# VALORANT 12.08 — VALORANT Patch Notes 12.08 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2026-04-28 - Version: 12.08 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-08 - Permalink: https://whatsnew.fyi/product/valorant/releases/12.08 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce Skirmish: Ascension, a new limited ranked experience for Skirmish with 1v1 and 2v2 queues, staged weapon progression, and a competitive FTW ranked ladder - **added** — Add Ascent to the Competitive and Deathmatch queues - **added** — Bring back Premier for PC with Stage V26A3 starting May 6 - **removed** — Remove Bind from the Competitive and Deathmatch queues - **removed** — Remove Knockout limited time mode - **fixed** — Fix a bug where Miks' Bassquake would cause the minimap cone to blink on use - **fixed** — Fix a bug where Veto's Chokehold could detect enemies behind rotating doors on Lotus - **fixed** — Fix a bug where KAY/O's ability VFX were not appearing if used right after KAY/O casts NULL/cmd - **fixed** — Fix a bug where Neon's High Gear slide was not playing SFX for moving across different surface types - **fixed** — Fix a bug where Tejo's agent select animation would sometimes cut off the smoke from the explosion - **fixed** — Fix a bug where Gekko's Dizzy would only target an enemy if their head was visible - **fixed** — Fix a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse's Shear or Cypher's Trapwire even if close enough to them - **fixed** — Fix a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active - **fixed** — Fix a bug where players resurrected by Sage inside of Viper's Decaying abilities would not gain Decay - **fixed** — Fix a bug where Tejo's Armageddon would sometimes cast targeting spawn instead of the intended location - **fixed** — Fix an issue in settings where audio sliders weren't moving correctly - **fixed** — Fix an issue where trying to exit the client while a replay was paused wasn't working It’s Ash again! Patch 12.08 is bringing you an exciting new update to Skirmish called Skirmish: Ascension as well as another map rotation. Here’s the TLDR; - Skirmish: Ascension - a new, experimental ranked experience with its own competitive leaderboard on our FTW site - Ascent is in, Bind is out - [PC only] Premier is back! - More bug fixes ALL PLATFORMSMAP UPDATES - Map Pool Updates - ASCENT is IN the Competitive and Deathmatch queues. - BIND is OUT of the Competitive and Deathmatch queues. MODES UPDATES - NEW LIMITED TIME MODE - Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish. - We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds in 1v1 or 2v2. Compete on the [FTW ranked ladder](https://ftw.riotgames.com/en-us/valorant/challenges/skirmish) to earn rewards and prove you are better. Available for Act 3. - Mode Details - Agents & Abilities - Choose from 14 Agents, each with one ability from their kit - Jett (Tailwind) - Waylay (Refract) - Chamber (Rendezvous) - Cypher (Cyber Cage) - Omen (Shrouded Step) - Phoenix (Curve Ball) - Yoru (Clone) - Iso (Contingency) - Sage (Barrier Orb) - Raze (Blast Pack) - Vyse (Arc Rose) - KAY/O (Flash/Drive) - Breach (Flashpoint) - Veto (Crosscut) - Staged Weapons - No economy. Weapons escalate through stages as the match progresses - Rounds 1-4: Pistols (Bandit, Sheriff) - Rounds 5-8: Low-tier rifles (Guardian, Bulldog) - Round 9+: Vandal and Phantom - Queues - 1v1 and 2v2 with separate matchmaking - Round Structure - First to 10 rounds wins - FTW Ranked Ladder - Competitive leaderboard segmented by server, region, and platform - Separate leaderboards for 1v1 and 2v2, tracked independently - Rank Tiers - Iron: 0 - Bronze: 700 - Silver: 1100 - Gold: 1500 - Platinum: 1800 - Diamond: 2100 - Ascendant: 2400 - Immortal: 2700 - Radiant: Top 100 - Rewards - Combat Ready player card: Complete 3 Skirmish: Ascension matches - Trade Me player card: Complete 15 Skirmish: Ascension matches - Titles awarded by highest rank achieved on either ladder - Skirmish Competitor: Gold to Platinum - Skirmish Expert: Diamond to Immortal - Skirmish Legend: Radiant - LEAVING LIMITED TIME MODES - Knockout is heading out. Thanks for playing! BUG FIXES - Agent - These were fixed in Patch 12.07 but missed the notes. - Fixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use. - Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus. - Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd. - Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types. - Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion. - Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible. - Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse’s Shear or Cypher’s Trapwire even if he was close enough to them. - These are new fixes in Patch 12.08. - Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active - Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay. - Fixed a bug where Tejo’s Armageddon would sometimes cast targeting spawn instead of the intended location. PC ONLYPREMIER UPDATES UPDATES - Welcome to Stage V26A3! Matches start on May 6. - Contender and Invite Division schedule changes: - There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13. - Playoffs now take place across multiple days. - The first round of playoffs takes place on June 20. - Teams that advance from _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-08]_