI—might be jarring at first, but we believe it’s for the better. It’s worth studying the tweaked areas for all maps, which should relax the desire to exhaust abilities at certain locations. AGENT UPDATES VIPER Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well...terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground. - Snake Bite, taking damage will make a player fragile for a short time - Fragile is a debuff that doubles damage taken Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out) With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies Poison Orb activation cooldown increased :: .5s >>> 6s We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy. JETT Blade Storm now refreshes when used to kill Phoenix during Run It Back. REYNA Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back. CYPHER -Fixed an issue where Spycam blocked Spike defusal -Fixed an issue where players could place a Cyber Cage on a Trapwire -Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside SMOKE TUNING - Adjusted tuning around screen effects when exiting and entering smokes - Decreased blind “falloff” value - Decreased nearsighted intensity The previous tuning for smokes made it far too punishing for players to push through and take a calculated risk—really encouraging them to be used as a powerful defensive stall tool. Pushing through a smoke will still be risky, just more reasonable. WEAPON UPDATES Bucky (right-click) - Crouch-walking accuracy: 3.45 >>> 4.1 - Walk accuracy 6.4 >>> 4.4 - Run Accuracy 3.5 >>> 6.4 - We discovered an accidental discrepancy in how we were applying movement inaccuracy to the Bucky's right-click, one we introduced during closed beta when we added a delay for players to receive walking accuracy when slowing down from a running state. This was making it so that the right-click was much more accurate on the run that intended. We've fixed this now so that running with the right-click is significantly more inaccurate than walking or standing still. We've also increased the inaccuracy for crouch-walking to more appropriately match the amount of evasion it provides. COMPETITIVE MODE UPDATE - Competitive Mode will be made available during this patch, changes since closed beta: - Updated rank iconography. - New name for top rank: Radiant - Expanded skill disparity range for playing with friends in rank placements MAP UPDATES Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places: Haven - Garage Doors - Entrance to C Long on Attacker Side - Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options - C Link - A Link - The Entrance to A Sewer and the bottom of A Sewer Ascent - Defender spawn entrance - Attacker side of A Main _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-02/]_