VALORANT 12.08

12.08WindowsPlayStationXbox

VALORANT Patch Notes 12.08

Added 3
  • Introduce Skirmish: Ascension, a new limited ranked experience for Skirmish with 1v1 and 2v2 queues, staged weapon progression, and a competitive FTW ranked ladder
  • Add Ascent to the Competitive and Deathmatch queues
  • Bring back Premier for PC with Stage V26A3 starting May 6
Fixed 12
  • Fix a bug where Miks' Bassquake would cause the minimap cone to blink on use
  • Fix a bug where Veto's Chokehold could detect enemies behind rotating doors on Lotus
  • Fix a bug where KAY/O's ability VFX were not appearing if used right after KAY/O casts NULL/cmd
  • Fix a bug where Neon's High Gear slide was not playing SFX for moving across different surface types
  • Fix a bug where Tejo's agent select animation would sometimes cut off the smoke from the explosion
  • Fix a bug where Gekko's Dizzy would only target an enemy if their head was visible
Removed 2
  • Remove Bind from the Competitive and Deathmatch queues
  • Remove Knockout limited time mode

It’s Ash again! Patch 12.08 is bringing you an exciting new update to Skirmish called Skirmish: Ascension as well as another map rotation. Here’s the TLDR;

  • Skirmish: Ascension - a new, experimental ranked experience with its own competitive leaderboard on our FTW site
  • Ascent is in, Bind is out
  • [PC only] Premier is back!
  • More bug fixes ALL PLATFORMSMAP UPDATES
  • Map Pool Updates
  • ASCENT is IN the Competitive and Deathmatch queues.
  • BIND is OUT of the Competitive and Deathmatch queues. MODES UPDATES
  • NEW LIMITED TIME MODE
  • Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish.
  • We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds in 1v1 or 2v2. Compete on the FTW ranked ladder to earn rewards and prove you are better. Available for Act 3.
  • Mode Details
  • Agents & Abilities
  • Choose from 14 Agents, each with one ability from their kit
  • Jett (Tailwind)
  • Waylay (Refract)
  • Chamber (Rendezvous)
  • Cypher (Cyber Cage)
  • Omen (Shrouded Step)
  • Phoenix (Curve Ball)
  • Yoru (Clone)
  • Iso (Contingency)
  • Sage (Barrier Orb)
  • Raze (Blast Pack)
  • Vyse (Arc Rose)
  • KAY/O (Flash/Drive)
  • Breach (Flashpoint)
  • Veto (Crosscut)
  • Staged Weapons
  • No economy. Weapons escalate through stages as the match progresses
  • Rounds 1-4: Pistols (Bandit, Sheriff)
  • Rounds 5-8: Low-tier rifles (Guardian, Bulldog)
  • Round 9+: Vandal and Phantom
  • Queues
  • 1v1 and 2v2 with separate matchmaking
  • Round Structure
  • First to 10 rounds wins
  • FTW Ranked Ladder
  • Competitive leaderboard segmented by server, region, and platform
  • Separate leaderboards for 1v1 and 2v2, tracked independently
  • Rank Tiers
  • Iron: 0
  • Bronze: 700
  • Silver: 1100
  • Gold: 1500
  • Platinum: 1800
  • Diamond: 2100
  • Ascendant: 2400
  • Immortal: 2700
  • Radiant: Top 100
  • Rewards
  • Combat Ready player card: Complete 3 Skirmish: Ascension matches
  • Trade Me player card: Complete 15 Skirmish: Ascension matches
  • Titles awarded by highest rank achieved on either ladder
  • Skirmish Competitor: Gold to Platinum
  • Skirmish Expert: Diamond to Immortal
  • Skirmish Legend: Radiant
  • LEAVING LIMITED TIME MODES
  • Knockout is heading out. Thanks for playing! BUG FIXES
  • Agent
  • These were fixed in Patch 12.07 but missed the notes.
  • Fixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use.
  • Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus.
  • Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
  • Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types.
  • Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion.
  • Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible.
  • Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse’s Shear or Cypher’s Trapwire even if he was close enough to them.
  • These are new fixes in Patch 12.08.
  • Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
  • Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay.
  • Fixed a bug where Tejo’s Armageddon would sometimes cast targeting spawn instead of the intended location. PC ONLYPREMIER UPDATES UPDATES
  • Welcome to Stage V26A3! Matches start on May 6.
  • Contender and Invite Division schedule changes:
  • There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13.
  • Playoffs now take place across multiple days.
  • The first round of playoffs takes place on June 20.
  • Teams that advance from the first round return on June 21 for their next matchup.
  • Make sure to check the schedule in the client for round start times for your zone! BUG FIXES
  • General
  • Fixed an issue in settings where audio sliders weren’t moving correctly
  • Fixed an issue where trying to exit the client while a replay was paused wasn’t working CONSOLE ONLYKNOWN ISSUES
  • Modes
  • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Timer is stuck at 00.50 sec when during Overtime phase.
  • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies
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