# VALORANT 13.00 — VALORANT Patch Notes 13.00 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2026-06-23 - Version: 13.00 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-00 - Permalink: https://whatsnew.fyi/product/valorant/releases/13.00 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Cypher Trapwire windup reduced from 0.9s to 0.7s - **changed** — Killjoy Turret rate of fire increased by 50% - **changed** — Killjoy Nanoswarm duration increased from 4s to 5s - **changed** — Killjoy Alarmbot movement speed increased by 50% - **changed** — Veto Interceptor reclaim cooldown reduced from 30s to 20s - **changed** — Veto Crosscut usable area increased from 24m to 30m - **changed** — Veto Crosscut arming time after placing reduced from 1.5s to 0.75s - **changed** — Sage Healing Orb self heal-over-time increased from 50 to 100 - **changed** — Deadlock GravNet cooldown reduced from 60s to 50s - **changed** — Sova signature ability cooldown reduced from 60s to 50s - **changed** — Fade signature ability cooldown reduced from 60s to 50s - **changed** — Skye signature ability cooldown reduced from 60s to 50s - **changed** — Breach signature ability cooldown reduced from 60s to 50s - **changed** — KAY/O signature ability cooldown reduced from 60s to 50s - **changed** — Gekko ability cooldowns after reclaiming buddies reduced from 20s to 15s - **changed** — Omen Shrouded Step enemy audio updated for improved clarity - **changed** — Ranked Rating calculations adjusted to reduce the feeling of being stuck when consistently winning matches - **added** — Summit map added to Competitive and Deathmatch queues - **added** — Retake limited-time mode introduced as a 3v3 Spike mode with constant post-plant action - **added** — Inbox feature added to the client for curated non-urgent notifications including gifting updates, Premier updates, RR refunds, reporter feedback, and Act introductions Sup, gamers! We’re back with a big one for the start of V26 Act 4. So let’s jump right into it! TL;DR: - Our Sentinel buffs are here! (Cypher, Killjoy, Veto, Sage, and Deadlock) - We’re reducing Signature Ability cooldowns for Initiators! (Sova, Fade, Skye, Breach, and KAY/O) - Our newest map Summit is now in the Competitive Map Rotation. - We’re adjusting our Ranked Rating (RR) calculations! - We’re making adjustments to improve consistency of player ranks in your Competitive lobbies. - We’re tuning the Bandit to make it more viable outside of pistol rounds. - Our newest limited-time mode Retake is now in the queue menu! - Omen Shrouded Step audio is changing for gameplay clarity. - Lots of small updates to Agent voice lines! - We’ve added our first version of Inbox for cataloging some of your in-client notifications. - Plus, a bunch of bug fixes. There’s a lot more detail from the Devs below! So be sure to check out the full notes for more context on all the changes. Good luck on your Act 4 grind! ALL PLATFORMSAGENTS UPDATES Sentinels serve an important role in the VALORANT tactical loop by punishing attackers who ignore macro strategy and instead opt for repeated, low information 5-player site hits. We believe VALORANT is best when strategy is mixed. These changes are aimed at improving overall Sentinel power so they can better serve their purpose in keeping disrespectful attackers honest, as well as improve their kill potential when anchoring sites alone. - Cypher - Trapwire - Reduced windup from .9s to .7s. - Killjoy - Turret - Rate of fire increased by 50% - Nanoswarm - Duration increased from 4s to 5s. - Alarmbot - Movement speed increased by 50%. - Veto - Interceptor - Reclaim cooldown reduced from 30s to 20s. - Crosscut - Usable area increased from 24m to 30m. - Arming time after placing was reduced from 1.5s to .75s. - Sage - Healing Orb - Self Heal-Over-Time has increased from 50 to 100. - Deadlock - GravNet - Cooldown reduced from 60s to 50s. While we’ve appreciated that gunplay is playing a bigger role in VALORANT rounds since Patch 11.08, we feel there is room to give Initiators more strategic agency by playing around their cooldowns in late-round scenarios. These changes aim to strike a balance between the old cooldowns and the changes from Patch 11.08 late last year. - Initiator Cooldowns - The signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s. - Gekko’s ability cooldowns after reclaiming his buddies has been reduced from 20s to 15s. While the gameplay and thematic elements of Omen’s Shrouded Step generally align with our design intention, cases where Omen teleports past or behind enemies during chaotic VALORANT rounds undetected because they simply could not parse the audio violates our gameplay clarity standards. This change is small, but should make Omen’s more obvious casts of this ability easier to hear. - Omen - Shrouded Step - We’ve updated enemy Omen Shrouded Step audio with the goal of improving clarity in situations where you are within range of the ability but are unable to hear it. - Agent VO Updates - We're making small updates to various Agents voice lines and critical gameplay audio tells in order to reduce audio clutter and standardize Agent ability VO across our roster. - New Sage and Viper voice lines interactions for the new map, Summit. - New conversation lines between Miks & Gekko, and Jett & Phoenix. - We’re also using this opportunity to remove a handful of lines that no longer meet our quality standards as they relate to agent behavior. The affected Agents are Killjoy, Jett, Reyna, Skye, Astra, Clove, Chamber, Neon, Deadlock, Vyse, Breach, Viper, Omen, Sova, Yoru, Fade, Iso, Tejo and Harbor. CLIENT UPDATES - Inbox is now live in the VALORANT client, giving you one place to revisit curated, non-urgent notifications. You can see which messages are new or read, delete individual items to keep things tidy, and expect more notifications over time _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-00]_