# VALORANT 1.04 — VALORANT Patch Notes 1.04 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-07-21 - Version: 1.04 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-04/ - Permalink: https://whatsnew.fyi/product/valorant/releases/1.04 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Viper's Pit max time outside of ult before it collapses changed from 5 to 15 seconds - **added** — Viper can hold the ability key to drop her ult early - **changed** — Enemies in Viper's Pit have their minimap obscured and do not provide minimap detection to their allies - **changed** — Increased the brightness of the red enemy glow at the edge of Viper's near-sight - **changed** — Viper's enemy decay per second increased from 10 to 15 from all sources - **changed** — Viper's enemy decay sustains for 2.5 seconds after exiting her smoke before starting to fade - **changed** — Viper's Poison Cloud and Toxic Screen no longer consume additional fuel beyond the cost of having one active - **changed** — Raze's Showstopper ultimate cost changed from 6 to 7 Ult points - **changed** — Brimstone's Orbital Strike ultimate cost changed from 6 to 7 Ult points - **changed** — Brimstone's Stim Beacon no longer buffs enemies and no longer shows its effect radius to enemies - **changed** — Brimstone's arms fidelity increased to match the overall quality of the game - **added** — Cypher's Cyber Cage can now be picked up during the buy phase - **fixed** — Fixed bug where Classic running inaccuracy on the right-click was much higher than intended - **fixed** — Fixed bug where Classic jumping had no inaccuracy penalty - **changed** — Classic running spread changed from 3.4 to 2.1 - **changed** — Classic jumping spread changed from 1.9 to 2.3 - **changed** — Classic walking spread changed from 1.9 to 1.95 - **added** — Classic now has a 10% bonus to accuracy when crouching and stationary - **changed** — Replaced the previous Weapon Stats textbox in the pre-round shop with an easier-to-compare graphical representation of stats [How about those Elderflame weapon skins](https://playvalorant.com/en-us/news/dev/breathing-life-into-elderflame/)? At least they weren’t cake. Hope you caught some of that [VALORANT fan art](https://playvalorant.com/en-us/news/announcements/community-spotlight-1/), too. On to this patch. Four Agents get some polish, with Viper coming away with a series of buffs, including a per second increase of her decay against enemies. You’re also gonna have to work a bit extra now if you wanna use those powerful Brimstone and Raze ults. A bug fix for the Classic gave us an opportunity to go in and tune the weapon’s behaviour. Hey while you’re in the pre-round buy menu, take a look at those new easier-to-compare stats! AGENT UPDATES VIPER Viper's Pit - Max time outside of her ult before it collapses changed from 5>>>15 seconds - Viper can hold the ability key to drop her ult early - Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies - Increased the brightness of the red enemy glow at the edge of Viper's near-sight With Viper being allowed out of her ult for such a short period of time, we felt that she was not only limited in the plays she could make, but also gave too much continuous information to her enemies. The ability to move outside the ult smoke more freely should provide some new and interesting mind games for Viper to play—and hopefully puts the strategic pressure back on the enemy. The other improvements should push Viper’s advantage in her own smoke and help her avoid getting traded by enemies using minimap vision to target her. Decay - Enemy decay per second increased from 10 to 15 from all sources. - After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade Viper's decay depleting so quickly from enemies was limiting the advantage it provided and wasn't creating the threat we had hoped for as a result. Adding a delay before it fades will hopefully widen the window where Viper and her team can capitalize and pair with the Viper's Pit updates (above) to provide fresh ways to play around her ult. Fuel - Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active The reduction in total uptime when both her vision blockers were active was making it difficult for Viper to use both tools together. Since Viper's smoke has so much commitment and makes up so much of her kit, we want to free her to use them in tandem to create powerful options for her team to take sites. RAZE Showstopper ultimate Cost changed from 6 to 7 Ult points Raze’s ultimate is one of the most impactful in the game and useful in almost any situation. As a result, it is being used a bit too often. So we’re upping the cost by 1, which should help reduce how often players have to face her Showstopper. BRIMSTONE Orbital Strike ultimate cost changed from 6 to 7 Ult points Much like Raze’s Ultimate, Brimstone’s Ult is very impactful and useful in a wide variety of situations. We feel like it was impacting rounds a little too frequently, so decided to up the cost slightly. Stim Beacon no longer Buffs enemies and no longer shows its effect radius to enemies The Stim beacon is meant to be a pretty situational ability but we felt that revealing Brimstone’s location and having the potential to accidentally buff enemies was making this ability significantly weaker than we’d like. Brimstone’s Arms Fidelity When you really think about an FPS, you’ll notice you spend an awful amount of time looking at your arms...like all the time. Before launch, we intended to increase the fidelity of Brimstone's arms to match the overall quality of the game. We did it—now look at those guns! CYPHER Cyber Cage can now be picked up during the buy phase WEAPON UPDATES Classic The Classic right-click was the primary bug fix here, but we saw an opportunity to make the weapon behave a bit more consistently. We slightly tuned efficacy of jump right-cl _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-04/]_