# VALORANT 1.03 — VALORANT Patch Notes 1.03 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-07-07 - Version: 1.03 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-03/ - Permalink: https://whatsnew.fyi/product/valorant/releases/1.03 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Guardian price reduced from 2700 to 2500 - **changed** — Guardian rate of fire reduced from 6.5 to 4.75 - **changed** — Guardian penetration power increased from Medium to Heavy - **changed** — Guardian input queue updated from 0.083 to 0.1175 - **added** — New Spike Rush orb Twin Hunters that releases two hunting wolves to track down the two nearest enemies - **changed** — Spike Rush Split mid defender side orb moved onto mid platform - **changed** — Unrated surrender vote requirement changed from 100% to 80% - **changed** — Surrender vote can now be called starting from round 5 instead of round 8 - **added** — New button in the in-game menu to call a surrender vote - **changed** — Competitive matches now use win-by-two overtime format with automated votes after every two rounds - **changed** — Overtime rounds have full reset with all players at 5000 credits and 4 points short of ultimate - **added** — Collection screens now have a checkbox to toggle between showing all items or only owned ones - **fixed** — Fixed bug where mission You or your ally plant defuse spikes sometimes did not account for plants and defuses by allies - **fixed** — Fixed multiple spots where players were able to clip inside level geometry - **fixed** — Fixed multiple locations where Sova's sensor arrow was able to go through walls - **fixed** — Removed spot on Haven where Spike was unable to be retrieved once dropped - **changed** — Transition screens and startup screens are now letterboxed - **fixed** — Fixed text overlap issues in the Battlepass and Contract screens in some languages - **added** — Players in custom games with cheats enabled can select a different Agent to use on the next round in the cheats menu - **changed** — Pressing Escape while typing in the chat box will now clear the message Easier reading this go around; the first patch of Rated queue is looking fairly stable thus far, so we’ve opted to keep our balance changes light in order to let the meta evolve naturally. Invest in Guardian stocks, as the weapon is beginning to find itself! These updates should help the weapon better carve its own gameplay niche as a heavy-hitting and affordable precision rifle. Also, Spike Rush lovers continue to get spoiled with yet another new orb. The recently added Surrender option gets a dedicated button to help cast your vote. And the vote threshold is changing for Unrated—surrender votes will pass up to 1 no vote from voting participants, whereas Competitive will still require a unanimous Yes to surrender. You can also surrender sooner now, for when it feels like your opponent has a 141 2/3% chance of winning. WEAPON UPDATES Guardian - Price reduced from 2700 >>> 2500 - Rate of Fire reduced from 6.5 >>> 4.75 - Penetration power increased from Medium >>> Heavy - Input queue updated from 0.083 >>> 0.1175 - Up until now, the Guardian has lived in a strange position in the arsenal. Price-wise, it remained close to the premium rifles while not adequately competing with their power, making it too pricey as an alternate economic option, but not powerful enough to be considered as a premiere weapon choice. Its fast fire rate made it more powerful in close range situations than we’d like, given our goals for the weapon’s long-range, precision shot fantasy, and—despite its semi-automatic, heavy-hitting firing style—it matched other rifles in terms of penetrating power. We hope these changes will sharpen the Guardian’s identity as a long-range, versatile weapon, with its heavy penetration values and lower price providing some more nuanced choice competition to the rifle category of the arsenal. MAP UPDATES Haven - Removed spot where Spike was unable to be retrieved once dropped. All Maps - Fixed multiple spots where players were able to clip inside level geometry - Removed more locations where Sova’s sensor arrow was able to go through walls MODE UPDATES Spike Rush - New Orb: Twin Hunters - Capturing the orb releases two hunting wolves to track down the two nearest enemies (from orb location, they will not change targets after spawning). - Wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact. - Wolves have 100 HP and can be damaged - Wolves will time out at 15 seconds, or when their target is killed - Split: Orb Location - Mid defender side orb has been moved onto mid platform to make it slightly less defender favored QUALITY OF LIFE Surrender changes - Unrated Mode vote requirements to pass changed from 100% to 80% - AFK players who are not spawning in are NOT counted as voting participants. So if a player is not spawning on your 5-person team, you don't need a yes. For example, you can surrender with 3/4 votes in unrated, in cases where the 5th team member does not spawn in. - Competitive Mode vote requirements to pass remains at 100% - You can now call a surrender vote starting with round 5 versus round 8 - A new button in the in-game menu has been added to call a surrender vote - We know it can be at times challenging to get a surrender vote to pass given it has historically required an unanimous vote. For Unrated Mode , which is meant to be lower stakes than Competitive (no rank on the line), we have made adjustments so if the vast majority of the team wants to surrender (80%) they can now opt out of that match and find a fairer fight sooner. - For Competitive Mode we plan to keep the vote requirement as unanimous, because surrendering has an impact on your rank (all unplayed rounds count as loss credit), we want to make sure the team is in full agreement before a decision is made that will negatively impact a player’s rank. We’ve also slightly reduced the minimum rounds needed to be played so that if players have a partic _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-03/]_