# VALORANT 1.05 — VALORANT Patch Notes 1.05 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-08-04 - Version: 1.05 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-05/ - Permalink: https://whatsnew.fyi/product/valorant/releases/1.05 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new Agent Killjoy with associated contract and rewards - **added** — Add Act Ranks to competitive play - **added** — Add Deathmatch beta game mode as a 10-player free-for-all with first to 30 kills or 6-minute time limit - **added** — Add email notifications to players when a reported disruptive player has been punished - **added** — Allow custom game leaders to select target game pod location and view player ping to that pod - **added** — Allow viewing of friends' career tab, rank, Act Rank, and Match History via social panel context menu - **added** — Add rank indicators on loss showing three levels of rating decrease with arrows for better granularity - **changed** — Increase Raze's Showstopper equip time from 1.1 to 1.4 seconds - **changed** — Increase Raze's Showstopper quick equip time from 0.5 to 0.7 seconds - **changed** — Reduce Raze's Showstopper VFX when firing rocket and on rocket trail - **changed** — Decrease Raze's Blast Pack damage from 75 to 50 - **changed** — Change Raze's Blast Pack damage to objects to consistently do 600 - **changed** — Improve competitive matchmaking to increase chance of matching solo and solo/duo players against similarly sized premade groups - **changed** — Display the rank you entered a match with in Match History versus the rank you ended with - **changed** — Update rotating store to exclude items you already own - **fixed** — Fix Sova's Owl Drone rotating slower than intended - **fixed** — Fix Reyna not receiving full heal if begun right when overheal started to decay - **fixed** — Fix nearsight not applying properly when going through smoke parts of Viper and Phoenix walls - **fixed** — Fix Phoenix being able to plant the Spike off the bomb site if planting finished after Run it Back ended - **fixed** — Fix ping not appearing in scoreboard for Observers Your newest VALORANT Act has arrived! It’s true, it’s true. That means this patch comes with a new Agent ([have you met?](https://www.youtube.com/watch?v=ua-iIRQDY8g)), a fresh Battlepass, and our new Deathmatch (beta) mode. Act Ranks go live—[and you can dive into our dedicated post for more](https://playvalorant.com/en-us/news/dev/act-ii-ranks-and-competitive-changes/)—but competitive changes also include matchmaking adjustments that hope to better pair solo and solo/duo players against similar groups. You’ll get more info on how your rank was affected after a loss, too. Raze’s Showstopper gets tuned and the Blast Pack damage drops. AGENT UPDATES KILLJOY [Killjoy brings her killer robot buddies and round spectacles to VALORANT](https://playvalorant.com/en-us/news/dev/enter-killjoy/) A new contract has been added to unlock Killjoy and her associated rewards RAZE Showstopper - Equip Time increased 1.1 >>> 1.4 - Quick Equip Time increased 0.5 >>> 0.7 - VFX reduced when firing rocket - VFX on rocket’s trail slightly reduced With the lethality of Raze’s Showstopper, we wanted to make some changes that will provide enemies more time to plan and acquire Raze when hearing “Fire in the Hole!” Additionally, we have adjusted her VFX so that players are able to notice Raze as she fires, increasing their ability to shoot a Raze that takes riskier plays. Blast Pack - Damage decreased 75 >>> 50 - Damage to objects now consistently does 600 Raze’s Blast Pack has been hitting players a bit too hard, able to kill a fully armored enemy in certain situations. We want to reduce this ability’s efficacy at damaging players while sharpening its ability at clearing enemy utility and obstacles. COMPETITIVE - Act Ranks have been added to the game;[read our deep dive for more info](https://playvalorant.com/en-us/news/dev/act-ii-ranks-and-competitive-changes/). - Patch 1.05 marks the end of Competitive Act I—Competitive Act II starts - If you earned a rank in Act I, play 3 more games to show your rank again in Act II. If you are a new player you will still need to play 5 initial placement matches so we have more time to calibrate to your skill - Expect a conservative initial placement, ~2 rank tiers lower than your prior Act I rank, so we are confident you are at or above that skill in Act II. Performance will have a larger impact in your early games, so you will be able to quickly gain rank if you play well and win - Competitive matchmaking now will have a higher chance to match solo and solo/duo players against similarly sized premade groups at the cost of queue times being slightly longer - Regardless of premade sizes, match balance is sitting fairly close to 50 / 50 for which team wins, but there is often a larger skill disparity between the best and worst players in the games with large premade sizes. This change should reduce the chance of solo players getting into games where there is high skill disparity. - Rank indicators have been modified on a loss to provide more granularity into how your rank was changed— You can now receive: - Rating decreased slightly (1 down arrow) - Rating decreased (2 down arrows) - Rating greatly decreased (3 down arrows) - Previously we showed very little info around how much rank you lost on a loss to limit the already painful experience of a loss. However, this was leading to issues where a player may have had a really rough game (think decisively lost the game and played poorly) and then would win several games and not rank up. This should help alleviate this problem somewhat by providing more transparency on a loss and your amount of rank lost. - We are also looking into ways to give additional transparency around rank changes in future patches - Match History will now show the rank you went into the match with for that game, versus the rank you ended the game with - You can now view your friends career tab via the context menu in the social panel. This means you can see your friends rank, Act Rank, and Match Hi _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-05/]_