12.04WindowsPlayStationXbox
VALORANT Patch Notes 12.04
Added 2
- Added new voicelines for Sova
- After Competitive matches, a new Rank summary screen displays details about your RR gains or losses
Changed 2
- Killjoy's Turret can now be rotated while holding down ALT-FIRE, and ACTIVATE now swaps Turret direction to match Sage's Barrier Orb cast paradigm for more precise placement
- The End of Game and Career screens have been revamped with updated layouts for the Progression, Summary, and Timeline tabs
Fixed 16
- Fixed a bug where an enemy's Nanoswarm could remain invisible if you moved too quickly in and out of its detection range
- Fixed a bug where an enemy's Nanoswarm could remain invisible to you after Killjoy is suppressed
- Fixed a bug where Nanoswarm's disabled effects sometimes wouldn't play when Killjoy is suppressed
- Fixed a bug where Turret's vision cone would disappear from the minimap if the player right-clicks
- Fixed a bug where Drift's passive gliding SFX was audible from the other side of Astra's Cosmic Divide
- Fixed a bug where Storm Surge could briefly persist into the next round when cast right before a round ends
- Fixed a bug where Nightfall's minimap indicator was slightly smaller than the actual ability
- Fixed a bug where Trademark would play its reactivation SFX twice if Chamber had Suppress expiring on him
- Fixed an observer bug where Seekers would not show on the minimap when Skye is an attacker
- Fixed an issue where hitting ESC will cause the Battlepass elements to disappear and reappear instead of taking you back a page
- Various collision improvements on Breeze to allow Vyse's Arc Rose and Cypher's Spycam to be placed on the walls
- Fixed multiple minor art bugs around Breeze
- Minor adjustments to the geometry in a few high traffic gameplay spots on multiple maps to eliminate unintended gaps
- Deployed a fix for significant stuttering that some players have been experiencing since patch 12.03
- Fixed an issue where the background for the accessories store was missing
- Fixed an issue where the Reaver Bandit shows up incorrectly as a limited edition item
GOOD DAY everyone! Joy here, bringing you the latest with patch 12.04! It’s a short one this time, but if you need a TL;DR:
Quality of life updates for KJ’s Turret
Updates to the Progression Hub, End of Game, and Career pages
A handful of Agent and Map bug fixes ALL PLATFORMS AGENT UPDATES
Killjoy
We are adding quality of life updates to Turret placement that match the cast paradigm of Sage’s Barrier Orb. This will help Killjoy players to angle their Turrets more precisely, without needing to position themselves at specific angles to cover the area they want.
Turret
Can now be rotated while holding down ALT-FIRE. ACTIVATE now swaps Turret direction.
Sova
Added new voicelines for Sova BUG FIXES
Agent
Killjoy
Fixed a bug where an enemy’s Nanoswarm could remain invisible if you moved too quickly in and out of its detection range.
Fixed a bug where an enemy’s Nanoswarm could remain invisible to you after Killjoy is suppressed.
Fixed a bug where Nanoswarm’s disabled effects sometimes wouldn’t play when Killjoy is suppressed.
Fixed a bug where Turret’s vision cone would disappear from the minimap if the player right-clicks.
Jett
Fixed a bug where Drift’s passive gliding SFX was audible from the other side of Astra’s Cosmic Divide.
Harbor
Fixed a bug where Storm Surge could briefly persist into the next round when cast right before a round ends.
Fade
Fixed a bug where Nightfall’s minimap indicator was slightly smaller than the actual ability.
Chamber
Fixed a bug where Trademark would play its reactivation SFX twice if Chamber had Suppress expiring on him.
Skye
Fixed an observer bug where Seekers would not show on the minimap when Skye is an attacker.
Battlepass
Fixed an issue where hitting ESC will cause the Battlepass elements to disappear/reappear instead of taking you back a page.
Maps
Breeze
Various collision improvements to allow Vyse’s Arc Rose and Cypher’s Spycam to be placed on the walls.
Fixed multiple minor art bugs around the map.
General Updates
Minor adjustments to the geometry in a few high traffic gameplay spots on multiple maps to eliminate unintended gaps.
- Performance
- Since the release of patch 12.03, some players have been experiencing significant stuttering. We have deployed a hotfix that partially fixes the stutters and have created a more robust fix this patch.
Store
Fixed an issue where the background for the accessories store was missing.
Fixed an issue where the Reaver Bandit shows up incorrectly as a limited edition item. KNOWN ISSUES
Battlepass
The scroll wheel currently will not work when navigating between the tiers on the battlepass or event pass. This will be fixed in patch 12.05. PC ONLY GENERAL UPDATES
The End of Game and Career screens have been revamped
The Progression, Summary, and Timeline tabs now have an updated layout.
After Competitive matches, a new Rank summary screen displays details about your RR gains or losses.
The Career and Friends’ Career pages have been updated with a new UI. PREMIER UPDATES
Take a breather and get your team ready –- the next Premier Stage starts at the beginning of Act 2 in 12.05!
Stage V26A2 will run for six weeks of matches instead of the usual seven
Teams with a Premier Score of at least 500 qualify for Playoffs on April 16
Matches start on Wednesday, March 18, so make sure your team is ready to go! PROGRESSION UPDATES
Replaced the Battlepass tab in the top navigation bar with a Progression tab. Clicking in will bring you to a Progression Hub, which provides an at-a-glance view of your overall progression. This can include the Battlepass, weekly missions, active event passes and other progress opportunities as relevant.