# VALORANT 1.09 — VALORANT Patch Notes 1.09 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-09-29 - Version: 1.09 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-09/ - Permalink: https://whatsnew.fyi/product/valorant/releases/1.09 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Omen's Paranoia projectile VFX updated to better represent its hitbox - **changed** — Jett's Blade Storm burst fire delay increased from 0.33 seconds to 0.45 seconds - **changed** — Jett's Blade Storm burst fire daggers now have damage falloff beginning at 12 meters, dropping to 35 damage at max falloff - **changed** — Jett's Blade Storm burst fire headshot multiplier reduced from 3x to 2x - **changed** — Viper now starts the round at 100 fuel instead of 50 - **changed** — Viper's Snake Bite vulnerable debuff now lingers for 2 seconds after leaving acid - **changed** — Viper's Pit move speed doubled while casting - **changed** — Viper now fast equips her weapon after casting Viper's Pit, reducing weapon downtime by approximately 0.4 seconds on average - **changed** — Reyna's Empress fire rate bonus decreased from 25% to 15% - **changed** — Brimstone's Stim Beacon fire rate bonus increased from 10% to 15% - **changed** — Operator price increased from 4500 to 5000 - **changed** — Operator scoped movement speed decreased from 76% to 72% - **added** — Reported players caught with an offensive Riot ID are now forced to change their ID The Operator is experiencing it’s coming-of-age movie. But before you get all “look how they massacred my boy” on us, let one of our lead designers walk you through our analysis. There’s also some systemic weapon updates to change your accuracy after landing from a jump. Five Agents get the squeeze, including ongoing updates to make Viper a more flexible threat, and some parity across the fire rate buffs from Brimstone and Reyna. What’s in a name? Reported players caught with an offensive name are now forced to change their Riot ID. AGENT UPDATES OMEN Paranoia - Updated projectile VFX to better represent its hitbox, especially when it is traveling towards your POV We’re keeping an eye on the overall power level of Paranoia, but as a first step wanted to resolve visual issues where players hit with Paranoia appear outside of its impact on their screen. JETT Blade Storm (Burst Fire) - The time between consecutive Burst Fire use has increased from 0.33 seconds >>> 0.45 seconds - Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff - Headshot multiplier on Burst Fire reduced from 3x >>> 2x While we continue to investigate some of her outsized strengths, we think the burst fire on her Blade Storm has been over-performing at long ranges. The burst fire is intended to be a close range attack, but we found it frequently getting frags at over 20 meters away. These changes aim to rein in its effective range while retaining its close range potency. VIPER While Viper is stronger than ever, her overall impact is lower than we’d like. This round of changes continues in the same vein [as patch 1.07](https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-07/)—increasing her flexibility, especially when trying to play with teammates. Fuel - Viper now starts the round at 100 fuel (previously 50) Now that Viper can place her wall pre-round, we want her to be able to act with her team right at barrier drop without the tension of also trying to maximize her fuel for an initial move. Snake Bite - Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper’s acid Immediately dropping the vulnerable debuff upon exit wasn’t creating the threat we’ve hoped for when we added it. This change should make the Viper (and team) advantage window more realistic, as well as project a unique threat on opponents playing around it. Viper’s Pit - Move speed doubled while casting - Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by .4 seconds The combination of a slow placement and re-equip time was resulting in Viper players getting too hurt or killed while casting ults in a situation we felt should be pretty safe. This change should increase the positional options available while casting, and get your weapon up sooner. REYNA Empress - Fire rate bonus decreased from 25% >>> 15% At its previous fire rate, we felt Empress was too effective when using heavies/smgs, AND too fast to master the change in spray pattern on rifles. We hope this change allows us to address both issues at once, while also giving us a chance to have a unified fire rate increase (matching Brimstone’s stim below) that players can learn and master. BRIMSTONE Stim Beacon - Fire rate bonus increased from 10% >>> 15% Paired with Reyna’s change (above), we felt Brimstone’s stim could use a little more punch. This also unifies our two fire rate increase buffs, making them easier to learn. WEAPON UPDATES Before you jump to press that “send” button, please read our thinking behind the Operator changes below. The Operator's been a frequent talking point around the community in the last few patches, so bear with us. The Operator serves an important role in VALORANT: It provides the most difficult tactical challenge for teams to overcome, requiring strategic planning and clever utility use. We’ve been ta _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-09/]_