# VALORANT 1.10 — VALORANT Patch Notes 1.10 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2020-10-13 - Version: 1.10 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-10/ - Permalink: https://whatsnew.fyi/product/valorant/releases/1.10 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New map Icebox with complex combat spaces featuring cover, verticality, and a zipline - **added** — Preferred server selection to increase chance of playing on desired server - **added** — Act Rank Badge system showing ninth best ranked win as center with highest rank achieved displayed at top - **added** — Ability to choose weapon variant instead of leveling sequentially - **added** — Upgrade variants for Surge skin line including free track Surge Sheriff in Battlepass - **added** — Custom games tournament mode can now fit up to 12 observers - **added** — Requested guns can now be sold back to shop for refund to player who fulfilled request - **changed** — Unrated queue weighted to favor Icebox placement early in patch - **changed** — Rank disparity for parties capped at 3 tiers instead of 6 - **changed** — Competitive matchmaking tightened to reduce skill disparity - **changed** — Immortal+ ranked changes now only impacted by winning, losing, and round decisiveness rather than individual performance - **changed** — Deathmatch player count increased from 10 to 14 players - **changed** — Deathmatch spawning algorithm updated to encourage safer spawns - **changed** — Deathmatch periodic location pulse removed with pulse only on respawn - **changed** — Deathmatch match length increased to first to 40 kills with 9 minute time limit from 30 kills and 6 minutes - **changed** — Deathmatch XP gain increased from 500 to 900 - **changed** — Vision cones accuracy improved for Ascent and Bind - **changed** — Ascender and Zipline acceleration adjusted to prevent sudden direction shifts - **added** — Weapon tagging added when shot while on Ascenders - **added** — Deathmatch Kill Reloads feature provides automatic full reload on every kill [You already know about our latest map, Icebox](https://playvalorant.com/en-us/news/game-updates/what-s-new-in-valorant-act-iii/). You’ve even stuck your head in the freezer to run scrims. Hopefully, you’ll be happy to learn we’ve weighed Unrated queue to favor getting Icebox (at least for the first part of this patch). Competitive folks, you’ll have to hold on for at least two weeks before you can earn rank on Icebox. But right off the bat, you can benefit from preferred server select, tighter rank matchmaking, and working on your Act Rank Badge. Don’t sleep on these FFA Deathmatch improvements! MAP UPDATES New Map: Icebox Each Icebox site is a complex combat space that features plenty of cover and verticality. This map emphasizes skirmishes, sharp aim, and adaptive play. There’s also a zipline that amplifies the feeling of quick action and verticality. As we’re releasing Icebox ahead of schedule, we are going to be releasing it in a “beta” state for at least two weeks. During this time, the map will be available to play in Unrated, Spike Rush, and Deathmatch modes. We’re going to continue to optimize the performance on the map as well as continue to fix any bugs that might appear. If all goes well, Icebox will then become available for play in the Competitive queue on October 27th. - Early in the patch, players queuing for Unrated will more often get placed on Icebox - Ascenders (Ropes) / Ziplines - Acceleration adjusted to prevent sudden shifts in direction (this was added last patch but wasn’t in the patch notes because well, you might start asking about ziplines) - Added weapon tagging when shot while on Ascenders - These changes are intended to make players that are using Ascenders and Ziplines less evasive during combat. Ascent, Bind - Vision Cones accuracy improved for Ascent, Bind - Haven, Split may also be updated in this patch - [Called out by reddit user sabocano](https://www.reddit.com/r/VALORANT/comments/ioybyx/vision_cones_are_broken_in_this_game_we_need_a_fix/) COMPETITIVE UPDATES Competitive Act II will end with Patch 1.10 and roll into the start of Act III. This means progress towards your Act Rank for Act II will be saved and you'll be put back into placement matches for Act III. Let’s see how you stack up with the new content and changes in Act III.Good luck on the climb! Competitive players will receive their Act Rank Badge for Act II and can start making progress on their badge for Act III. The center of your Act Rank Badge is your ninth best ranked win, but you’ll also be able to see your highest rank achieved at the top of the badge.The badge displays only for Competitive games and is displayed on the player card in: Competitive lobbies, map load, in-game combat report, and End-of-Game: MVP. [This is a new system we are trying out, so we look forward to hearing your feedback](https://playvalorant.com/en-us/news/dev/act-ii-ranks-and-competitive-changes/). —Ian Fielding, Senior Producer - You can now select your preferred server(s), increasing the chance you will play on a server you want - Rank disparity for parties capped at 3 tiers (from 6). - We have also tightened our competitive matchmaking to reduce skill disparity. - Immortal+ ranked changes will only be impacted by winning and losing and the decisiveness of the game outcome (how many rounds won or lost by) and not factor individual performance into the calculation - We’ll be testing and monitoring this change in Act III for potential future implementation in all ranks. [Editor’s Note: Remember! Act III’s new map, Icebox, has been disabled for Competitive until the next patch to give us time to fix any bugs or issues that may arise before enabling it for ranked play.] MODE UPDATES Deathmatch - Increased player count 10 >>> 14 players - Updated spawning algorithm to encourage safer spawns - Now that we’ve fixed some tech on the backend, we can support up to 14 players without compromising on our commitment to 128 tick-rate servers. With 10 pl _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-10/]_