# VALORANT 13.01 — VALORANT Patch Notes 13.01 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2026-07-14 - Version: 13.01 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-01 - Permalink: https://whatsnew.fyi/product/valorant/releases/13.01 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Iso's weapon equip speed after unequipping Double Tap is now instant - **changed** — Yoru's Gatecrash active beacon duration increased from 15 seconds to 20 seconds - **changed** — Yoru's Fakeout clones now hold Yoru's last equipped weapon instead of defaulting to his strongest weapon - **changed** — Outlaw recovery increased from 0.1 to 0.15 after first shot - **changed** — Outlaw spread increased from 0 to 2.25 after first shot - **changed** — Outlaw recoil increased from 0 to 4.0 after first shot - **added** — Rank manipulation detection and penalty system now active, including account suspensions, rank reversions, and ranked reward reversions - **added** — Players will receive reporter and bystander feedback in game when a player in their matches is penalized for rank manipulation - **fixed** — Fixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used - **fixed** — Fixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges - **fixed** — Fixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects - **fixed** — Fixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight - **fixed** — Fixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage - **fixed** — Fixed an issue where certain Spycam voice lines would not play correctly during specific actions - **fixed** — Fixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match - **fixed** — Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy - **fixed** — Fixed an issue where Double Tap could incorrectly prevent the first instance of fall damage - **fixed** — Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key Hey, it’s Ashley! Hope everyone has been enjoying their summer and spending some time outside. It’s the season of sport so if you’re watching the World Cup, who are you rooting for? Here’s the breakdown for Patch 13.01: - Iso buff to weapon equip speed after unequipping Double Tap - Yoru buff with an increase in duration of Gatecrash - Outlaw adjustment to allow for more expression and control - We can better detect rank manipulation and will begin issuing penalties for confirmed users. If you know you do this, count your days. - Loads of bug fixes ALL PLATFORMSAGENTS UPDATES - Iso - Double Tap - The speed of equipping your weapon after unequipping Double Tap is now instant. - Yoru - Gatecrash - Active Beacon Duration increased from 15s >>> 20s - Fakeout - To further satisfy his deception fantasy, clones from Fakeout will now hold Yoru's last equipped weapon, instead of defaulting to his strongest weapon. PLAYER BEHAVIOR UPDATES - Rank Manipulation Penalties - We’ve rolled out new tools to better detect rank manipulation in VALORANT, building on systems we successfully introduced in League of Legends last year. Combined with the data we’ve gathered since adding the Rank Manipulation category in-game late last year, we will begin issuing penalties for confirmed rank manipulation. - Penalties may include account suspensions, rank reversions, and ranked reward reversions. - As part of this, players will begin to receive reporter and bystander feedback in game when a player in their matches is penalized for rank manipulation. - Our goal is to protect ranked integrity and make sure competitive progress reflects fair play. For more detail on what counts as rank manipulation and how we’re approaching enforcement, check out [this Play Fair article.](https://playvalorant.com/en-us/news/announcements/playing-fair-anti-boosting-and-other-smurfing-countermeasures) WEAPONS UPDATES Outlaw has been performing strongly and we still want it to feel powerful with its back-to-back shots, but allow for some expression and some control to warrant that power. - Outlaw - Recovery from 0.1 >>> 0.15 after first shot - Spread from 0 >>> 2.25 after first shot - Recoil from 0 >>> 4.0 after first shot BUG FIXES - Agents - Astra - Fixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used. - Clove - Fixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges. - Cypher - Fixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects. - Fixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight. - Fixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage. - Fixed an issue where certain Spycam voice lines would not play correctly during specific actions. - Deadlock - Fixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match. - Gekko - Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy. - Iso - Fixed an issue where Double Tap could incorrectly prevent the first instance of fall damage. - Jett - Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key. - Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind. - KAY/O - Fixed an issue where FLASH/drive was missing part of its visual effects. - Fixed an issue that could cause an animation skip when equipping FLASH/drive. - Killjoy - Fixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers. - Miks - Fixed an issue where Miks could gain an extra charge of _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-01]_